Jump to content

User:MIDIMan/Ringslinger Revolution/Statblocks

From SRB2 Wiki

Arsenal

Weapons

Italics indicates power weapon which is not considered part of the standard arsenal.

Ring Damage Rate of Fire (RPM) Ammo Per Pickup (Panel) [Max] Knockback Factor Speed
Red Ring 15 300 40 [320] 1x 70 frac/sec
Charged Shot 15+ (softcaps at 80) Reaches softcap after 1sec Red 1x 50+ frac/sec (softcaps at 130)
Scatter Ring 17 x5 (85) 67.7 10 (20) [50] 2x x5 50 frac/sec
Mass Slug 50 67.7 Scatter 2x 90 frac/sec
Automatic Ring 14 1050 40 (80) [800] 0.33x 90 frac/sec
Spray&Pray 10 x3 (30) 350x3 Automatic 0.33x 90 frac/sec
Bounce Ring 15 300 8 (16) [160] 2x 50 frac/sec
Goldburster 35 60 Bounce 2x 70 frac/sec
Grenade Ring 30 + 55 blast (1~85) 210 5 (10) [50] 2x + blast (self induced) 50 frac/sec
Stickybomb 25 + 128 blast (1~128) 60 Grenade 1x + blast (self induced) 50 frac/sec
Explosion Ring 20 + 70 blast (1~90) 58.3 5 (10) [50] 1x + blast (self induced) 70 frac/sec
Self-Propel 60 blast (1~60) 29.7 Explosion Blast (self induced) N/A
Homing Ring 19 175 5 (10) [50] 1x 90 frac/sec when not homing; 3/4 target topspeed when homing a player
Router RPB 19 + 35 blast (1~35) 25.9 Homing 1x + blast 3/4 target topspeed when homing a player
Rail 250 35 1 [10]

Not affected by Infinity

4x Instant

Melee

Factor Damage
No shields, no powerups 15
Attraction Shot 20
Elemental Stomp 30
Flame Dash (not in base loot pool) 30
Bubble Bounce (not in base loot pool) 30
Both players melee attacking Halved
Invulnerability Multiplied by 3

Other

Factor Damage Knockback Factor
Amy heart projectile 10 x5 (50) 3x
Fang cork 40 2x

Shields

  • Force
    • Reflects rings back at the thrower (the target still takes full damage)
      • Cannot reflect explosives
    • Ability: Force Stop
  • Whirlwind
    • Knockback from non-explosive enemy weapons and melee is halved
    • Ability: Whirlwind jump
  • Elemental
    • Immunity to fire/water damage and drowning
    • Leave behind a damaging fire trail while spinning, dealing 10 damage periodically
    • Ability: Elemental Stomp
  • Attraction (power item)
    • Immunity to electric damage
    • Grants 25% damage resistance and faster rate of fire
    • Ability: Attraction Shot
      • Can target players
      • Fully repairs armor if an Attraction Shot kills a player
    • Armageddon (power item)
      • On armor break or death, trigger Armageddon Blast
      • Ability: Armageddon Blast
        • Splash damage: 99
        • If manually detonated, this will grant armor to the user equal to the health damage done to enemy players
        • Removes the Armageddon shield effect but keeps armor intact

Powerups

Weak Random Monitor loot tables

Powerup Effect Chance
Force Shield Applies Force Shield effect 6/32
Whirlwind Shield Applies Whirlwind Shield effect 6/32
Elemental Shield Applies Elemental Shield effect 6/32
Super Ring Heal 100 health 4/32
Pity Shield Heal 100 armor 4/32
Super Sneakers Increased speed and rate of fire for 30 seconds 3/32
Teleporter Randomly swaps all player positions 2/32
Recycler Randomly swaps all player loadouts 1/32

Strong Random Monitor loot tables

Powerup Effect Chance
Attraction Shield Applies Attraction Shield effect 5/16
Armageddon Shield Applies Armageddon Shield effect 5/16
Extra Life Health and armor to 200 4/16
Invulnerability Immune to damage and deal 3x melee damage for 20 seconds. Regains 10 seconds on kill 2/16

Rings

  • Rail: Found on the map, grants one shot of Rail Ring: infinite-range hitscan that deals 250 and has overpenetration
  • Infinity: Found on the map, grants 15 seconds of infinite ammo. Regains 10 seconds on kill

Super

Requires all 7 Chaos Emeralds and no shield effect to become Super. Requires 1700 Hype to go Super, max Hype is 3000. Lose 25% of damage taken as Hype when not Super; lose 200% of damage taken as Hype when Super.

Gain 100% of damage dealt as Hype; while Super, gain 150 Hype when killing opponents and 50 when killing enemies. Passively lose Hype per frame while Super.

Cannot use shield effects when Super. While Super, you have the Speed Shoes effect, increased jump height, deal tripled melee damage, and gain access to your character’s Super ability if they have one. When your Super is annulled, you lose all the Emeralds.

RSR Object Statblocks

An Object with no defined damage stat deals 15 damage.

Enemies

Italics is for minibosses

Enemy Health Melee Damage Attack Damage
Blue Crawla 40 10 N/A
Red Crawla 55 15 N/A
Stupid Dumb Unnamed RoboFish 15 10 N/A
Gold Buzz 35 10 N/A
Red Buzz 55 15 N/A
Deton 1 40 N/A
Pop-Up Turret 1 10 10
Green Spring Shell 55 10 N/A
Yellow Spring Shell 85 15 N/A
Skim 25 10 20
Jet Jaw 90 20 N/A
Crushtacean 125 20 35
Banpyura 140 1 N/A
Robo-Hood 30 5 30
Lance-a-Bot 250 45 N/A
Egg Guard 15 25 N/A
Bird Aircraft Strike Hazard 75 25 N/A
Green Snapper 125 20 N/A
Minus 40 30 N/A
Canarivore 125 10 N/A
Unidus 117 10 25
Pterabyte 55 15 N/A
Pyre Fly 95 25 15
Dragonbomber 190 20 65 blast x5
Jetty-Syn Bomber 75 15 20
Jetty-Syn Gunner 50 15 10
Spincushion 85 25 N/A
Snailer 125 10 20
Penguinator 55 20 N/A
Pophat 65 10 25
Crawla Commander 190 15 N/A
Spinbobert 1 10 30
Cacolantern 145 30 15
Hangster 55 40 N/A
Hive Elemental 225 10 See: Bumblebore
Bumblebore 1 35 N/A
Buggle 85 20 N/A
Pointy 110 25 25

Bosses

Boss Health Melee Damage Attack Damage
Egg Zapper 375 x8 15 Laser: 30

Fire: 15

Egg Slimer 375 x8 15 Goo: 30

Pogo: 30

Sea Egg 375 x8 15 Torpedo: 35

Shockwave: 15

Fakemobile 130 15 Torpedo: 35
Egg Colosseum 375 x8 15 Mace: 40
Fang 232 x8 25 Cork: 40

Bomb: 45 blast

Metal Sonic 232 x8 40 Orb: 40
Brak Eggman 458 x12 30 Rocket: 20

Flamethrower: 15 Napalm Bomb: 15

Cybrak 2016 563 x8 40 Rocket: 20

Napalm Bomb: 20 Napalm Bomblet: 10 Lingering Flames: 5 Slash Spark: 10 Stomp: 40 Railgun: 65

Environmental hazards

Hazard Damage
Eggman Monitor 15
TNT Barrel 70 blast
Spike 10
Small Mace 10
Big Mace 20
Small Firebar 10
Big Firebar 20

Special thanks to orbitalviolet for writing the document this page is based off of.