Thing types 1440–1445, Clusters (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are simple clusters of tulips of a specific color. There are six different colors available:
Thing type number
Name
Object type
Sprite
1440
Cluster (Red)
MT_BSZCLUSTER_RED
1441
Cluster (Purple)
MT_BSZCLUSTER_PURPLE
1442
Cluster (Blue)
MT_BSZCLUSTER_BLUE
1443
Cluster (Cyan)
MT_BSZCLUSTER_CYAN
1444
Cluster (Yellow)
MT_BSZCLUSTER_YELLOW
1445
Cluster (Orange)
MT_BSZCLUSTER_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZCLUSTER_RED
Thing type number
1440
BSZ5A0
Object type
MT_BSZCLUSTER_RED
Sprite name prefix
BSZ5
SpawnState
S_BSZCLUSTER_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZCLUSTER_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZCLUSTER_RED
BSZ5
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZCLUSTER_PURPLE
Thing type number
1441
BSZ5B0
Object type
MT_BSZCLUSTER_PURPLE
Sprite name prefix
BSZ5
SpawnState
S_BSZCLUSTER_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZCLUSTER_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZCLUSTER_PURPLE
BSZ5
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZCLUSTER_BLUE
Thing type number
1442
BSZ5C0
Object type
MT_BSZCLUSTER_BLUE
Sprite name prefix
BSZ5
SpawnState
S_BSZCLUSTER_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZCLUSTER_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZCLUSTER_BLUE
BSZ5
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZCLUSTER_CYAN
Thing type number
1443
BSZ5D0
Object type
MT_BSZCLUSTER_CYAN
Sprite name prefix
BSZ5
SpawnState
S_BSZCLUSTER_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZCLUSTER_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZCLUSTER_CYAN
BSZ5
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZCLUSTER_YELLOW
Thing type number
1444
BSZ5E0
Object type
MT_BSZCLUSTER_YELLOW
Sprite name prefix
BSZ5
SpawnState
S_BSZCLUSTER_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZCLUSTER_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZCLUSTER_YELLOW
BSZ5
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZCLUSTER_ORANGE
Thing type number
1445
BSZ5F0
Object type
MT_BSZCLUSTER_ORANGE
Sprite name prefix
BSZ5
SpawnState
S_BSZCLUSTER_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZCLUSTER_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZCLUSTER_ORANGE
BSZ5
F
-1
none
0
0
S_NULL
No
0%