Thing types 1460–1465, Vines (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are vines that have grown some flowers of a specific color. There are six different colors available:
Thing type number
Name
Object type
Sprite
1460
Vine (Red)
MT_BSZVINE_RED
1461
Vine (Purple)
MT_BSZVINE_PURPLE
1462
Vine (Blue)
MT_BSZVINE_BLUE
1463
Vine (Cyan)
MT_BSZVINE_CYAN
1464
Vine (Yellow)
MT_BSZVINE_YELLOW
1465
Vine (Orange)
MT_BSZVINE_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZVINE_RED
Thing type number
1460
BSZ7A0
Object type
MT_BSZVINE_RED
Sprite name prefix
BSZ7
SpawnState
S_BSZVINE_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZVINE_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZVINE_RED
BSZ7
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZVINE_PURPLE
Thing type number
1461
BSZ7B0
Object type
MT_BSZVINE_PURPLE
Sprite name prefix
BSZ7
SpawnState
S_BSZVINE_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZVINE_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZVINE_PURPLE
BSZ7
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZVINE_BLUE
Thing type number
1462
BSZ7C0
Object type
MT_BSZVINE_BLUE
Sprite name prefix
BSZ7
SpawnState
S_BSZVINE_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZVINE_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZVINE_BLUE
BSZ7
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZVINE_CYAN
Thing type number
1463
BSZ7D0
Object type
MT_BSZVINE_CYAN
Sprite name prefix
BSZ7
SpawnState
S_BSZVINE_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZVINE_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZVINE_CYAN
BSZ7
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZVINE_YELLOW
Thing type number
1464
BSZ7E0
Object type
MT_BSZVINE_YELLOW
Sprite name prefix
BSZ7
SpawnState
S_BSZVINE_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZVINE_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZVINE_YELLOW
BSZ7
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZVINE_ORANGE
Thing type number
1465
BSZ7F0
Object type
MT_BSZVINE_ORANGE
Sprite name prefix
BSZ7
SpawnState
S_BSZVINE_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZVINE_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZVINE_ORANGE
BSZ7
F
-1
none
0
0
S_NULL
No
0%