A_StatueBurst
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A_StatueBurst is an action used to spawn an object from a suspicious statue. Var1 determines the object type to create. Var2 determines the state the created object should go to. This action also plays the spawned object's AttackSound
momentarily before having the actor play a landing sound effect. If the actor has a target, then the spawned object's target will be set to the actor's target.
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Actions – Enemy thinkers | [view] | |
A_BuzzFly • A_CrawlaCommanderThink • A_DetonChase • A_EggShield • A_FaceStabChase • A_FaceStabRev • A_FaceStabHurl • A_FaceStabMiss • A_StatueBurst • A_GuardChase • A_HoodThink • A_HoodFall • A_JetbThink • A_JetChase • A_JetgShoot • A_JetgThink • A_JetJawChomp • A_JetJawRoam • A_MinusCheck • A_MinusDigging • A_MinusPopup • A_PointyThink • A_SharpChase • A_SharpSpin • A_SharpDecel • A_SkimChase • A_SnailerThink • A_VultureCheck • A_VultureVtol |