A_ForceStop
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A_ForceStop is an action that immediately stops the actor's movement in all (or some) directions when used. Var1 determines whether vertical momentum is stopped or not – if Var1 is 0, both horizontal and vertical momentum are stopped; otherwise, only horizontal momentum is stopped.
This action originates from the v2.0 modification SRB2Morphed and was added to SRB2 itself in v2.1.
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Actions – Movement | [view] | |
A_BubbleRise • A_BunnyHop • A_CapeChase • A_Chase • A_FishJump • A_ForceStop • A_HomingChase • A_InstaLoop • A_KnockBack • A_MouseThink • A_MoveAbsolute • A_MoveRelative • A_PushAway • A_ScoreRise • A_SkullAttack • A_Thrust • A_ZThrust |