1.09.4 talk:Iron Turret Zone
Why would it be taken out? Is it because it's so hard to get up on the towering ledges? –SonicMaster 18:20, 27 November 2007 (PST)
Yea, why take it out? I like this stage. §WafflezHedgehog§•§blahblahblah§•§*facepalms*§
18:06, 30 November 2007 (PST) 16:23, 1 December 2007 (PST)
I just realized that we can use this in 1.1 if we keep the 1.09.04 SRB2.SRB somewhere else, then add it as a seperate wad! --§HoneyComb§
We'd have to put it through a conversion tool, which hopefully DIGI or SSNTails might make, for v1.1 won't interpret v1.09 WADs properly. ––SonicMaster 14:36, 2 December 2007 (PST)
AAH! --Digiku talk 14:39, 2 December 2007 (PST)
Or someone *ahem* could just remap it with the 1.1 config settings. --§HoneyComb§
Yeah, it is a pretty basic level... But anyways, it's being removed because it's "flat" and "bland." I in no way endorse these comments. ~Kaysakado • Talk 17:24, 2 December 2007 (PST)
OK, never mind, SSNTails should honestly be the one making the conversion tool. –SonicMaster 07:02, 3 December 2007 (PST)
Why this zone should be taken out
- Rail-bomb is overpowered here. There are really not many semi-open places, only open and closed. Rail-bomb is strong in open and closed quarters.
- Like Kaysakado said, it's way too flat and bland. CTF stages should be open, but they should not be so freaking flat. Otherwise they could cause annoying deadlocks, especially with rail-bomb.
- It's very hard and annoying for beginning players to use the springs in the cramped area.