Thing type 410, Eggman Monitor , is a monitor that harms the player with non-elemental damage upon its destruction.
This monitor does not respawn randomly, and ignores the flags used for Strong Random Monitors and Weak Random Monitors .
This Monitor type also comes in a gold variation, Thing Type 440, Eggman Monitor (Respawn) , which harms the player with non-elemental damage once popped, before respawning after about 3 seconds. It appears twice in Techno Hill Zone Act 1 and once in Techno Hill Zone Act 2 .
Object type info – MT_EGGMAN_BOX
Thing type number
410
TVEGA0
Object type
MT_EGGMAN_BOX
Sprite name prefix
TVEG
SpawnState
S_EGGMAN_BOX
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_EGGMAN_BOX
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_BOX_POP1
XDeathState
S_NULL
DeathSound
sfx_pop
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
8
PainChance
0
Speed
1
Radius
18*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
MT_EGGMAN_ICON
Flags
MF_SOLID|MF_SHOOTABLE|MF_MONITOR
States – MT_EGGMAN_BOX
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
S_EGGMAN_BOX
TVEG
A
2
none
0
0
S_BOX_FLICKER
S_BOX_FLICKER
MSTV
A
1
none
0
0
S_SPAWNSTATE
S_BOX_POP1
MSTV
B
4
A_MonitorPop
0
0
S_BOX_POP2
S_BOX_POP2
MSTV
B
-1
none
0
0
S_NULL
Object type info – MT_EGGMAN_GOLDBOX
Thing type number
440
TVEGB0
Object type
MT_EGGMAN_GOLDBOX
Sprite name prefix
TVEG
SpawnState
S_EGGMAN_GOLDBOX
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_monton
PainState
S_EGGMAN_GOLDBOX
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_GOLDBOX_OFF1
XDeathState
S_NULL
DeathSound
sfx_pop
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
MT_EGGMAN_ICON
Flags
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE
States – MT_EGGMAN_GOLDBOX
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
S_EGGMAN_GOLDBOX
TVEG
B
2
none
0
0
S_GOLDBOX_FLICKER
S_GOLDBOX_FLICKER
XLTV
A
1
none
0
0
S_SPAWNSTATE
S_GOLDBOX_OFF1
XLTV
B
89
A_GoldMonitorPop
0
0
S_GOLDBOX_OFF2
S_GOLDBOX_OFF2
XLTV
C
4
A_PlayAttackSound
0
0
S_GOLDBOX_OFF3
S_GOLDBOX_OFF3
XLTV
D
4
none
0
0
S_GOLDBOX_OFF4
S_GOLDBOX_OFF4
XLTV
E
4
none
0
0
S_GOLDBOX_OFF5
S_GOLDBOX_OFF5
XLTV
F
2
none
0
0
S_GOLDBOX_OFF6
S_GOLDBOX_OFF6
XLTV
G
2
none
0
0
S_GOLDBOX_OFF7
S_GOLDBOX_OFF7
XLTV
G
0
A_GoldMonitorRestore
0
0
S_SPAWNSTATE
Object type info – MT_EGGMANICO
Thing type number
none
EGGBB0
Object type
MT_EGGMANICO
Sprite name prefix
EGGB
SpawnState
S_EGGTV3
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
8
PainChance
0
Speed
2*FRACUNIT
Radius
8*FRACUNIT
Height
14*FRACUNIT
Display offset
0
Mass
100
Damage
62*FRACUNIT
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON
States – MT_EGGMANICO
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_EGGTV3
EGGB
B
4
A_MonitorPop
0
0
S_EGGTV4
No
0%
S_EGGTV4
BKTV
C
4
none
0
0
S_EGGTV5
No
0%
S_EGGTV5
BKTV
D
4
none
0
0
S_EGGTV6
No
0%
S_EGGTV6
BKTV
E
4
none
0
0
S_EGGTV7
No
0%
S_EGGTV7
EGGB
B
18
A_EggmanBox
0
0
S_NULL
No
0%