Thing type 400, Super Ring Monitor , is a monitor that gives the player 10 rings upon its destruction.
Checking the Ambush flag turns this monitor into a Weak Random Monitor . Checking the Special flag turns it into a Strong Random Monitor . Both are however not recommended, because neither WRMs nor SRMs spawn Super Ring Monitors.
Object type info – MT_RING_BOX
Thing type number
400
TVRIA0
Object type
MT_RING_BOX
Sprite name prefix
TVRI
SpawnState
S_RING_BOX
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_RING_BOX
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_BOX_POP1
XDeathState
S_NULL
DeathSound
sfx_pop
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
8
PainChance
0
Speed
1
Radius
18*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
MT_RING_ICON
Flags
MF_SOLID|MF_SHOOTABLE|MF_MONITOR
States – MT_RING_BOX
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_RING_BOX
TVRI
A
2
none
0
0
S_BOX_FLICKER
No
0%
S_BOX_FLICKER
MSTV
A
1
none
0
0
S_SPAWNSTATE
No
0%
S_BOX_POP1
MSTV
A
4
A_MonitorPop
0
0
S_BOX_POP2
No
0%
S_BOX_POP2
MSTV
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_RING_ICON
Thing type number
none
TVRIC0
Object type
MT_RING_ICON
Sprite name prefix
TVRI
SpawnState
S_RING_ICON1
SeeState
S_NULL
SeeSound
sfx_itemup
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
10
PainChance
0
Speed
2*FRACUNIT
Radius
8*FRACUNIT
Height
14*FRACUNIT
Display offset
0
Mass
100
Damage
62*FRACUNIT
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON
States – MT_RING_ICON
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_RING_ICON1
TVRI
FF_ANIMATE|C
18
none
3
4
S_RING_ICON2
No
0%
S_RING_ICON2
TVRI
C
18
A_RingBox
0
0
S_NULL
No
0%