A_FaceStabChase
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A_FaceStabChase is an action which was formerly used as the thinker for the Lance-a-Bot in versions before v2.2. The actor moves after the player just like with A_Chase
, moving a distance of Speed
fracunits each time the action is used. If the actor's target doesn't exist or is dead, the actor will look for a new target player; if none can be found, the actor will return to its SpawnState
.
The actor will occasionally use its MeleeState
or MissileState
to attack the player, providing the actor actually has a MeleeState
or MissileState
set. When the actor's MeleeState
is used, AttackSound
is played. Unlike A_Chase
, however, whether the actor will use these or not is not adjustable.
Each time this action is used, the actor's reaction time will be reduced by 1 until it reaches 0.
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Actions – Enemy thinkers | [view] | |
A_BuzzFly • A_CrawlaCommanderThink • A_DetonChase • A_EggShield • A_FaceStabChase • A_FaceStabRev • A_FaceStabHurl • A_FaceStabMiss • A_StatueBurst • A_GuardChase • A_HoodThink • A_HoodFall • A_JetbThink • A_JetChase • A_JetgShoot • A_JetgThink • A_JetJawChomp • A_JetJawRoam • A_MinusCheck • A_MinusDigging • A_MinusPopup • A_PointyThink • A_SharpChase • A_SharpSpin • A_SharpDecel • A_SkimChase • A_SnailerThink • A_VultureCheck • A_VultureVtol |