Thing types 1420–1425, Short Flowers (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are simple small flowers of a specific color. There are six different colors available:
Thing type number
Name
Object type
Sprite
1420
Short Flower (Red)
MT_BSZSHORTFLOWER_RED
1421
Short Flower (Purple)
MT_BSZSHORTFLOWER_PURPLE
1422
Short Flower (Blue)
MT_BSZSHORTFLOWER_BLUE
1423
Short Flower (Cyan)
MT_BSZSHORTFLOWER_CYAN
1424
Short Flower (Yellow)
MT_BSZSHORTFLOWER_YELLOW
1425
Short Flower (Orange)
MT_BSZSHORTFLOWER_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZSHORTFLOWER_RED
Thing type number
1420
BSZ3A0
Object type
MT_BSZSHORTFLOWER_RED
Sprite name prefix
BSZ3
SpawnState
S_BSZSHORTFLOWER_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZSHORTFLOWER_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZSHORTFLOWER_RED
BSZ3
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZSHORTFLOWER_PURPLE
Thing type number
1421
BSZ3B0
Object type
MT_BSZSHORTFLOWER_PURPLE
Sprite name prefix
BSZ3
SpawnState
S_BSZSHORTFLOWER_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZSHORTFLOWER_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZSHORTFLOWER_PURPLE
BSZ3
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZSHORTFLOWER_BLUE
Thing type number
1422
BSZ3C0
Object type
MT_BSZSHORTFLOWER_BLUE
Sprite name prefix
BSZ3
SpawnState
S_BSZSHORTFLOWER_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZSHORTFLOWER_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZSHORTFLOWER_BLUE
BSZ3
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZSHORTFLOWER_CYAN
Thing type number
1423
BSZ3D0
Object type
MT_BSZSHORTFLOWER_CYAN
Sprite name prefix
BSZ3
SpawnState
S_BSZSHORTFLOWER_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZSHORTFLOWER_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZSHORTFLOWER_CYAN
BSZ3
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZSHORTFLOWER_YELLOW
Thing type number
1424
BSZ3E0
Object type
MT_BSZSHORTFLOWER_YELLOW
Sprite name prefix
BSZ3
SpawnState
S_BSZSHORTFLOWER_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZSHORTFLOWER_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZSHORTFLOWER_YELLOW
BSZ3
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZSHORTFLOWER_ORANGE
Thing type number
1425
BSZ3F0
Object type
MT_BSZSHORTFLOWER_ORANGE
Sprite name prefix
BSZ3
SpawnState
S_BSZSHORTFLOWER_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZSHORTFLOWER_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZSHORTFLOWER_ORANGE
BSZ3
F
-1
none
0
0
S_NULL
No
0%