A_HoodFire

From SRB2 Wiki
Jump to navigation Jump to search

A_HoodFire is an action that makes the actor face its target and fire an object at its target in a parabolic motion. Var1 determines the object type to fire and the SeeSound of this object determines the sound effect played for it.

  Actions – Projectiles [view]
A_DropMineA_FireShotA_LobShotA_MissileSplitA_MultiShotA_NapalmScatterA_ShootBulletA_SplitShotA_SuperFireShotA_SuperTurretFireA_TrapShotA_TurretFireA_TurretStopA_VileAttackA_VileFireA_VileTargetA_HoodFire