Thing type 1137, Big Fireball , is a type of Thing that is a floating fireball that deals fire damage to the player when touched. They are a fire-based equivalent to Big Mace , sharing the same hitbox size and properties besides the damage type. Normally spawned by a Firebar Spawnpoint in combination with linedef-set parameters, they can be placed by themselves, in which case they will not move.
Object type info – MT_BIGFIREBAR
Thing type number
1137
BFBRA0
Object type
MT_BIGFIREBAR
Sprite name prefix
BFBR
SpawnState
S_BIGFIREBAR
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
48*FRACUNIT
Radius
34*FRACUNIT
Height
68*FRACUNIT
Display offset
1
Mass
DMG_FIRE
Damage
1
Flags
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY
States – MT_BIGFIREBAR
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BIGFIREBAR1
BFBR
A
1
NULL
0
0
S_BIGFIREBAR2
Yes
0%
S_BIGFIREBAR2
BFBR
B
1
NULL
0
0
S_BIGFIREBAR3
Yes
0%
S_BIGFIREBAR3
BFBR
C
1
A_FlameParticle
0
0
S_BIGFIREBAR4
Yes
0%
S_BIGFIREBAR4
BFBR
D
1
NULL
0
0
S_BIGFIREBAR5
Yes
0%
S_BIGFIREBAR5
BFBR
E
1
NULL
0
0
S_BIGFIREBAR6
Yes
0%
S_BIGFIREBAR6
BFBR
F
1
NULL
0
0
S_BIGFIREBAR7
Yes
0%
S_BIGFIREBAR7
BFBR
G
1
A_FlameParticle
0
0
S_BIGFIREBAR8
Yes
0%
S_BIGFIREBAR8
BFBR
H
1
NULL
0
0
S_BIGFIREBAR9
Yes
0%
S_BIGFIREBAR9
BFBR
I
1
NULL
0
0
S_BIGFIREBAR10
Yes
0%
S_BIGFIREBAR10
BFBR
J
1
NULL
0
0
S_BIGFIREBAR11
Yes
0%
S_BIGFIREBAR11
BFBR
K
1
A_FlameParticle
0
0
S_BIGFIREBAR12
Yes
0%
S_BIGFIREBAR12
BFBR
L
1
NULL
0
0
S_BIGFIREBAR13
Yes
0%
S_BIGFIREBAR13
BFBR
M
1
NULL
0
0
S_BIGFIREBAR14
Yes
0%
S_BIGFIREBAR14
BFBR
N
1
NULL
0
0
S_BIGFIREBAR15
Yes
0%
S_BIGFIREBAR15
BFBR
O
1
A_FlameParticle
0
0
S_BIGFIREBAR16
Yes
0%
S_BIGFIREBAR16
BFBR
P
1
NULL
0
0
S_BIGFIREBAR1
Yes
0%