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User:MIDIMan/Ringslinger Revolution/Statblocks

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Arsenal

Weapons

Italics indicates power weapon which is not considered part of the standard arsenal.

Ring Damage Rate of Fire (RPM) Ammo Cost, Per Pickup (Panel) [Max] Knockback Factor Speed
Red Ring 15 300 1, 40 [320] 1x 90 frac/sec
Charged Shot 15+ (softcaps at 80) Reaches softcap after 1sec Continous, consumption decreases at softcap; Red 1x 70+ frac/sec (softcaps at 130)
Scatter Ring 19 x5 (95) 67.7 1, 10 (20) [50] 2x x5 90 frac/sec
Mass Scrambler 50 slug

1 + 12 blast (1~13) x12 (1~156)

67.7 4, Scatter 2x (slug)

1x + blast (self included) x12

90 frac/sec + gravity (bomblets)
Automatic Ring 8 1050 1, 40 (80) [800] 0.25x 90 frac/sec
Spray&Pray 8 x3 (24) 525x3 (1575) 3, Automatic 0.25x 90 frac/sec
Explosion Ring 4 + 62 blast (1~66) 58.3 1, 5 (10) [50] 1x + blast (self included) 60 frac/sec
Self-Propel 37 blast (1~37) 29.7 3, Explosion Blast (self included) N/A
Grenade Ring 15 + 50 blast (1~65) 210 1, 5 (10) [50] 2x + blast (self included) 50 frac/sec + gravity
Stickybomb 25 (impact) + 48 blast (1~48) 77.8 1, Grenade 1x (impact)

Blast (self included)

1~75 frac/sec + gravity
Bounce Ring 17 300 1, 8 (16) [160] 2x 90 frac/sec
Goldburster 35 60 3, Bounce 2x 75 frac/sec
Homing Ring 19 175 1, 5 (10) [50] 0.25x 90 frac/sec when not homing; 3/4 target topspeed when homing a player
Router RPB 77 blast (1~77) 19.4 4, Homing Blast (self included) 75 frac/sec
Rail 250 35 1, 1 [10]

Not affected by Infinity

4x Instant

Melee

Factor Damage
Base 10 base

+5 per 18 frac/sec velocity of attacker

Attraction Shot 20 base
Elemental Stomp (not in base loot pool) 65 base
Flame Dash 30 base
Bubble Bounce 40 base
Both players melee attacking Halved
Invulnerability Multiplied by 3

Other

Factor Damage Knockback Factor
Amy heart projectile 10 x5 (50) 3x
Fang cork 40 2x

Shields

  • Force
    • Reflects rings back at the thrower (the target still takes full damage)
      • Cannot reflect explosives
    • Ability: Force Stop
  • Whirlwind
    • Knockback from non-explosive enemy weapons and melee is halved
    • Ability: Whirlwind Jump
  • Flame
    • Immunity to fire damage
    • Leave behind a damaging fire trail while spinning
      • Fire damage: 10/sec
    • Ability: Flame Dash
      • Melee damage: 40
  • Attraction (power item)
    • Immunity to electro damage
    • Grants 25% damage resistance and faster rate of fire
    • Ability: Attraction Shot
      • Can target players
      • Melee damage: 20
  • Armageddon (power item)
    • On armor break or death, trigger Armageddon Blast
    • Ability: Armageddon Blast
      • Splash damage: 99
      • If manually detonated, this will grant armor to the user equal to the health damage done to enemy players
      • Removes the Armageddon shield effect but keeps armor intact

These shield effects aren't obtainable through the base loot pool

  • Elemental
    • Immunity to fire/water damage and drowning
    • Leave behind a damaging fire trail while spinning
      • Fire damage: 10/sec
    • Ability: Elemental Stomp
      • Melee damage: 65
      • Fire damage: 10/sec
  • Thunder
    • Immunity to electro damage
    • Ability: Thunder Zap

Powerups

Weak Random Monitor loot tables

Powerup Effect Chance
Force Shield Applies Force Shield effect 9/64
Whirlwind Shield Applies Whirlwind Shield effect 9/64
Flame Shield Applies Flame Shield effect 9/64
Bubble Shield Applies Bubble Shield effect 9/64
Super Ring Heal 100 health 8/64
Pity Shield Heal 100 armor 8/64
Super Sneakers Increased speed and rate of fire for 20 seconds 6/64
Teleporter Randomly swaps all player positions

Becomes Super Sneakers in Hide & Seek

4/64
Recycler Randomly swaps all player loadouts

Becomes Super Sneakers in Hide & Seek

2/64

Strong Random Monitor loot tables

Powerup Effect Chance
Attraction Shield Applies Attraction Shield effect 5/16
Armageddon Shield Applies Armageddon Shield effect 5/16
Extra Life Health and armor to 200 4/16
Invulnerability Immune to damage and deal 3x melee damage for 20 seconds. Regains 10 seconds on kill, kill reward dampens the more you get it 2/16

Rings

  • Rail: Found on the map, grants one shot of Rail Ring: infinite-range hitscan that deals 250 and has overpenetration
  • Infinity: Found on the map, grants 15 seconds of infinite ammo. Regains 10 seconds on kill, kill reward dampens the more you get it

Super

Requires all 7 Chaos Emeralds and no shield effect to become Super. Requires 1700 Hype to go Super, max Hype is 3000. Lose 25% of damage taken as Hype when not Super; lose 200% of damage taken as Hype when Super.

Gain 100% of damage dealt as Hype; while Super, gain 150 Hype when killing opponents and 50 when killing enemies. Passively lose Hype per frame while Super.

Cannot use shield effects when Super. While Super, you have the Speed Shoes effect, increased jump height, deal tripled melee damage, and gain access to your character’s Super ability if they have one.

When your Super is annulled, you lose all the Emeralds.

Singleplayer/Co-op Only

Powerup Effect
Elemental Shield Applies Elemental Shield effect
Thunder Shield Applies Thunder Shield effect

RSR Object Statblocks

An Object with no defined damage stat deals 15 damage.

Enemies

Italics is for minibosses

Enemy Health Melee Damage Attack Damage
Blue Crawla 40 10 N/A
Red Crawla 55 15 N/A
Stupid Dumb Unnamed RoboFish 15 10 N/A
Gold Buzz 35 10 N/A
Red Buzz 55 15 N/A
Deton 1 40 N/A
Pop-Up Turret 1 10 10
Green Spring Shell 55 10 N/A
Yellow Spring Shell 85 15 N/A
Skim 25 10 20
Jet Jaw 90 20 N/A
Crushtacean 125 20 35
Banpyura 140 1 N/A
Robo-Hood 30 5 30
Lance-a-Bot 250 45 N/A
Egg Guard 15 25 N/A
Bird Aircraft Strike Hazard 75 25 N/A
Green Snapper 125 20 N/A
Minus 40 30 N/A
Canarivore 125 10 N/A
Unidus 117 10 25
Pterabyte 55 15 N/A
Pyre Fly 95 25 15
Dragonbomber 190 20 65 blast x5
Jetty-Syn Bomber 75 15 20
Jetty-Syn Gunner 50 15 10
Spincushion 85 25 N/A
Snailer 125 10 20
Penguinator 55 20 N/A
Pophat 65 10 25
Crawla Commander 190 15 N/A
Spinbobert 1 10 30
Cacolantern 145 30 15
Hangster 55 40 N/A
Hive Elemental 225 10 See: Bumblebore
Bumblebore 1 35 N/A
Buggle 85 20 N/A
Pointy 110 25 25

Bosses

Boss Health Melee Damage Attack Damage
Egg Zapper 375 x8 15 Laser: 30

Fire: 15

Egg Slimer 375 x8 15 Goo: 30

Pogo: 30

Sea Egg 375 x8 15 Torpedo: 35

Shockwave: 15

Fakemobile 130 15 Torpedo: 35
Egg Colosseum 375 x8 15 Mace: 40
Fang 232 x8 25 Cork: 40

Bomb: 45 blast

Metal Sonic 232 x8 40 Orb: 40
Brak Eggman 458 x12 30 Rocket: 20

Flamethrower: 15 Napalm Bomb: 15 Napalm Bomblet: 10 Lingering Flames: 5 Sniper: 30

Cybrak 2016 563 x8 40 Rocket: 20

Napalm Bomb: 20 Napalm Bomblet: 10 Lingering Flames: 5 Slash Spark: 10 Stomp: 40 Railgun: 65

Environmental hazards

Hazard Damage
Eggman Monitor 15
TNT Barrel 70 blast
Spike 10
Small Mace 10
Big Mace 20
Small Firebar 10
Big Firebar 20

Special thanks to orbitalviolet for writing the document this page is based off of.