User:Monster Iestyn
Hello there! I'm Monster Iestyn!
I used to be a fairly active member of the SRB2 community for many years, but I have now decided it's time for me to move on from SRB2. For more than a decade, I was one of the SRB2 Wiki's admins, a moderator on the forums, and a developer of SRB2 itself. (I was also a member of Kart Krew for a short while.)
When I started out here, I used to create custom content for SRB2 of my own, such as custom characters and levels. However, in later years I found myself more often helping other people with various little things, which I was always glad to do!
Outside of the context of SRB2, I also used to regularly submit MIDI sequences to the VGMusic.com website. I have not made MIDI sequences at all in recent years sadly... but I've seen over the years that a lot of people (on Youtube in particular) have found them useful for making remixes of video game music, which is good to know! More recently, I have become a regular editor of Wikipedia and related websites. The wildest thing though is that my real name has even appeared in a few scientific publications online!
Maybe I'll come back to the SRB2 in the future, who knows? For now though, I need a change. Change is good.
Seeya!
Monster Iestyn Talk 15:22, 16 March 2024 (UTC)
Subpages
(MOST OF THESE ARE OUTDATED OUTDATED OUTDATED)
2.2 era!
- 2.2 Actions list
- 2.1 to 2.2 Lua migration guide
- 2.2 Custom Monitor example
- SLADE translation maps for 2.2 skin colors
- Lua custom commands tutorial
- 2.2 states list
2.1 era!
Testing testing
Palette colors for cells:
0 | 1 | 2 | 3 | 4 | 5 | 10 | 15 | 16 | 20 | 30 | 31 | ||||||||
32 | 36 | 40 | 44 | ||||||||||||||||
48 | 52 | 56 | 60 | 63 | |||||||||||||||
64 | 80 | 96 | 112 | 120 | 128 | 144 | 152 | 160 | 176 | 184 | 192 | 200 | 208 | 216 | 220 | 224 | 240 | 247 | 248 |
Hi | Lol | Sonic | Tails | Knuckles |
To-do
Screenshot galleries for Versions articles
- Take screenshots of notable features, or otherwise general level screenshots
- Examples include Demo 3's extra characters, Demo 4's special stages, perhaps Demo 4.1's Knuckles sprites?
- Xmas, Halloween and TGF need only general screenshots; they are sufficiently different enough in most senses
- Not required for all Versions articles; those without significant enough changes from the previous version do not need screenshots
- Demo 4.35 and some Final Demo versions come to mind mostly here
- Warning: Only versions from 1.09.4 onwards can output PNG screenshots; all those before output PCX instead (to my knowledge), excluding TGF for fairly obvious reasons.
Overhauling old map articles
Mini-IRC log of discussion regarding this:
<MascaraSnake> Yeah, I was thinking we don't really need an article on levels like GFZ1 for every version <MascaraSnake> It would make more sense to have one article on the current version and have a section in there that gives an overview over the changes between versions <MonsterIestyn> what happens with completely different level designs, like in the case of all three acts of CEZ <MonsterIestyn> do they get lumped in too or not <MascaraSnake> If levels were completely remade, we can keep both articles <MonsterIestyn> might make sense to actually link the old level articles from the latest in such cases
Thing types needing in-game screenshots
- Pointy and Unidus?
- Egg Guard??
- Eggscalibur??
- Special Stage Token?????
- Chains: Swinging and Spinning
- Maces: Spinning and Swinging
- Flame Jets: Horizontal and Vertical
- Spinning Flame Jets: Counter-clockwise and Clockwise
- Fan Particle Generator
Templates
(all of this is very WIP)
- Navigational template for SRB2 documentation: (VERY WIP, NOT FINAL)
- SRB2 general: Data files, Renderers, Source code, Command line
- Modes: Object placement, Development
- Gameplay: Bot, Camera, Console, Controls, HUD, Screenshot, Movie, Unlockables
- Technical: Gravity, Sky
- Navigational template for Mapping:
- Map
- Components: Thing, Sector, Linedef, Sidedef, Vertex, Node, Reject, Blockmap
- Special effects: FOF, PolyObject, Pegging, Tagging, Reserved tags, Thok barrier, Linedef executor
- Navigational template for SRB2 modification:
- File types:
- Lump types:
- Lists: Flats and textures, List of music
Other (useful?) notes
Sorting of tables: Help page on Wikipedia
class="unsortable" (unsortable columns) section data-sort-type="..." (data type for sortable columns, e.g. "number") section data-sort-value="..." ("sort key" for a row, determines how row/cell should be sorted) section
Tables with horizontal scrollbars: Template documentation on Wikipedia
<source> with horizontal scrollbars? (Wikipedia tell us it works for pre):
<source lang="c" style="overflow:auto; width:auto;">....</source>
State info test
{| class="wikitable collapsible collapsed" style="width: 100%;" ! colspan="9"|States – MT_PITY_BOX |- ! State !! Sprite prefix !! Frame !! Flags !! Duration (tics) !! [[Actions|Action]] !! Var 1 !! Var 2 !! Next state |- | S_PITY_BOX || GRTV || A || ''none'' || 2 || ''none'' || 0 || 0 || S_BOX_FLICKER |- | S_BOX_FLICKER || MSTV || A || ''none'' || 1 ||''none'' || 0 || 0 || S_SPAWNSTATE |- | S_BOX_POP1 || MSTV || B || ''none'' || 4 || [[A_MonitorPop]] || 0 ||0 || S_BOX_POP2 |- | S_BOX_POP2 || MSTV || B || ''none'' || -1 ||''none'' || 0 || 0 || S_NULL |}
States – MT_PITY_BOX | ||||||||
---|---|---|---|---|---|---|---|---|
State | Sprite prefix | Frame | Flags | Duration (tics) | Action | Var 1 | Var 2 | Next state |
S_PITY_BOX | GRTV | A | none | 2 | none | 0 | 0 | S_BOX_FLICKER |
S_BOX_FLICKER | MSTV | A | none | 1 | none | 0 | 0 | S_SPAWNSTATE |
S_BOX_POP1 | MSTV | B | none | 4 | A_MonitorPop | 0 | 0 | S_BOX_POP2 |
S_BOX_POP2 | MSTV | B | none | -1 | none | 0 | 0 | S_NULL |