SRB2 Battle
SRB2 Battle (also referred to as SRB2 Battle! or BattleMod) is a Lua modification for v2.2 made by Clairebun. It adds new multiplayer gametypes centered around competitive combat using each character's unique abilities. Rather than the competitive-based shooter gameplay of Match and related gametypes, the core mechanics of SRB2 Battle's gametypes are largely identical to those of the traditional Single Player and Coop campaigns. Each game mode also has several maps exclusively designed to fit that play style.
Current release information
- Current version: 9.3 (October 3, 2021)
- Available at: SRB2 Message Board
- Zone Builder configuration file: Download
Gameplay and content
The core gameplay of BattleMod is similar to that of the main game, where players confront each other head on in combat. Battle also contains a few exclusive features as well, including the ability to parry attacks as well as a slipstream mechanic to catch up to other players. Characters with mobility moves such as Tails, Knuckles, and Metal have a limit placed on said skills in order to prevent stalling, after which they will be cancelled out of those moves. All characters additionally come with at least 1 extra ability to give them an extra edge in combat, which can be activated by pressing the Fire Ring button. Using said abilities comes at a penalty of 10 rings, however they can still be used if the player has less than required at the cost of a longer cooldown. In most maps, Rings and Shields are obtained via Bubbles which spawn into the arena periodically. Extra Shields can be stored in a reserve, where they will automatically be activated when the current shield is lost.
Modes
Arena
The default gametype where players simply battle each other to score the most points possible. Points are earned by damaging other players with your attacks, with death resulting in a cooldown before players can reenter the game. Also comes in a Team-based mode.
Survival
Players will start each match with a set number of lives. Dying results in the loss of 1 life, with the loss of all lives resulting in elimination. Eliminated players can respawn as a Jetty-Syn Gunner that can harass remaining players and potentially make it back into the game. The round will end either when there is one player left standing or the timer expires (in which case, the player with the most remaining lives will win). In the event that there is a tie for first place, the remaining players will enter a sudden death round until one is left standing. Also comes in a Team-based mode.
Control Point
Rather than battle each other directly, players aim to score the most points by occupying various Control Points scattered around the map. After a set amount of time a random Control Point will go active on the map. Players will gain points by standing inside of the control point (unless they have taken damage and their invincibility frames are active). Increasing the meter to 100% will net the player a score bonus and deactivate the Control Point, after which there will be a cooldown until the next Control Point goes active. Also comes in a Team Based game mode where the speed at which the meter increases is based on how many team members are standing in the control point compared to the other team.
Diamond in the Rough
Similar in concept to the Shine Thief game mode from Mario Kart, players must hunt down an emerald shard and hold onto it for as long as possible to accrue more points. Players will drop the crystal if they are hit by an attack, although it can also by stolen by another player simply running into it.
Battle CTF
The most similar gametype to its ringslinger counterpart, this is merely the already existing Capture the Flag gametype using the new Battle mechanics.
Characters
Each character in the game comes with their vanilla abilities in addition to a special move that can be activated via the Fire Ring. Each also comes with their own weight and special cooldown.
Editing features
Thing types
- Thing type 3095: 3D Camera Start
- Thing type 3096: 3D Camera End
- Thing type 3500: Global Item Spawner
- Thing type 3501: Bubbled Ring Spawner
- Thing type 3502: Super Ring Spawner
- Thing type 3503: Pity Shield Spawner
- Thing type 3504: Whirlwind Shield Spawner
- Thing type 3505: Force Shield Spawner
- Thing type 3506: Elemental Shield Spawner
- Thing type 3507: Attraction Shield Spawner
- Thing type 3508: Armageddon Shield Spawner
- Thing type 3509: Shield Roulette Spawner
- Thing type 3510: Sonic 3 Bubble Shield Spawner
- Thing type 3511: Sonic 3 Flame Shield Spawner
- Thing type 3512: Sonic 3 Lightning Shield Spawner
- Thing type 3513: Sonic 3 Shield Roulette Spawner
- Thing type 3514: Hyper Roulette Spawner
- Thing type 3515: Random (Weak) Item Spawner
- Thing type 3516: Random (Strong) Item Spawner
- Thing type 3517: Bubbled Ring Carousel
- Thing type 3518: Super Ring Carousel
- Thing type 3519: Pity Shield Carousel
- Thing type 3520: Whirlwind Shield Carousel
- Thing type 3521: Force Shield Carousel
- Thing type 3522: Elemental Shield Carousel
- Thing type 3523: Attraction Shield Carousel
- Thing type 3524: Armageddon Shield Carousel
- Thing type 3525: Shield Roulette Carousel
- Thing type 3526: Sonic 3 Bubble Shield Carousel
- Thing type 3527: Sonic 3 Flame Shield Carousel
- Thing type 3528: Sonic 3 Lightning Shield Carousel
- Thing type 3529: Sonic 3 Shield Roulette Carousel
- Thing type 3530: Hyper Roulette Carousel
- Thing type 3531: Random (Weak) Item Carousel
- Thing type 3532: Random (Strong) Item Carousel
- Thing type 3533: Bubbled Ring Flurry
- Thing type 3534: Super Ring Flurry
- Thing type 3535: Pity Shield Flurry
- Thing type 3536: Whirlwind Shield Flurry
- Thing type 3537: Force Shield Flurry
- Thing type 3538: Elemental Shield Flurry
- Thing type 3539: Attraction Shield Flurry
- Thing type 3540: Armageddon Shield Flurry
- Thing type 3541: Shield Roulette Flurry
- Thing type 3542: Sonic 3 Bubble Shield Flurry
- Thing type 3543: Sonic 3 Flame Shield Flurry
- Thing type 3544: Sonic 3 Lightning Shield Flurry
- Thing type 3545: Sonic 3 Shield Roulette Flurry
- Thing type 3546: Hyper Roulette Flurry
- Thing type 3547: Random (Weak) Item Flurry
- Thing type 3548: Random (Strong) Item Flurry
- Thing type 3630: Diamond Spawn Point
- Thing type 3640: Control Point
- Thing type 3650: Crawla Commander Sparring Dummy
- Thing type 3651: Chess Knight
- Thing type 3652: Chess King
- Thing type 3653: Chess Queen
- Thing type 3654: Chess Pawn
- Thing type 3654: Bashable Boulder
- Thing type 3700: Prop Chaos Emerald 1 (Green)
- Thing type 3701: Prop Chaos Emerald 2 (Purple)
- Thing type 3702: Prop Chaos Emerald 3 (Blue
- Thing type 3703: Prop Chaos Emerald 4 (Cyan)
- Thing type 3704: Prop Chaos Emerald 5 (Orange)
- Thing type 3705: Prop Chaos Emerald 6 (Red)
- Thing type 3706: Prop Chaos Emerald 7 (Grey)
Modifications | [view] | |
v2.2 | Mystic Realm (Community Edition) • SRB2 Battle • Dr. Robotnik's Ring Racers • Tortured Planet • SUGOI • SUBARASHII • KIMOKAWAIII | |
v2.1 | Acid Missile • Dumbventure • SRB2Kart | |
v2.0 | Botanic Serenity • SRB2CB • SRB2 Riders • XSRB2 | |
v1.09.4 | SA-SRB2 • Blue Heaven • ShufflarB2 • SRB2JTE | |
Pre-1.09.4 | SPMoves |