Automatically generated infotables for all Object types in the game can be found here . Keep in mind that the sprite info needs to be set manually. Alternatively, you can get the script from my wikitools repository and run it yourself. Here's a few examples:
Object type info – MT_NULL
Thing type number
none
POSSA1
Object type
MT_NULL
SpawnState
S_NULL
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
0
ReactionTime
0
PainChance
0
Speed
0
Radius
0
Height
0
Display offset
0
Mass
0
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY
Object type info – MT_UNKNOWN
Thing type number
none
POSSA1
Object type
MT_UNKNOWN
SpawnState
S_UNKNOWN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
0
PainChance
0
Speed
0
Radius
1*FRACUNIT
Height
1*FRACUNIT
Display offset
0
Mass
0
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY
Object type info – MT_THOK
Thing type number
none
POSSA1
Object type
MT_THOK
SpawnState
S_THOK
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
8
Radius
32*FRACUNIT
Height
64*FRACUNIT
Display offset
0
Mass
16
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY
Object type info – MT_PLAYER
Thing type number
none
POSSA1
Object type
MT_PLAYER
SpawnState
S_PLAY_STND
SeeState
S_PLAY_WALK
SeeSound
sfx_None
AttackSound
sfx_thok
PainState
S_PLAY_PAIN
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_PLAY_ROLL
DeathState
S_PLAY_DEAD
XDeathState
S_PLAY_DRWN
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
(statenum_t)MT_NULL
SpawnHealth
1
ReactionTime
0
PainChance
MT_THOK
Speed
1
Radius
16*FRACUNIT
Height
48*FRACUNIT
Display offset
0
Mass
1000
Damage
MT_THOK
Flags
MF_SOLID|MF_SHOOTABLE
Object type info – MT_TAILSOVERLAY
Thing type number
none
POSSA1
Object type
MT_TAILSOVERLAY
SpawnState
S_INVISIBLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
8
Radius
16*FRACUNIT
Height
48*FRACUNIT
Display offset
2
Mass
16
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY