SRB2Kart/Character WAD
Character WADs for SRB2Kart are set up differently than regular character WADs. The frames are organized differently, and there are several new options in the S_SKIN
lump.
Note: The names used for files, such as XXXXRANK
and DSXGLOAT
are merely used as examples, with the X
characters meant as placeholders, as these are the conventions used for the base game resources - Any custom-made character can use its S_SKIN
lump to define the lumps to use for whichever character-related purpose, and can be named whatever conveys their purpose properly.
Frames
Characters in SRB2Kart use the following frames with their respective rotations:
|
|
For more information regarding how sprites work, see Sprites.
HUD Sprites
In addition, characters must have the following sprites to display on the HUD:
Sprite | Purpose |
---|---|
XXXXRANK
|
Used for the mini-rankings on the left side of the screen in-game. |
XXXXWANT
|
Used when a character is selected in the Multiplayer menu, as well as the Wanted portrait used in Battle mode. |
XXXXMMAP
|
The icon used to represent the player in the minimap. |
Sound Effects
Characters use the following sound-effects for various contexts:
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|
Stats
All characters in SRB2Kart have two important stats, Speed and Weight, which go from 1 to 9, with each combination meant to be balanced.
- Speed determines the character's top speed and acceleration. High speed ratings get a high top speed, but it is compensated with a low acceleration, whereas a low Speed rating provides a low top speed, but a high acceleration to compensate.
- Weight determines the outcomes of player bump interactions, as well as how fast a character can turn. Characters with higher Weight will get knocked around less than other characters with less Weight. However, High Weight ratings mean that such characters get wider turns, whereas lower Weight provides sharper turns instead.
- Drift Spark Rate is a hidden stat determined by the character's Speed and Weight combination. The lower the weight and the slower the character, the higher their Drift Spark Rate will be, allowing it to charge mini-turbos quicker. In contract, a higher and lighter racer will struggle to charge mini-turbos comparatively.
Character authors are recommended to try out different stat combinations to their liking. It is suggested to also somewhat align the character's stats with their visuals - bulky- or metalic-looking characters, such as Eggman and Metal Sonic, have higher weights compared to the lighter- and softer-looking Sonic and Tails, whilst Knuckles is an in-between, as well as Sonic and Metal Sonic being better known for their speed, for example.
In character stat discussions, a common abbreviation is to directly mention the speed and weight numbers separated by a comma. For example, Sonic is a 8,2
character, meaning his stats are 8 Speed, and 2 Weight.
S_SKIN
S_SKIN
lumps are used to put characters together, such as their sprites, sound effects, colours and stats.
The properties available are as follows:
Property | Purpose |
---|---|
name
|
The internal name used whenever the player uses the skin console variable. Can only be up to 16 characters long.
|
realname
|
The "friendly" name displayed in the Character Select screen, Record Attack, Replay Hub, and so on. Can only be up to 16 characters long, and underscores should be used instead of spaces. |
facerank
|
The icon used to show the character's position on the rankings. |
facewant
|
The icon used on the Wanted poster when a character is wanted in Battle mode or when selected on the Player Setup screen. |
facemmap
|
The icon used to show the character's position on the minimap. |
kartspeed
|
The character's speed stat, which should be between 1 and 9. 1 is the slowest (with the best acceleration) while 9 is the fastest (with the worst acceleration). |
kartweight
|
The character's weight stat, which should be between 1 and 9. 1 is the lightest (with the best handling) while 9 is the heaviest (with the worst handling). |
startcolor
|
Specifies the range of colors in the palette on the character's sprites that can be changed. This is a range of 16 colors, starting from the palette color index specified by this parameter. |
prefcolor
|
Specifies the default skin color for the character. |
DSKGLOAT
|
Specifies the audio file lump used for the character's gloat line. |
DSKWIN
|
Specifies the audio file lump used for the character's win line. |
DSKSLOW
|
Specifies the audio file lump used for the character's overtake line. |
DSKHURT1
|
Specifies the audio file lump used for the character's hurt line. |
DSKHURT2
|
Specifies the alternate audio file lump used for the character's hurt line. |
DSKATTK1
|
Specifies the audio file lump used for the character's successful hit line. |
DSKATTK2
|
Specifies the alternate audio file lump used for the character's successful hit line. |
DSKBOST1
|
Specifies the audio file lump used for the character's boosting line. |
DSKBOST2
|
Specifies the alternate audio file lump used for the character's boosting line. |
DSKHITEM
|
Specifies the audio file lump used for the character's item throwing line. |
highresscale
|
Specifies the scaling used for the sprites, with 2.0 making them twice as big, and 0.5 half as big. |
An example S_SKIN
lump file for an SRB2Kart character looks as follows:
name = mychar realname = My_Character facerank = KEGGRANK facewant = KEGGWANT facemmap = KEGGMMAP kartspeed = 2 kartweight = 8 startcolor = 160 prefcolor = Red DSKGLOAT = DSEGLOAT DSKWIN = DSEWIN DSKLOSE = DSELOSE DSKSLOW = DSESLOW DSKHURT1 = DSEHURT1 DSKHURT2 = DSEHURT2 DSKATTK1 = DSEATTK1 DSKATTK2 = DSEATTK2 DSKBOST1 = DSEBOST1 DSKBOST2 = DSEBOST2 DSKHITEM = DSEHITEM