State Number
|
State Name
|
Description
|
2560
|
S_PLAY_STND
|
Player Riders Mode standing
|
2561 - 2568
|
S_PLAY_RUN1 - S_PLAY_RUN8
|
Player Riders Mode running
|
2569 - 2572
|
S_PLAY_SPD1 - S_PLAY_SPD4
|
Player Riders Mode using Ex-Gear
|
2573 - 2576
|
S_PLAY_ATK1 - S_PLAY_ATK4
|
Player Riders Mode using ability
|
2577
|
S_PLAY_JUMP
|
Player Riders Mode jumping
|
2578
|
S_PLAY_PLG1
|
Player Riders Mode bouncing off a spring
|
2579 - 2586
|
S_PLAY_ABL1 - S_PLAY_ABL8
|
Player Riders Mode trick animation
|
2587
|
S_PLAY_PAIN
|
Player Riders Mode hurt
|
2588 - 2590
|
S_PLAY_DIE1 - S_PLAY_DIE3
|
Player Riders Mode dying
|
2591
|
S_PLAY_SUPERRUN
|
Player Riders Mode Supersonic run
|
2592 - 2593
|
S_PLAY_SUPERFLY1 - S_PLAY_SUPERFLY2
|
Player Riders Mode Supersonic ability
|
2594
|
S_PLAY_SUPERJUMP
|
Player Riders Mode Supersonic jumping
|
2595
|
S_PLAY_SUPERSPRING
|
Player Riders Mode Supersonic spring up
|
2596 - 2597
|
S_PLAY_KARTSTND1 - S_PLAY_KARTSTND2
|
Player Mario Kart standing
|
2598 - 2601
|
S_PLAY_KARTWALK1 - S_PLAY_KARTWALK4
|
Player Mario Kart moving slowly
|
2602 - 2603
|
S_PLAY_KARTRUN1 - S_PLAY_KARTRUN2
|
Player Mario Kart moving quickly
|
2604
|
S_PLAY_KARTATK
|
Player Mario Kart jumping
|
2605
|
S_PLAY_KARTPLG1
|
Player Mario Kart bouncing off a spring
|
2606
|
S_PLAY_KARTPAIN
|
Player Mario Kart hurt
|
2607 - 2609
|
S_PLAY_KARTDIE1 - S_PLAY_KARTDIE3
|
Player Mario Kart dying
|
2610
|
S_PLAY_KARTSSTND
|
Player Mario Kart standing (squished)
|
2611 - 2614
|
S_PLAY_KARTSWALK1 - S_PLAY_KARTSWALK4
|
Player Mario Kart moving slowly (squished)
|
2615 - 2616
|
S_PLAY_KARTSRUN1 - S_PLAY_KARTSRUN2
|
Player Mario Kart moving quickly (squished)
|
2617
|
S_PLAY_KARTSATK
|
Player Mario Kart jumping (squished)
|
2618
|
S_PLAY_KARTSPLG
|
Player Mario Kart bouncing off a spring (squished)
|
2619
|
S_PLAY_KARTSPAIN
|
Player Mario Kart hurt (squished)
|
2620 - 2622
|
S_PLAY_KARTSDIE1 - S_PLAY_KARTSDIE3
|
Player Mario Kart dying (squished)
|
2623
|
S_PLAY_RSTND
|
Player Normal Race standing
|
2624 - 2631
|
S_PLAY_RRUN1 - S_PLAY_RRUN8
|
Player Normal Race walking
|
2632 - 2635
|
S_PLAY_RSPD1 - S_PLAY_RSPD4
|
Player Normal Race running (runframe = 0 - Default)
|
2636 - 2645
|
S_PLAY_SKATE1 - S_PLAY_SKATE10
|
Player Normal Race running (runframe = 1 - Shadow's)
|
2646 - 2653
|
S_PLAY_CRUN1 - S_PLAY_CRUN8
|
Player Normal Race running (runframe = 2 - Cream's)
|
2654 - 2657
|
S_PLAY_RATK1 - S_PLAY_RATK4
|
Player Normal Race jumping/spinning
|
2658
|
S_PLAY_SLIDE
|
Player Normal Race sliding
|
2659
|
S_PLAY_RPLG1
|
Player Normal Race bouncing off a spring
|
2660 - 2661
|
S_PLAY_FALL1 - S_PLAY_FALL2
|
Player Normal Race falling
|
2662
|
S_PLAY_SILV1
|
Player Normal Race Special Ability - Super Sonic Floating (Slow)
|
2663
|
S_PLAY_SILV2
|
Player Normal Race Special Ability - Super Sonic Floating (Fast)
|
2664 - 2665
|
S_PLAY_RABL1 - S_PLAY_RABL2
|
Player Normal Race Special Ability - Slow Fall/Gliding
|
2666
|
S_PLAY_CLIMB1
|
Player Normal Race Special Ability - Climbing (idle)
|
2667 - 2670
|
S_PLAY_CLIMB2 - S_PLAY_CLIMB5
|
Player Normal Race Special Ability - Climbing (moving)
|
2671 - 2674
|
S_PLAY_FLY1 - S_PLAY_FLY4
|
Player Normal Race Special Ability - Fly/Swim
|
2675 - 2682
|
S_PLAY_CFLY1 - S_PLAY_CFLY8
|
Player Normal Race Special Ability - Cream's Fly/Swim
|
2683
|
S_PLAY_RPAIN
|
Player Normal Race hurt
|
2684 - 2686
|
S_PLAY_RDIE1 - S_PLAY_RDIE3
|
Player Normal Race dying
|
2687
|
S_PLAY_CARRY
|
Player Normal Race being carried
|
2688 - 2689
|
S_PLAY_DRONE1 - S_PLAY_DRONE2
|
Player NiGHTS standing
|
2690 - 2691
|
S_PLAY_FLY1A - S_PLAY_FLY1B
|
Player NiGHTS flying (facing directly sideways)
|
2692 - 2693
|
S_PLAY_FLY2A - S_PLAY_FLY2B
|
Player NiGHTS flying (facing 22.5° upwards)
|
2694 - 2695
|
S_PLAY_FLY3A - S_PLAY_FLY3B
|
Player NiGHTS flying (facing 45° upwards)
|
2696 - 2697
|
S_PLAY_FLY4A - S_PLAY_FLY4B
|
Player NiGHTS flying (facing 67.5° upwards)
|
2698 - 2699
|
S_PLAY_FLY5A - S_PLAY_FLY5B
|
Player NiGHTS flying (facing directly upwards)
|
2700 - 2701
|
S_PLAY_FLY6A - S_PLAY_FLY6B
|
Player NiGHTS flying (facing 22.5° downwards)
|
2702 - 2703
|
S_PLAY_FLY7A - S_PLAY_FLY7B
|
Player NiGHTS flying (facing 45° downwards)
|
2704 - 2705
|
S_PLAY_FLY8A - S_PLAY_FLY8B
|
Player NiGHTS flying (facing 67.5° downwards)
|
2706 - 2707
|
S_PLAY_FLY9A - S_PLAY_FLY9B
|
Player NiGHTS flying (facing directly downwards)
|
2708
|
S_SPEEDMONITOR
|
Speed Monitor
|
2709
|
S_FLYMONITOR
|
Fly Monitor
|
2710
|
S_POWERMONITOR
|
Power Monitor
|
2711
|
S_AIRTANKBOX
|
Air Tank Capsule displaying icon
|
2712
|
S_AIRTANKBOX1
|
Air Tank Capsule icon facing away
|
2713 - 2714
|
S_AIRTANKBOX2 - S_AIRTANKBOX3
|
Air Tank Capsule icon floating
|
2715
|
S_SUPERRINGBOX4
|
Super Ring Capsule 10 displaying icon
|
2716
|
S_SUPERRINGBOX5
|
Super Ring Capsule 10 icon facing away
|
2717 - 2718
|
S_SUPERRINGBOX6 - S_SUPERRINGBOX7
|
Super Ring Capsule 10 icon floating
|
2719
|
S_SUPERRINGBOX8
|
Super Ring Capsule 20 displaying icon
|
2720
|
S_SUPERRINGBOX9
|
Super Ring Capsule 20 icon facing away
|
2721 - 2722
|
S_SUPERRINGBOX10 - S_SUPERRINGBOX11
|
Super Ring Capsule 20 icon floating
|
2723
|
S_SUPERRINGBOX12
|
Super Ring Capsule 30 displaying icon
|
2724
|
S_SUPERRINGBOX13
|
Super Ring Capsule 30 icon facing away
|
2725 - 2726
|
S_SUPERRINGBOX14 - S_SUPERRINGBOX15
|
Super Ring Capsule 30 icon floating
|
2727
|
S_PINV5
|
Invincibility Capsule displaying icon
|
2728
|
S_PINV6
|
Invincibility Capsule icon facing away
|
2729 - 2730
|
S_PINV7 - S_PINV8
|
Invincibility Capsule icon floating
|
2731
|
S_SHBX
|
Attraction Shield Capsule displaying icon
|
2732
|
S_SHBX1
|
Attraction Shield Capsule icon facing away
|
2733 - 2734
|
S_SHBX2 - S_SHBX3
|
Attraction Shield Capsule icon floating
|
2735
|
S_RANDOMCAPSULE1
|
Random Capsule displaying icon
|
2736
|
S_RANDOMCAPSULE2
|
Random Capsule icon facing away
|
2737
|
S_RANDOMCAPSULE3
|
Random Capsule popping
|
2738 - 2739
|
S_MONITOREXPLOSION6 - S_MONITOREXPLOSION7
|
Capsule Explosion
|
2740
|
S_BDIAG1
|
Diagonal Blue Spring idle
|
2741 - 2744
|
S_BDIAG2 - S_BDIAG5
|
Diagonal Blue Spring launching
|
2745
|
S_SIDESPRING1
|
Side Spring idle
|
2746 - 2749
|
S_SIDESPRING2 - S_SIDESPRING5
|
Side Spring launching
|
2750 - 2757
|
S_SHELLSHIELD1 - S_SHELLSHIELD8
|
Green Shell
|
2758 - 2765
|
S_TSHELLSHIELD1 - S_TSHELLSHIELD8
|
Green Shell
|
2766 - 2773
|
S_SHELLITEM1 - S_SHELLITEM8
|
Green Shell
|
2774 - 2781
|
S_TREDSHELLSHIELD1 - S_TREDSHELLSHIELD8
|
Red Shell
|
2782 - 2789
|
S_REDSHELLSHIELD1 - S_REDSHELLSHIELD8
|
Red Shell
|
2790 - 2797
|
S_REDSHELLITEM1 - S_REDSHELLITEM8
|
Red Shell being fired
|
2798
|
S_BANANASHIELD
|
Banana orbiting a Player
|
2799
|
S_BANANAITEM
|
Banana being fired
|
2800
|
S_FAKESHIELD
|
Fake Item orbiting a Player
|
2801
|
S_FAKEITEM
|
Fake Item being fired
|
2802
|
S_BOMBSHIELD
|
Bob-omb orbiting a Player
|
2803 - 2804
|
S_BOMBITEM1 - S_BOMBITEM2
|
Bob-omb being fired
|
2805 - 2808
|
S_THUNDERSHIELD1 - S_THUNDERSHIELD4
|
Thunder Explosion
|
2809 - 2821
|
S_LAKITUSL1 - S_LAKITUSL13
|
Lakitu Race Start animation
|
2822 - 2823
|
S_LAKITUFSH1 - S_LAKITUFSH2
|
Lakitu Carrying player animation
|
2824 - 2825
|
S_LAKITULAP1A - S_LAKITULAP1B
|
Lakitu "Lap 1" animation
|
2826 - 2827
|
S_LAKITULAP2A - S_LAKITULAP2B
|
Lakitu "Lap 2" animation
|
2828 - 2829
|
S_LAKITULAP3A - S_LAKITULAP3B
|
Lakitu "Lap 3" animation
|
2830 - 2831
|
S_LAKITULAP4A - S_LAKITULAP4B
|
Lakitu "Lap 4" animation
|
2832 - 2833
|
S_LAKITULAP5A - S_LAKITULAP5B
|
Lakitu "Lap 5" animation
|
2834 - 2835
|
S_LAKITULAP6A - S_LAKITULAP6B
|
Lakitu "Lap 6" animation
|
2836 - 2837
|
S_LAKITULAP7A - S_LAKITULAP7B
|
Lakitu "Lap 7" animation
|
2838 - 2839
|
S_LAKITULAP8A - S_LAKITULAP8B
|
Lakitu "Lap 8" animation
|
2840 - 2841
|
S_LAKITULAPFA - S_LAKITULAPFB
|
Lakitu "Final Lap" animation
|
2842 - 2849
|
S_LAKITUFLG1 - S_LAKITUFLG8
|
Lakitu Race Finish animation
|
2850 - 2852
|
S_DRIFT1 - S_DRIFT3
|
Drift Flames (Blue)
|
2853 - 2855
|
S_DRIFT4 - S_DRIFT6
|
Drift Flames (Orange)
|
2856 - 2859
|
S_POKEY1 - S_POKEY4
|
Pokey moving forwards
|
2860 - 2863
|
S_POKEY5 - S_POKEY8
|
Pokey moving backwards
|
2864
|
S_POKEYIDLE
|
Pokey idle (after being hurt)
|
2865 - 2868
|
S_FIRECHAIN1 - S_FIRECHAIN4
|
Fire Chain Link
|
2869 - 2900
|
S_RANDOMITEM1 - S_RANDOMITEM32
|
Mario Kart Item Box
|
2901
|
S_RANDOMITEM33
|
Mario Kart Item Box being collected
|
2902 - 2906
|
S_ITEMEXPLOSION1 - S_ITEMEXPLOSION5
|
Mario Kart Item Box Pickup Spark
|
2907 - 2910
|
S_FLAYM1 - S_FLAYM4
|
Opaque Flame
|
2911
|
S_DEVIL
|
Bad Gargoyle
|
2912
|
S_ANGEL
|
Good Gargoyle
|
2913
|
S_PALMTREE
|
Palm Tree
|
2914
|
S_FLAG
|
Peach's Flag
|
2915
|
S_HEDGEHOG
|
Peach's Hedge
|
2916
|
S_BUSH1
|
Peach's Tall Bush
|
2917
|
S_TWEE
|
Azure City Tree
|
2918
|
S_HYDRANT
|
Azure City Fire Hydrant
|
2919 - 2923
|
S_SMOK6 - S_SMOK10
|
Drift Smoke (#1 and #2)
|
2924 - 2925
|
S_CHEESE1 - S_CHEESE2
|
Cheese (when Player is standing/walking)
|
2926 - 2927
|
S_CHEESE3 - S_CHEESE4
|
Cheese (when Player is running)
|
2928 - 2929
|
S_CHIP1 - S_CHIP2
|
Chip (when Player is standing/walking)
|
2930 - 2931
|
S_CHIP3 - S_CHIP4
|
Chip (when Player is running)
|
2932 - 2933
|
S_BIRDIE1 - S_BIRDIE2
|
Birdie (when Player is standing/walking)
|
2934 - 2935
|
S_BIRDIE3 - S_BIRDE4
|
Birdie (when Player is running)
|
2936
|
S_RANDOMAUDIENCE
|
Random Mario Audience
|
2937
|
S_TOAD1
|
Toad Audience idle
|
2938
|
S_BOO1
|
Boo Audience idle
|
2939
|
S_GMBA1
|
Goomba Audience idle
|
2940
|
S_SHYG1
|
Shy Guy Audience idle
|
2941
|
S_SNIF1
|
Snifit Audience idle
|
2942
|
S_TOAD2
|
Toad Audience jumping
|
2943
|
S_BOO2
|
Boo Audience jumping
|
2944
|
S_GMBA2
|
Goomba Audience jumping
|
2945
|
S_SHYG2
|
Shy Guy Audience jumping
|
2946
|
S_SNIF2
|
Snifit Audience jumping
|
2947
|
S_SKYANIMATION
|
Sky Animation
|