User:Warpshade
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May as well put this here... values for pw_emerald:
1 | Green Emerald |
---|---|
2 | Orange Emerald |
4 | Purple Emerald |
8 | Blue Emerald |
16 | Red Emerald |
32 | Cyan Emerald |
64 | Grey Emerald |
Potentially important note: When making a simple pushable object, the greater the radius, the harder it is to push, it seems.
Regarding springs: PainChance greater than 0 forces the player into their jump animation, able to perform any aerial actions they would be able to do if they jumped.
FloatOrb update notes...
Outerlayer = Spring (Painchance 1) that when hit forces the player into the middle of the orb as it did in times of yore. Inner layer = Standard orb setup of a pushable enemy with insane amounts of health and a disregard for gravity.
Springs underwater: Ongoing Investigation
The following values were taken distance taken to land on a No Ramp sector, to reduce/eliminate step-up. (Yellow Spring)
Height under water | Displacement above water | Net displacement |
---|---|---|
32 | No Splash | No Splash |
40 | 1176 | 1216 |
64 | 1152 | 1216 |
96 | 1120 | 1216 |
120 | 1104 | 1224 |
128 | 1096 | 1224 |
160 | 1064 | 1224 |
192 | 1032 | 1224 |
256 | 968 | 1224 |