Thing type 1709, Nightopian Helper , is a power-up Thing used in NiGHTS levels. It should be placed in the center of a circle of rings and/or wing logos . When the player performs a paraloop around that circle, the Nightopian Helper will become visible and the player may collect it. After collecting it, the radius of the player's item attraction is increased for 20 seconds. The Z position of this Thing should be equal to that of the circle it is placed in. If the Special flag is checked, the item will only appear if the player has already destroyed the Ideya Capture and is in bonus time. If the Ambush flag is checked, it will be visible and collectible on spawn.
Object type info – MT_NIGHTSHELPER
Thing type number
1709
NPRUC0
Object type
MT_NIGHTSHELPER
Sprite name prefix
NPRU
SpawnState
S_NIGHTSPOWERUP5
SeeState
S_NIGHTSPOWERUP6
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_SPRK1
XDeathState
S_NULL
DeathSound
sfx_ncspec
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
0
PainChance
255
Speed
20*TICRATE
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
1000
Damage
0
Flags
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM
States – MT_NIGHTSHELPER
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_NIGHTSPOWERUP5
NULL
A
-1
none
0
0
S_NULL
No
0%
S_NIGHTSPOWERUP6
NPRU
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_NIGHTOPIANHELPER
Thing type number
none
File:BIRDA1.png BIRDA1
Object type
MT_NIGHTOPIANHELPER
Sprite name prefix
BIRD
SpawnState
S_NIGHTOPIANHELPER1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
0
PainChance
255
Speed
0
Radius
16*FRACUNIT
Height
16*FRACUNIT
Display offset
0
Mass
16
Damage
0
Flags
MF_NOGRAVITY
States – MT_NIGHTOPIANHELPER
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_NIGHTOPIANHELPER1
BIRD
A
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER2
No
0%
S_NIGHTOPIANHELPER2
BIRD
A
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER3
No
0%
S_NIGHTOPIANHELPER3
BIRD
A
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER4
No
0%
S_NIGHTOPIANHELPER4
BIRD
A
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER5
No
0%
S_NIGHTOPIANHELPER5
BIRD
B
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER6
No
0%
S_NIGHTOPIANHELPER6
BIRD
B
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER7
No
0%
S_NIGHTOPIANHELPER7
BIRD
B
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER8
No
0%
S_NIGHTOPIANHELPER8
BIRD
B
1
A_OrbitNights
ANG2*2
180|0x10000
S_NIGHTOPIANHELPER1
No
0%