Thing types 725 – 727, RBA Spikeballs , are spike ball hazards which move up and down at varying strengths, exclusive to SRB2Kart. They are seen in Red Barrage Area. RBA Spikeball 3 goes higher than RBA Spikeball 1, which in turn goes higher than RBA Spikeball 2.
Thing type number
Name
Object type
Sprite
725
RBA Spikeball 3
MT_ADVENTURESPIKEC
726
RBA Spikeball 2
MT_ADVENTURESPIKEB
727
RBA Spikeball 1
MT_ADVENTURESPIKEA
Object/state data
Object/state data
Object type info – MT_ADVENTURESPIKEC
Thing type number
725
ASPKA0
Object type
MT_ADVENTURESPIKEC
Sprite name prefix
ASPK
SpawnState
S_ADVENTURESPIKEC1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_aspkb
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
64<<FRACBITS
Height
32<<FRACBITS
Display offset
0
Mass
100
Damage
1
Flags
MF_SPECIAL|MF_PAIN
States – MT_ADVENTURESPIKEC
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_ADVENTURESPIKEC1
APSK
A
50
A_PlayAttackSound
0
0
S_ADVENTURESPIKEC2
No
0%
S_ADVENTURESPIKEC2
APSK
A
65
A_BunnyHop
25
0
S_ADVENTURESPIKEC1
No
0%
Object type info – MT_ADVENTURESPIKEB
Thing type number
726
ASPKA0
Object type
MT_ADVENTURESPIKEB
Sprite name prefix
ASPK
SpawnState
S_ADVENTURESPIKEB1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_aspkb
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
64<<FRACBITS
Height
32<<FRACBITS
Display offset
0
Mass
100
Damage
1
Flags
MF_SPECIAL|MF_PAIN
States – MT_ADVENTURESPIKEB
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_ADVENTURESPIKEB1
APSK
A
50
A_PlayAttackSound
0
0
S_ADVENTURESPIKEB2
No
0%
S_ADVENTURESPIKEB2
APSK
A
35
A_BunnyHop
15
0
S_ADVENTURESPIKEB1
No
0%
Object type info – MT_ADVENTURESPIKEA
Thing type number
727
ASPKA0
Object type
MT_ADVENTURESPIKEA
Sprite name prefix
ASPK
SpawnState
S_ADVENTURESPIKEA1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_aspkb
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
64<<FRACBITS
Height
32<<FRACBITS
Display offset
0
Mass
100
Damage
1
Flags
MF_SPECIAL|MF_PAIN
States – MT_ADVENTURESPIKEA
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_ADVENTURESPIKEA1
APSK
A
50
A_PlayAttackSound
0
0
S_ADVENTURESPIKEA2
No
0%
S_ADVENTURESPIKEA2
APSK
A
50
A_BunnyHop
20
0
S_ADVENTURESPIKEA1
No
0%