Talk:Players 5 through 32 Starts
The object flags need to be multiplied by 32 to give height, not 16.
Does that mean you must double its relative height to give its Z-offset value (if that's how one is entering it in)? Does this also apply in SRB2 Doom Builder? –SonicMaster 15:28, 13 December 2007 (PST)
In SRB2 builder just set the Z-offset to the height you want, don't double it. If you wanted to set the Z-offset in the flags(which SRB2 builder does automatically when you change the Z-Offset) you multiply the height by 32(not 16) and add the value to the flags.
If you wanted the height to be 64 you would multiply 64 by 32 which equals 2048, and then add the other flags(by default they euqal 7) and set the new value(2055) to the flags field. --Turtle Man 15:49, 13 December 2007 (PST)
SRB2 Builder or SRB2 Doom Builder? Those are two different programs? –SonicMaster 16:15, 13 December 2007 (PST)
Where I typed SRB2 Builder I meant SRB2 Builder and SRB2 Doom Builder. --Turtle Man 16:48, 13 December 2007 (PST)