List of graphics
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This is a list of all miscellaneous graphics used in SRB2.
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Credits
Emblems
Emeralds
Ending
Fonts
Loading these from WADs will not modify SRB2.
| Graphic name(s) | Description | Picture |
|---|---|---|
| CRFNT | ||
| CRFNT033 | The ! symbol, used in the Credits sequence. | |
| CRFNT046 | The . symbol, used in the Credits sequence. | |
| CRFNT050 | The number 2, used in the Credits sequence. | |
| CRFNT051 | The number 3, used in the Credits sequence. | |
| CRFNT065–CRFNT090 | The letters A through Z, used in the Credits sequence. | |
| LTFNT | ||
| LTFNT033 | The ! symbol, used in the level startup sequence. | |
| LTFNT034 | The " symbol, used in the level startup sequence. | |
| LTFNT038 | The & symbol, used in the level startup sequence. | |
| LTFNT039 | The ' symbol, used in the level startup sequence. | |
| LTFNT044 | The , symbol, used in the level startup sequence. | |
| LTFNT045 | The - symbol, used in the level startup sequence. | |
| LTFNT046 | The . symbol, used in the level startup sequence. | |
| LTFNT048–LTFNT057 | The numbers 0 to 9, used in the level startup sequence. | |
| LTFNT063 | The ? symbol, used in the level startup sequence. | |
| LTFNT065–LTFNT090 | The letters A through Z (uppercase), used in the level startup sequence. | |
| LTFNT097-LTFNT122 | The letters a through z (lowercase), used in the level startup sequence. | |
| NTFNO | ||
| NTFNO031 | The letter Ú, used in the Character Select menu as an outer border. | |
| NTFNO033 | The ! symbol, used in the Character Select menu as an outer border. | |
| NTFNO035 | The # symbol, used in the Character Select menu as an outer border. | |
| NTFNO038 | The & symbol, used in the Character Select menu as an outer border. | |
| NTFNO039 | The ' symbol, used in the Character Select menu as an outer border. | |
| NTFNO044 | The , symbol, used in the Character Select menu as an outer border. | |
| NTFNO045 | The - symbol, used in the Character Select menu as an outer border. | |
| NTFNO046 | The . symbol, used in the Character Select menu as an outer border. | |
| NTFNO048–NTFNO057 | The numbers 0 through 9, used in the Character Select menu as an outer border. | |
| NTFNO063 | The ? symbol, used in the Character Select menu as an outer border. | |
| NTFNO065–NTFNO090 | The letters A through Z, used in the Character Select menu as an outer border. | |
| NTFNO095 | The _ symbol, used in the Character Select menu as an outer border. | |
| NTFNO126 | The ~ symbol, used in the Character Select menu as an outer border. | |
| NTFNT | ||
| NTFNT031 | The letter Ú, used in the Character Select menu as an inner border. | |
| NTFNT033 | The ! symbol, used in the Character Select menu as an inner border. | |
| NTFNT035 | The # symbol, used in the Character Select menu as an inner border. | |
| NTFNT038 | The & symbol, used in the Character Select menu as an inner border. | |
| NTFNT039 | The ' symbol, used in the Character Select menu as an inner border. | |
| NTFNT044 | The , symbol, used in the Character Select menu as an inner border. | |
| NTFNT045 | The - symbol, used in the Character Select menu as an inner border. | |
| NTFNT046 | The . symbol, used in the Character Select menu as an inner border. | |
| NTFNT048–NTFNT057 | The numbers 0 through 9, used in the Character Select menu as an inner border. | |
| NTFNT063 | The ? symbol, used in the Character Select menu as an inner border. | |
| NTFNT065–NTFNT090 | The letters A through Z, used in the Character Select menu as an inner border. | |
| NTFNT095 | The _ symbol, used in the Character Select menu as an inner border. | |
| NTFNT126 | The ~ symbol, used in the Character Select menu as an inner border. | |
| STCFN | ||
| STCFN022 | The infinity symbol, used for miscellaneous menu graphics. | |
| STCFN023 | Two arrows pointing vertically, used for miscellaneous menu graphics. | |
| STCFN024 | Two arrows pointing horizontally, used for miscellaneous menu graphics. | |
| STCFN025 | A music note, used for miscellaneous menu graphics. | |
| STCFN026 | An arrow pointing upwards, used for miscellaneous menu graphics. | |
| STCFN027 | An arrow pointing downwards, used for miscellaneous menu graphics. | |
| STCFN028 | An arrow pointing towards the left, used for miscellaneous menu graphics. | |
| STCFN029 | An arrow pointing towards the right, used for miscellaneous menu graphics. | |
| STCFN030 | A center dot symbol, used for miscellaneous menu graphics. | |
| STCFN031 | The letter ú, used for miscellaneous menu graphics. | |
| STCFN033 | The ! symbol, used for miscellaneous menu graphics. | |
| STCFN034 | The " symbol, used for miscellaneous menu graphics. | |
| STCFN035 | The # symbol, used for miscellaneous menu graphics. | |
| STCFN036 | The $ symbol, used for miscellaneous menu graphics. | |
| STCFN037 | The % symbol, used for miscellaneous menu graphics. | |
| STCFN038 | The & symbol, used for miscellaneous menu graphics. | |
| STCFN039 | The ' symbol, used for miscellaneous menu graphics. | |
| STCFN040 | The ( symbol, used for miscellaneous menu graphics. | |
| STCFN041 | The ) symbol, used for miscellaneous menu graphics. | |
| STCFN042 | The * symbol, used for miscellaneous menu graphics. | |
| STCFN043 | The + symbol, used for miscellaneous menu graphics. | |
| STCFN044 | The , symbol, used for miscellaneous menu graphics. | |
| STCFN045 | The - symbol, used for miscellaneous menu graphics. | |
| STCFN046 | The . symbol, used for miscellaneous menu graphics. | |
| STCFN047 | The / symbol, used for miscellaneous menu graphics. | |
| STCFN048-STCFN057 | The numbers 0 to 9, used for miscellaneous menu graphics. | |
| STCFN058 | The : symbol, used for miscellaneous menu graphics. | |
| STCFN059 | The ; symbol, used for miscellaneous menu graphics. | |
| STCFN060 | The < symbol, used for miscellaneous menu graphics. | |
| STCFN061 | The = symbol, used for miscellaneous menu graphics. | |
| STCFN062 | The > symbol, used for miscellaneous menu graphics. | |
| STCFN063 | The ? symbol, used for miscellaneous menu graphics. | |
| STCFN064 | The @ symbol, used for miscellaneous menu graphics. | |
| STCFN065-STCFN090 | The letters A through Z (uppercase), used for miscellaneous menu graphics. | |
| STCFN091 | The [ symbol, used for miscellaneous menu graphics. | |
| STCFN092 | The \ symbol, used for miscellaneous menu graphics. | |
| STCFN093 | The ] symbol, used for miscellaneous menu graphics. | |
| STCFN094 | The ^ symbol, used for miscellaneous menu graphics. | |
| STCFN095 | The _ symbol, used for miscellaneous menu graphics. | |
| STCFN096 | The ` symbol, used for miscellaneous menu graphics. | |
| STCFN097-STCFN122 | The letters a through z (lowercase), used for miscellaneous menu graphics. | |
| STCFN123 | The { symbol, used for miscellaneous menu graphics. | |
| STCFN124 | The | symbol, used for miscellaneous menu graphics. | |
| STCFN125 | The } symbol, used for miscellaneous menu graphics. | |
| STCFN126 | The ~ symbol, used for miscellaneous menu graphics. | |
Title screen
| Graphic name(s) | Description |
|---|---|
| TTBANNER | Title screen banner graphic |
| TTWING | Title screen wing graphic |
| TTSONIC | Title screen "SONIC" graphic |
| TTSWAVE1 and TTSWAVE2 | Sonic waving hand animation |
| TTSWIP1 | Sonic preparation graphic #3 |
| TTSPREP1 and TTSPREP2 | Sonic preparation graphics #1 and #2 |
| TTSPOP1–TTSPOP7 | Sonic appearing animation |
| TITLESKY | Title screen sky background graphic |
Menu graphics
Menu graphics starting with M_ loaded from WADs will not modify SRB2.
STJR Eggman cutscene
| Graphic name(s) | Description |
|---|---|
| WAHH1–WAHH4 | Eggman opening mouth |
| FEEDIN | Eggman with mouth open (side view) |
| PUREFAT1 | "PURE FAT" truck body |
| PUREFAT2 | "PURE FAT" truck door |
| PUREFAT3 | "PURE FAT" truck wheel cover |
| TYRE00–TYRE15 | "PURE FAT" truck wheel animation |
Intro cutscene
| Graphic name(s) | Description |
|---|---|
| INTRO1 | "Two months had passed since..." |
| INTRO2 | "As it was about to drain the rings" |
| INTRO3 | "What Sonic, Tails, and Knuckles..." |
| INTRO4 | "About once every year, a strange..." |
| INTRO5 | "Greenflower Mountain was gone..." |
| INTRO6 | "It was only later that he had an idea..." |
| INTRO7 | "I'm just finding what mission obje..." |
| DRAT | "Curses! Eggman yelled. That ridiculous..." |
| SGRASS1 | "Before beginning his scheme, Eggman decided to give Sonic..." (Bright background) |
| SGRASS2–SGRASS4 | "Before beginning his scheme, Eggman decided to give Sonic..." (Sonic face animation) |
| SGRASS5 | "Before beginning his scheme, Eggman decided to give Sonic..." (Dark background) |
| WATCHING | "We're ready to fire in 15 seconds, the robot said..." |
| ZOOMING | "Meanwhile, Sonic was tearing across the zones..." |
| REVENGE | "You're not quite as dead as we thought, huh?..." |
| SONICDO1 | "Easy! We go find Eggman and stop his..." |
| SONICDO2 | "Tails, what *ARE* you doing?" |
| BRITEGG1 and DARKEGG1 | Eggman flashing animation (Small) |
| BRITEGG2 and DARKEGG2 | Eggman flashing animation (Medium) |
| BRITEGG3 and DARKEGG3 | Eggman flashing animation (Large) |
| RUN1 and RUN2 | Sonic running animation (Body) |
| PEELOUT1 and PEELOUT2 | Sonic running animation (Legs) |
| TAILSSAD | "Eggman took this as his cue and blasted off..." |
| ROID0000–ROID0034 | Black Rock animation |
| RADAR | "Just then his scanner blipped as the Black Rock..." |
| CONFRONT | "We'll see... let's give you a quick warm up, Sonic!" |
Credits font
The game's credits font. Graphic names are of the format CRFNTxxx, where xxx is the character's ASCII code (in decimal).
| Graphic name(s) | Description |
|---|---|
| CRFNT046 | . |
| CRFNT051 | 3 |
| CRFNT065–CRFNT090 | A–Z (Letters) |
Level title font
The game's level title font. Graphic names, excluding act numbers, are of the format LTFNTxxx, where xxx is the character's ASCII code (in decimal). Loading these from WADs will not modify SRB2.
| Graphic name(s) | Description |
|---|---|
| LTFNT033 | ! |
| LTFNT039 | ' |
| LTFNT048–LTFNT057 | 0–9 (Numbers) |
| LTFNT065–LTFNT090 | A–Z (Letters) |
| TTL00–TTL09 | 0–9 (Act number font) |
Heads up font
The general font used throughout the game. Graphic names are of the format STCFNxxx, where xxx is the character's ASCII code (in decimal). Loading these from WADs will not modify SRB2.
| Graphic name(s) | Description |
|---|---|
| STCFN031 | ú (for Credits name) |
| STCFN033 | ! |
| STCFN034 | " |
| STCFN035 | # |
| STCFN036 | $ |
| STCFN037 | % |
| STCFN038 | & |
| STCFN039 | ' |
| STCFN040 | ( |
| STCFN041 | ) |
| STCFN042 | * |
| STCFN043 | + |
| STCFN044 | , |
| STCFN045 | - |
| STCFN046 | . |
| STCFN047 | / |
| STCFN048–STCFN057 | 0–9 (Numbers) |
| STCFN058 | : |
| STCFN059 | ; |
| STCFN060 | < |
| STCFN061 | = |
| STCFN062 | > |
| STCFN063 | ? |
| STCFN064 | @ |
| STCFN065–STCFN090 | A–Z (Uppercase letters) |
| STCFN091 | [ |
| STCFN092 | \ |
| STCFN093 | ] |
| STCFN094 | ^ |
| STCFN095 | _ |
| STCFN096 | ` |
| STCFN097–STCFN122 | a–z (Lowercase letters) |
| STCFN123 | { |
| STCFN124 | | |
| STCFN125 | } |
| STCFN126 | ~ |
Tiny font
The game's tiny font. Graphic names are of the format TNYFNxxx, where xxx is the character's ASCII code (in decimal). Loading these from WADs will not modify SRB2.
| Graphic name(s) | Description |
|---|---|
| TNYFN031 | ú (for Credits name) |
| TNYFN033 | ! |
| TNYFN034 | " |
| TNYFN035 | # |
| TNYFN036 | $ |
| TNYFN037 | % |
| TNYFN038 | & |
| TNYFN039 | ' |
| TNYFN040 | ( |
| TNYFN041 | ) |
| TNYFN042 | * |
| TNYFN043 | + |
| TNYFN044 | , |
| TNYFN045 | - |
| TNYFN046 | . |
| TNYFN047 | / |
| TNYFN048–TNYFN057 | 0–9 (Numbers) |
| TNYFN058 | : |
| TNYFN059 | ; |
| TNYFN060 | < |
| TNYFN061 | = |
| TNYFN062 | > |
| TNYFN063 | ? |
| TNYFN064 | @ |
| TNYFN065–TNYFN090 | A–Z (Uppercase letters) |
| TNYFN091 | [ |
| TNYFN092 | \ |
| TNYFN093 | ] |
| TNYFN094 | ^ |
| TNYFN095 | _ |
| TNYFN096 | ` |
| TNYFN097–TNYFN122 | a–z (Lowercase letters) |
| TNYFN123 | { |
| TNYFN124 | | |
| TNYFN125 | } |
| TNYFN126 | ~ |
Level complete screen
Level complete screen graphics starting with YB_ loaded from WADs will not modify SRB2.
| Graphic name(s) | Description |
|---|---|
| Single Player/Co-op | |
| INTERSCR | Background graphic (Optional) |
| INTERSCW | Background graphic – wide (Optional) |
| YB_RING | "Ring Bonus" graphic |
| YB_TIME | "Time Bonus" graphic |
| YB_GUARD | "Guard Bonus" graphic |
| YB_PERFE | "Perfect Bonus" graphic |
| YB_TOTAL | "Total" graphic |
| Special Stage | |
| CEMERALD | "Chaos Emeralds" (unused) |
| GOTEMALL | "Got Them All!" graphic (unused) |
| NOWSUPER | "Sonic can now be Super Sonic" graphic (unused) |
| SPECTILE | Special Stage complete background graphic |
| YB_LINK | "Link Bonus" graphic |
| YB_SCORE | "Score" graphic |
| YB_CONTI | "Continues" graphic |
| Multiplayer | |
| RESULT | "Results" graphic |
HUD graphics
HUD graphics starting with SBO or RRINGS loaded from WADs will not modify SRB2.
| Graphic name(s) | Description |
|---|---|
| General | |
| SBORINGS | "Rings" graphic |
| SBOSCORE | "Score" graphic |
| SBOOVER | "GAME OVER" graphic |
| TIMEOVER | "TIME OVER" graphic |
| STLIVEX | Lives "x" graphic |
| STLIVEBK | Life icon background graphic |
| RRINGS | "Rings" graphic (Red) |
| SBOTIME | "Time" graphic |
| SBOCOLON | Colon graphic for time |
| SBOPERIO | Period graphic for time (centiseconds) |
| STTMINUS | Minus sign for Large numbers |
| STTNUM0–STTNUM9 | 0–9 (Large numbers) |
| TINYNUM0–TINYNUM9 | 0–9 (Small numbers) |
| GETALL | "Get x Rings" graphic for Special Stages |
| TIMEUP | "Time Up" graphic for Special Stages |
| HOMING1 | Emerald Hunt radar graphic (Gray) |
| HOMING2 | Emerald Hunt radar graphic (Blue) |
| HOMING3 | Emerald Hunt radar graphic (Green) |
| HOMING4 | Emerald Hunt radar graphic (Yellow) |
| HOMING5 | Emerald Hunt radar graphic (Orange) |
| HOMING6 | Emerald Hunt radar graphic (Red) |
| SUPERICO | Default Super form life icon graphic ("S") |
| CROSHAI1–CROSHAI3 | First person mode crosshair graphics |
| TOKNICON | Special Stage token graphic |
| NiGHTS | |
| NGHTLINK | "Link" graphic |
| NGTNUM0–NGTNUM9 | 0–9 (Numbers) |
| BLUESTAT | Mid-screen Ideya Capture health bar piece (Blue – for depleted parts of Capsule's health) |
| BYELSTAT | Mid-screen Ideya Capture health bar piece (Yellow – 1st quarter of full health) |
| YELSTAT | Mid-screen Ideya Capture health bar piece (Light orange – 2nd quarter of full health) |
| ORNGSTAT | Mid-screen Ideya Capture health bar piece (Dark orange – 3rd quarter of full health) |
| REDSTAT | Mid-screen Ideya Capture health bar piece (Red – 4th quarter of full health) |
| NBRACKET | Bracket graphic surrounding ring and Ideya Capture icons |
| NHUD1–NHUD12 | Ring icon animation |
| NSSHUD | Blue Sphere icon (for Special Stages) |
| MINICAPS | Ideya Capture icon graphic |
| NARROW1–NARROW8 | Arrow animation |
| NARROW9 | Arrow (Non-animated version) |
| NREDAR1–NREDAR8 | Arrow animation (Red) |
| DRILLBAR | Drill bar graphic |
| DRILLFI1 | Drill bar fill – normal (Green) |
| DRILLFI2 and DRILLFI3 | Drill bar fill – flashing (Gray and Red) |
| CAPSBAR | Ideya Capture health bar graphic |
| CAPSFILL | Ideya Capture health bar fill (Blue) |
| MINUS5 | "-5" graphic |
| GRADE0 | "F" Grade graphic |
| GRADE1 | "E" Grade graphic |
| GRADE2 | "D" Grade graphic |
| GRADE3 | "C" Grade graphic |
| GRADE4 | "B" Grade graphic |
| GRADE5 | "A" Grade graphic |
| GRADE6 | Rainbow "A" Grade graphic |
| NGRTIMER | Time icon (for NiGHTS Mode) |
| Race | |
| RACE1 | "1" graphic for countdown |
| RACE2 | "2" graphic for countdown |
| RACE3 | "3" graphic for countdown |
| RACEGO | "GO!" graphic for countdown |
| Match | |
| CURWEAP | Weapon cursor graphic |
| RINGIND | Red ring icon graphic |
| BNCEIND | Bounce Ring icon graphic |
| AUTOIND | Automatic Ring icon graphic |
| BOMBIND | Explosion Ring icon graphic |
| SCATIND | Scatter Ring icon graphic |
| GRENIND | Grenade Ring icon graphic |
| RAILIND | Rail Ring icon graphic |
| Tag | |
| TAGICO | "IT" graphic |
| CTF | |
| RFLAGICO | Red flag graphic |
| BFLAGICO | Blue flag graphic |
| RMATCICO | Red team icon graphic |
| BMATCICO | Blue team icon graphic |
| GOTRFLAG | Red flag obtained icon graphic |
| GOTBFLAG | Blue flag obtained icon graphic |
| NONICON | Flag taken graphic |
Miscellaneous
| Graphic name(s) | Description |
|---|---|
| CONSBACK | Console background (see con_backpic)/SRB2 start-up graphic ("Sonic Team Junior Presents")
|
| GAMEQUIT | Exiting SRB2 screen |
| HELPM01 and HELPM02 | "Multiplayer" help screens |
| HELPN01–HELPN03 | "NiGHTS Mode" help screens |
| SRB2BACK | Multiplayer results/Record Attack screen background |
| MISSING | Used when a graphic is missing |





































