User:Monster Iestyn/Source Code Documentation/p_pspr.h
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Online link | GitHub entry |
---|---|
File type | C header file |
#include guard | __P_PSPR__
|
This header file contains the frame flag macros for states, as well as the typedef for translucency maps. Note: In Doom's source code this was also the header file for player weapon sprites, or "psprites" for short.
Includes
Frame flag macros
Macro | Defined as | Description |
---|---|---|
FF_FRAMEMASK
|
0x3fff (16383)
|
Bit mask for the frame number |
FF_ANIMATE
|
0x4000 (16384)
|
Simple stateless animation |
FF_FULLBRIGHT
|
0x8000 (32768)
|
Full brightness |
FF_TRANSMASK
|
0xf0000 (983040)
|
Bit mask for translucency flags |
FF_TRANSSHIFT
|
16 | Number of bits to shift up to convert tr_transxx to TR_TRANSxx
Note: This is also used by the software renderer to convert |
FF_TRANS10
|
(tr_trans10<<FF_TRANSSHIFT) (65536)
|
10% translucency |
FF_TRANS20
|
(tr_trans20<<FF_TRANSSHIFT) (131072)
|
20% translucency |
FF_TRANS30
|
(tr_trans30<<FF_TRANSSHIFT) (196608)
|
30% translucency |
FF_TRANS40
|
(tr_trans40<<FF_TRANSSHIFT) (262144)
|
40% translucency |
FF_TRANS50
|
(tr_trans50<<FF_TRANSSHIFT) (327680)
|
50% translucency |
FF_TRANS60
|
(tr_trans60<<FF_TRANSSHIFT) (393216)
|
60% translucency |
FF_TRANS70
|
(tr_trans70<<FF_TRANSSHIFT) (458752)
|
70% translucency |
FF_TRANS80
|
(tr_trans80<<FF_TRANSSHIFT) (524288)
|
80% translucency |
FF_TRANS90
|
(tr_trans90<<FF_TRANSSHIFT) (589824)
|
90% translucency |
Typedefs
Name | Type | Description |
---|---|---|
transnum_t
|
enum
|
Translucency maps |
transnum_t
Value | Name | Description |
---|---|---|
1 | tr_trans10
|
10% translucency |
2 | tr_trans20
|
20% translucency |
3 | tr_trans30
|
30% translucency |
4 | tr_trans40
|
40% translucency |
5 | tr_trans50
|
50% translucency |
6 | tr_trans60
|
60% translucency |
7 | tr_trans70
|
70% translucency |
8 | tr_trans80
|
80% translucency |
9 | tr_trans90
|
90% translucency |
10 | NUMTRANSMAPS
|
Number of translucency maps |