Thing type 1478, Mario Kart Item Box , is a monitor exclusive to SRB2 Riders . In Mario Kart mode, it will grant the player either a Mushroom, Mega Mushroom, Bob-omb, Banana, Thunderbolt, Green Shell, Red Shell, Star, or Fake Item Box upon destruction. It cannot be used in other modes.
Object/state data
Object type info – Mario Kart Item Box
Thing type number
1478
RNDMA0
Object type
483 – MT_QUESTIONBOX2
Sprite name prefix
377 – SPR_RNDM
SpawnState
2832 – S_RANDOMITEM1
PainState
2832 – S_RANDOMITEM1
DeathState
2864 – S_RANDOMITEM33
DeathSound
119 – sfx_pop
SpawnHealth
1
ReactionTime
8
Speed
484 – MT_ITEMEXPLOSION
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Flags
MF_SOLID; MF_SHOOTABLE; MF_MONITOR (1048582)
Object type info – Mario Kart Item Box Explosion
Thing type number
(none)
SPRKA0
Object type
484 – MT_ITEMEXPLOSION
Sprite name prefix
195 – SPR_SPRK
SpawnState
2865 – S_ITEMEXPLOSION1
PainState
2865 – S_ITEMEXPLOSION1
DeathSound
119 – sfx_pop
SpawnHealth
1
ReactionTime
8
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Flags
MF_NOCLIP (4096)
Object type info – Green Shell Shield
Thing type number
(none)
SHLLA0
Object type
465 – MT_SHELLSHIELD
Sprite name prefix
172 – SPR_SHLL
SpawnState
2745 – S_SHELLSHIELD1
SpawnHealth
1000
ReactionTime
8
Speed
54 – pw_shell
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_NOGRAVITY; MF_SCENERY (33554948)
Object type info – Fired Green Shell
Thing type number
(none)
Object type
466 – MT_SHELLITEM
Sprite name prefix
172 – SPR_SHLL
SpawnState
2749 – S_SHELLITEM1
AttackSound
230 – sfx_tink
DeathSound
1127 – sfx_shbrk
ActiveSound
1125 – sfx_grnshl
SpawnHealth
6
ReactionTime
8
Speed
60*FRACUNIT (3932160)
Radius
8*FRACUNIT (524288)
Height
16*FRACUNIT (1048576)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_BOUNCE (262148)
Object type info – Red Shell Shield
Thing type number
(none)
Object type
467 – MT_REDSHELLSHIELD
Sprite name prefix
172 – SPR_SHLL
SpawnState
2753 – S_REDSHELLSHIELD1
SpawnHealth
1000
ReactionTime
8
Speed
55 – pw_redshell
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_NOGRAVITY; MF_SCENERY (33554948)
Object type info – Fired Red Shell
Thing type number
(none)
Object type
468 – MT_REDSHELLITEM
Sprite name prefix
172 – SPR_SHLL
SpawnState
2757 – S_REDSHELLITEM1
DeathSound
1127 – sfx_shbrk
ActiveSound
1126 – sfx_redshl
SpawnHealth
1
ReactionTime
8
Speed
50*FRACUNIT (3276800)
Radius
8*FRACUNIT (524288)
Height
16*FRACUNIT (1048576)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_BOUNCE; MF_TRANSLATION (67371012)
Object type info – Fired Red Shell (Dud)
Thing type number
(none)
Object type
469 – MT_REDSHELLITEM2
Sprite name prefix
172 – SPR_SHLL
SpawnState
2749 – S_SHELLITEM1
DeathSound
1127 – sfx_shbrk
ActiveSound
1126 – sfx_redshl
SpawnHealth
1
ReactionTime
8
Speed
50*FRACUNIT (3276800)
Radius
8*FRACUNIT (524288)
Height
16*FRACUNIT (1048576)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_BOUNCE; MF_TRANSLATION (67371012)
Object type info – Banana Shield
Thing type number
(none)
PEELA0
Object type
470 – MT_BANANASHIELD
Sprite name prefix
383 – SPR_PEEL
SpawnState
2761 – S_BANANASHIELD
SpawnHealth
1000
ReactionTime
8
Speed
56 – pw_banana
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_NOGRAVITY; MF_SCENERY (33554948)
Object type info – Fake Item Shield
Thing type number
(none)
FAIKA0
Object type
472 – MT_FAKESHIELD
Sprite name prefix
385 – SPR_FAIK
SpawnState
2763 – S_FAKESHIELD
SpawnHealth
1000
ReactionTime
8
Speed
58 – pw_fakeitem
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_NOGRAVITY; MF_SCENERY (33554948)
Object type info – Fired Fake Item
Thing type number
(none)
Object type
473 – MT_FAKEITEM
Sprite name prefix
385 – SPR_FAIK
SpawnState
2764 – S_FAKEITEM
ActiveSound
1130 – sfx_fake
SpawnHealth
1000
ReactionTime
8
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Damage
1
Flags
MF_SHOOTABLE (4)
Object type info – Bob-omb Shield
Thing type number
(none)
BOMBA1
Object type
474 – MT_BOMBSHIELD
Sprite name prefix
387 – SPR_BOMB
SpawnState
2765 – S_BOMBSHIELD
SpawnHealth
1000
ReactionTime
8
Speed
59 – pw_bomb
Radius
16*FRACUNIT (1048576)
Height
32*FRACUNIT (2097152)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_NOGRAVITY; MF_SCENERY (33554948)
Object type info – Fired Bob-omb
Thing type number
(none)
Object type
475 – MT_BOMBITEM
Sprite name prefix
387 – SPR_BOMB
SpawnState
2765 – S_BOMBITEM1
DeathState
1412 – S_RINGEXPLODE
ActiveSound
1123 – sfx_bomb
SpawnHealth
105
ReactionTime
8
PainChance
256*FRACUNIT (16777216)
Radius
16*FRACUNIT (1048576)
Height
24*FRACUNIT (1572864)
Mass
100
Damage
1
Flags
MF_SHOOTABLE; MF_FLOAT; MF_MISSILE; MF_BOUNCE; MF_NOCLIPTHING (1074085892)
Object type info – Thunderbolt Explosion
Thing type number
(none)
THUNB0
Object type
477 – MT_THUNDERSHIELD
Sprite name prefix
388 – SPR_THUN
SpawnState
2768 – S_THUNDERSHIELD1
SpawnHealth
1000
ReactionTime
8
Radius
64*FRACUNIT (4194304)
Height
64*FRACUNIT (4194304)
Mass
100
Flags
MF_NOBLOCKMAP; MF_NOGRAVITY; MF_NOCLIP; MF_SCENERY (33559056)