Thing types 1410–1415, Medium Flowers (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are simple medium sized flowers of a specific color. There are six different colors available:
Thing type number
Name
Object type
Sprite
1410
Medium Flower (Red)
MT_BSZFLOWER_RED
1411
Medium Flower (Purple)
MT_BSZFLOWER_PURPLE
1412
Medium Flower (Blue)
MT_BSZFLOWER_BLUE
1413
Medium Flower (Cyan)
MT_BSZFLOWER_CYAN
1414
Medium Flower (Yellow)
MT_BSZFLOWER_YELLOW
1415
Medium Flower (Orange)
MT_BSZFLOWER_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZFLOWER_RED
Thing type number
1410
BSZ2A0
Object type
MT_BSZFLOWER_RED
Sprite name prefix
BSZ2
SpawnState
S_BSZFLOWER_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZFLOWER_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZFLOWER_RED
BSZ2
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZFLOWER_PURPLE
Thing type number
1411
BSZ2B0
Object type
MT_BSZFLOWER_PURPLE
Sprite name prefix
BSZ2
SpawnState
S_BSZFLOWER_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZFLOWER_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZFLOWER_PURPLE
BSZ2
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZFLOWER_BLUE
Thing type number
1412
BSZ2C0
Object type
MT_BSZFLOWER_BLUE
Sprite name prefix
BSZ2
SpawnState
S_BSZFLOWER_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZFLOWER_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZFLOWER_BLUE
BSZ2
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZFLOWER_CYAN
Thing type number
1413
BSZ2D0
Object type
MT_BSZFLOWER_CYAN
Sprite name prefix
BSZ2
SpawnState
S_BSZFLOWER_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZFLOWER_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZFLOWER_CYAN
BSZ2
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZFLOWER_YELLOW
Thing type number
1414
BSZ2E0
Object type
MT_BSZFLOWER_YELLOW
Sprite name prefix
BSZ2
SpawnState
S_BSZFLOWER_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZFLOWER_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZFLOWER_YELLOW
BSZ2
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZFLOWER_ORANGE
Thing type number
1415
BSZ2F0
Object type
MT_BSZFLOWER_ORANGE
Sprite name prefix
BSZ2
SpawnState
S_BSZFLOWER_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZFLOWER_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZFLOWER_ORANGE
BSZ2
F
-1
none
0
0
S_NULL
No
0%