Thing types 2301 – 2303, SMK DP Bushes , are a group of scenery Things , exclusive to SRB2Kart . They are leafy bushes which appear in Super Mario Kart Themed maps.
Thing type number
Name
Object type
Sprite
2301
SMK DP Bush 1
MT_SNES_DONUTBUSH1
2302
SMK DP Bush 2
MT_SNES_DONUTBUSH2
2303
SMK DP Bush 3
MT_SNES_DONUTBUSH3
Object/state data
Object/state data
Object type info – MT_SNES_DONUTBUSH1
Thing type number
2301
SNESA0
Object type
MT_SNES_DONUTBUSH1
Sprite name prefix
SNES
SpawnState
S_SNES_DONUTBUSH1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
14*FRACUNIT
Height
15*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK
States – MT_SNES_DONUTBUSH1
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_SNES_DONUTBUSH1
SNES
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_SNES_DONUTBUSH2
Thing type number
2302
SNESB0
Object type
MT_SNES_DONUTBUSH2
Sprite name prefix
SNES
SpawnState
S_SNES_DONUTBUSH2
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
13*FRACUNIT
Height
13*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK
States – MT_SNES_DONUTBUSH2
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_SNES_DONUTBUSH2
SNES
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_SNES_DONUTBUSH3
Thing type number
2303
SNESC0
Object type
MT_SNES_DONUTBUSH3
Sprite name prefix
SNES
SpawnState
S_SNES_DONUTBUSH3
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
7*FRACUNIT
Height
7*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK
States – MT_SNES_DONUTBUSH3
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_SNES_DONUTBUSH3
SNES
C
-1
none
0
0
S_NULL
No
0%