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Push Point

From SRB2 Wiki

Thing type 754, Push Point, is a type of Thing that, when used in conjunction with linedef type 547, pushes players away from itself. The sector this Thing is located in must be tagged to the control linedef of the effect. The Angle of the Thing determines the radius of the effect in fracunits (it cannot exceed 359), while the control linedef's length determines the general pushing strength.

By default, the Thing pushes the player away horizontally, and the strength of the pushing effect fades away with increasing horizontal and vertical distance. If the Special flag is checked, the pushing strength will not fade away with increasing vertical distance. If the Ambush flag is checked, the Thing pushes the player away vertically as well.

Flags Pushing axes Fading axes
None X,Y X,Y,Z
Special X,Y X,Y
Ambush X,Y,Z X,Y,Z
Special + Ambush X,Y,Z X,Y

When a player is playing as NiGHTS Super Sonic in a NiGHTS mode level, these flags work differently – by default the player will only be pushed vertically (only the player's Z position will be modified); if the Special flag is checked the player's Y-position will also be modified, and if the Ambush flag is checked the player's X-position will also be modified.

Flags X-axis? Y-axis? Z-axis?
None No No Yes
Special No Yes Yes
Ambush Yes No Yes
Special + Ambush Yes Yes Yes

In regular SRB2 maps, this Thing is invisible. In Special Stages, however, it will transform into a green gravity well and display the SPR_GWLG sprite set. Gravity wells were intended to be used in Egg Satellite Zone, but the gimmick was ultimately scrapped.


  Thing types – Miscellaneous invisible [view]
Water Ambiences A - H • Disco Ambience • Volcano Ambience • Machine Ambience • Slope Vertex • Teleport Destination • Alternate View Point • Zoom Tube Waypoint • Push Point • Pull Point • Blast Linedef Executor • Fan Particle Generator • Object Angle Anchor • PolyObject Anchor • PolyObject Spawn Point • PolyObject Spawn Point (Crush) • Skybox View Point