Bounce Ring Panel
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Thing type 330, Bounce Ring Panel, is a Match weapon panel which allows the player to fire the Bounce Ring, as well as granting 10 shots for it.
Giving a Bounce Ring panel the Ambush flag will make it float 24 fracunits above the ground. All Bounce Ring panels that are not already floating above the ground due to Z offsets should have this flag because items that do not float are difficult to collect and look as if they were stuck in the floor. The flag stacks on top of the Thing's regular height, allowing Bounce Ring panels to be a total of 4119 fracunits above the ground at maximum.
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States – MT_BOUNCEPICKUP | ||||||||||
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State | Sprite prefix | Frame | Duration (tics) | Action | Var 1 | Var 2 | Next state | Full brightness? | Translucency | Animated? |
S_BOUNCEPICKUP | PIKB | A | -1 | none | 15 | 1 | S_BOUNCEPICKUP | No | 0% | Yes |
S_BOUNCEPICKUPFADE1 | PIKB | A | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE2 | No | 0% | No |
S_BOUNCEPICKUPFADE2 | PIKB | C | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE3 | No | 0% | No |
S_BOUNCEPICKUPFADE3 | PIKB | E | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE4 | No | 0% | No |
S_BOUNCEPICKUPFADE4 | PIKB | G | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE5 | No | 0% | No |
S_BOUNCEPICKUPFADE5 | PIKB | I | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE6 | No | 0% | No |
S_BOUNCEPICKUPFADE6 | PIKB | K | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE7 | No | 0% | No |
S_BOUNCEPICKUPFADE7 | PIKB | M | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE8 | No | 0% | No |
S_BOUNCEPICKUPFADE8 | PIKB | O | 1 | none | 0 | 0 | S_BOUNCEPICKUPFADE1 | No | 0% | No |
Thing types – Rings and weapon panels | [view] | |
Ring • Bounce Ring • Rail Ring • Infinity Ring • Automatic Ring • Explosion Ring • Scatter Ring • Grenade Ring • CTF Team Ring (Red) • CTF Team Ring (Blue) • Bounce Ring Panel • Rail Ring Panel • Automatic Ring Panel • Explosion Ring Panel • Scatter Ring Panel • Grenade Ring Panel |