User:Monster Iestyn/Errors
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(See Error message at the Doom Wiki for what I'm aiming for here)
Simulation errors
Memory errors
Miscellaneous errors
Network errors
Renderer errors
| Error message | Type of error | Development mode required | Meaning |
|---|---|---|---|
| Bad sprite name: %s | Console alert (warning) | none | A sprite lump found has an invalid frame or rotation in its name. |
| R_AddSingleSpriteDef: No patches found for %.4s frame %c | Crash error | none | A sprite set is missing lump(s) for one of its frames. |
| R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations | Crash error | none | A sprite set has a frame with an incomplete set of rotation graphics. |
| R_AddSpriteDefs: no sprites in namelist | Crash error | none | No sprite names were found in the sprnames array internally. This error should never occur in SRB2.
|
| R_DrawPrecipitationSpriteRange: bad texturecolumn | Crash error | none | This message does not appear in normal builds of SRB2 |
| R_DrawSpriteRange: bad texturecolumn | Crash error | none | This message does not appear in normal builds of SRB2 |
| R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump | Console debug message | Setup (0x400)
|
A sprite set has a frame with more than one sprite lump for angle 0. Unlike in Doom, this does not crash the game. |
| R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump | Console debug message | Setup (0x400)
|
A sprite set has a frame with both normal rotation sprite lumps and an angle 0 sprite lump. Unlike in Doom, this does not crash the game. |
| R_InitSprites: Sprite %s: %c%c has two lumps mapped to it | Console debug message | Setup (0x400)
|
A sprite set has a frame with more than one sprite lump for a single rotation. Unlike in Doom, this does not crash the game. |
| R_InstallSpriteLump: Bad frame characters in lump %s | Crash error | none | A sprite lump found has an invalid frame or rotation in its name. |
| R_ProjectPrecipitationSprite: invalid sprite frame %d : %d for %s | Crash error | none | This message does not appear in normal builds of SRB2 |
| R_ProjectPrecipitationSprite: invalid sprite number %d | Crash error | none | This message does not appear in normal builds of SRB2 |
| R_ProjectPrecipitationSprite: sprframes NULL for sprite %d | Crash error | none | This message does not appear in normal builds of SRB2 |
| R_ProjectSprite: invalid sprite frame %s/%s for %s | Console alert (error) | none | An Object in-game is using an invalid frame from its current sprite set. This typically occurs if the Object's current state requires a sprite frame number that does not have any sprite lumps loaded for it. |
| R_ProjectSprite: invalid sprite number %d | Crash error | none | This message does not appear in normal builds of SRB2 |
| R_ProjectSprite: sprframes NULL for sprite %d | Crash error | none | This message does not appear in normal builds of SRB2 |
| no sprites in pwad %d | Console debug message | Setup (0x400)
|
No sprites were found in the WAD file that is currently being searched.
(Does this count as an error?) |
| WARNING: avoiding a crash in %s %d | Console debug message | Render (0x8)
|
This occurs when drawing a sprite column, if the top y coordinate for the column is located off-screen unexpectedly (the game normally tries to account for a sprite being partly or fully off-screen beforehand). This message only occurs once for normal sprites, and once for flipped sprites. |