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A_TurretStop

From SRB2 Wiki

A_TurretStop is an action which is used to stop the effects of A_TurretFire or A_SuperTurretFire, removing both MF2_FIRING and MF2_SUPERFIRE from the actor's flags. Var1 determines whether or not the actor will play ActiveSound – if set to 0, the sound will be played if the actor has a target, if set to anything else nothing is played.

  Actions – Projectiles [view]
A_DropMine • A_FireShot • A_LobShot • A_MissileSplit • A_MultiShot • A_NapalmScatter • A_ShootBullet • A_SplitShot • A_SuperFireShot • A_SuperTurretFire • A_TrapShot • A_TurretFire • A_TurretStop • A_VileAttack • A_VileFire • A_VileTarget • A_HoodFire