To do Tulips use the sprite prefix BST1/BST2/etc, not BSZ4. Update the objects and states to reflect this.
Thing types 1430–1435, Tulips (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are colored tulips similar in appearance to GFZ's Budding Flower , but with darker leaves and stem. There are six different tulip colors available:
Thing type number
Name
Object type
Sprite
1430
Tulip (Red)
MT_BSZTULIP_RED
1431
Tulip (Purple)
MT_BSZTULIP_PURPLE
1432
Tulip (Blue)
MT_BSZTULIP_BLUE
1433
Tulip (Cyan)
MT_BSZTULIP_CYAN
1434
Tulip (Yellow)
MT_BSZTULIP_YELLOW
1435
Tulip (Orange)
MT_BSZTULIP_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZTULIP_RED
Thing type number
1430
File:BSZ4A0.png BSZ4A0
Object type
MT_BSZTULIP_RED
Sprite name prefix
BSZ4
SpawnState
S_BSZTULIP_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTULIP_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTULIP_RED
BSZ4
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTULIP_PURPLE
Thing type number
1431
File:BSZ4B0.png BSZ4B0
Object type
MT_BSZTULIP_PURPLE
Sprite name prefix
BSZ4
SpawnState
S_BSZTULIP_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTULIP_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTULIP_PURPLE
BSZ4
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTULIP_BLUE
Thing type number
1432
File:BSZ4C0.png BSZ4C0
Object type
MT_BSZTULIP_BLUE
Sprite name prefix
BSZ4
SpawnState
S_BSZTULIP_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTULIP_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTULIP_BLUE
BSZ4
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTULIP_CYAN
Thing type number
1433
File:BSZ4D0.png BSZ4D0
Object type
MT_BSZTULIP_CYAN
Sprite name prefix
BSZ4
SpawnState
S_BSZTULIP_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTULIP_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTULIP_CYAN
BSZ4
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTULIP_YELLOW
Thing type number
1434
File:BSZ4E0.png BSZ4E0
Object type
MT_BSZTULIP_YELLOW
Sprite name prefix
BSZ4
SpawnState
S_BSZTULIP_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTULIP_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTULIP_YELLOW
BSZ4
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTULIP_ORANGE
Thing type number
1435
File:BSZ4F0.png BSZ4F0
Object type
MT_BSZTULIP_ORANGE
Sprite name prefix
BSZ4
SpawnState
S_BSZTULIP_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTULIP_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTULIP_ORANGE
BSZ4
F
-1
none
0
0
S_NULL
No
0%