User:ThatAwesomeGuy173/SRB2Kart/Variables
The following is a list of console variables available in SRB2Kart. Variables that have received additions or changes to their original behavior are also listed here.
Some console variables that pertain to the player have a second, third and fourth version for players 2, 3 and 4 in splitscreen mode respectively. In these cases, all variables are listed together, e.g., cam_dist/cam2_dist/cam3_dist/cam4_dist
, where cam_dist
is for player 1, cam2_dist
is for player 2, and so on.
Game options
ghost_besttime <integer/string>
help
flags:AUTOSAVE
- Menu location: Time Attack → Ghosts... → Best Time
- Default value: On
Determines whether ghosts for the "Best Time" records are displayed during Record Attack runs.
Integer | String | Description |
---|---|---|
0 | Hide
|
Best Time ghosts will not be shown. |
1 | "Show Character"
|
The Best Time ghost set by the currently selected character will be shown. |
2 | "Show All"
|
All Best Time ghosts are shown. |
ghost_bestlap <integer/string>
help
flags:AUTOSAVE
- Menu location: Time Attack → Ghosts... → Best Lap
- Default value: On
Determines whether ghosts for the "Best Lap" records are displayed during Record Attack runs.
Integer | String | Description |
---|---|---|
0 | Hide
|
Best Lap ghosts will not be shown. |
1 | "Show Character"
|
The Best Lap ghost set by the currently selected character will be shown. |
2 | "Show All"
|
All Best Lap ghosts are shown. |
ghost_last <integer/string>
help
flags:AUTOSAVE
- Menu location: Time Attack → Ghosts... → Last
- Default value: On
Determines whether ghosts for the last recorded replay(s) are displayed during Record Attack runs.
Integer | String | Description |
---|---|---|
0 | Hide
|
Last ghosts will not be shown. |
1 | "Show Character"
|
The last ghost set by the currently selected character will be shown. |
2 | "Show All"
|
All last attempt ghosts are shown. |
kartcheck <boolean>
help
flags:AUTOSAVE
- Menu location: Options → HUD Options... → Show "CHECK"
- Default value: Yes
Enables/disables the "CHECK" icon shown at the bottom of the screen when another racer is behind the player.
kartdisplayspeed <integer/string>
help
flags:AUTOSAVE
- Menu location: Options → HUD Options... → Speedometer Display
- Default value: Off
Shows the player's speed in single-screen games.
Integer | String |
---|---|
0 | Off
|
1 | Kilometers
|
2 | Miles
|
3 | Fracunits
|
kartinvinsfx <integer/string>
help
flags:AUTOSAVE
- Menu location: Options → Sound Options... → Powerup Warning
- Default value: SFX
Alerts the player of other nearby players that are using Invincibility or Grow with either a sound effect or their respective song lumps.
Integer | String |
---|---|
0 | Music
|
1 | SFX
|
kartminimap <integer>
help
flags:AUTOSAVE
- Menu location: Options → HUD Options... → Minimap Visibility
- Default value: 4
Sets the transparency of the minimap. 10 makes the minimap opaque, while 0 hides it entirely.
kartvoices <integer/string>
help
flags:AUTOSAVE
- Menu location: Options → Sound Options... → Character Voices
- Default value: Tasteful
Sets how often a character's voice clips are played.
Integer | String | Description |
---|---|---|
0 | None
|
Characters remain silent. |
1 | Tasteful
|
Character voices play normally, applying a cooldown when necessary. |
2 | Meme
|
Character voices play at every given opportunity. |
help
flags:AUTOSAVE
- Menu location: Options → HUD Options... → Menu Highlights
- Default value: Game type
Sets the highlighted text color for all menus.
Integer | String | Description |
---|---|---|
0 | "Game Type"
|
Changes the color depending on context: blue for Race, red for Battle, orange for Record Attack and yellow for the main menu. |
4096 | "Always purple"
|
Menus have purple highlights. |
8192 | "Always yellow"
|
Menus have yellow highlights. |
12288 | "Always green"
|
Menus have green highlights. Good highlights are sky-blue, warning highlights are red. |
16384 | "Always blue"
|
Menus have blue highlights. |
20480 | "Always red"
|
Menus have red highlights. Good highlights are green, warning highlights are orange. |
24576 | "Always gray"
|
Menus have gray highlights. |
28672 | "Always orange"
|
Menus have orange highlights. |
32768 | "Always sky-blue"
|
Menus have sky-blue highlights. |
36864 | "Always lavender"
|
Menus have lavender highlights. |
40960 | "Always gold"
|
Menus have gold highlights. |
45056 | "Always tea-green"
|
Menus have tea-green highlights. |
49152 | "Always steel-blue"
|
Menus have steel-blue highlights. |
53248 | "Always pink"
|
Menus have pink highlights. |
57344 | "Always brown"
|
Menus have brown highlights. |
61440 | "Always peach"
|
Menus have peach highlights. |
netticbuffer <integer>
help
flags:AUTOSAVE
- Default value: 1
While playing online, attempts to reduce framerate drops caused by connection lag at the cost of minimal input delay. The value set will determine how many tics recieved are prevented from being ran. [confirm? – discuss] Setting this to 0 will revert to connection behavior prior to 1.0.2. Maximum value is 3, minimum value is 0.
pauseifunfocused <boolean>
help
flags:AUTOSAVE
- Default value: Yes
Sets whether or not the game pauses if the player clicks out the window. This is forced to Off
while in an online netgame.
serversort <integer/string>
help
flags:ACTION
- Menu location: Multiplayer... → Internet Server Browser → Sort By"
- Default value: Ping
Sorts the servers on the Master Server by a set option.
Integer | String | Description |
---|---|---|
0 | Ping
|
Servers with the lowest ping are displayed first. |
1 | "Modified State"
|
Servers that are unmodified are displayed first, followed by Mod and/or Cheats. |
2 | "Most Players"
|
Servers with the most players are displayed first. |
3 | "Least Players"
|
Servers with the least players are displayed first. |
4 | "Max Player Slots"
|
Servers with the highest maxplayers value are displayed first.
|
5 | Gametype
|
Servers that are currently on Race are displayed first, followed by Battle. Does not take kartspeed into account.
|
showfocuslost <boolean>
help
flags:AUTOSAVE
- Menu location: Options → HUD Options... → Show "Focus Lost"
- Default value: On
Sets whether or not the "FOCUS LOST" message is displayed when the window is unfocused.
showping <integer/string>
help
flags:AUTOSAVE
- Menu location: Options → HUD Options... → Online HUD Options... → Local Ping Display
- Default value: Always
Shows a ping display at the bottom right corner of the screen when joining an online netgame. This is not displayed if the player is hosting a server, as they are not affected by input delay.
Integer | String | Description |
---|---|---|
0 | None
|
Hides the ping display. |
1 | Always
|
Shows the ping and how strong the connection is. |
2 | Warning
|
The counter is only displayed when the player's connection is above the server's maxping value.
|
songcredits <boolean>
help
flags:AUTOSAVE
- Default value: On
Enables or disables the song name shown at the beginning of a Race or Battle game if a MUSICDEF is supplied for the current map.
splitplayers <integer>
help
flags:ACTION
- Menu location: Multiplayer → Number of Local Players
- Default value: One
Sets the number of players for local and online splitscreen games. Splitscreen players cannot be added while already in a game.
televisionsignal <integer/string>
help
flags: (none)- Default value: Okay
When activated, the entire screen (except for overlays like showfps
and showping
) will be distorted in a similar fashion to that of an old CRT television.
Integer | String | Description |
---|---|---|
0 | Okay
|
The screen displays as normal. |
1 | Shitty
|
The screen is slightly distorted, the same way as it would appear while the game is paused. |
2 | "Extra Shitty"
|
The screen is very distorted. |
vhspause <boolean>
help
flags:AUTOSAVE
- Default value: On
Enables/disables the TV effect when the game is paused, as well as rewinding and fast-forwarding replays.
allcaps
autorecord
masterserver
playbackspeed
rollingdemos
runscripts
seenames
showhud
translucenthud
Console
Chat
Screenshots and movies
apng_compress_level
apng_memory_level
apng_speed
apng_strategy
apng_window_size
gif_downscale
gif_optimize
moviemode_mode
png_compress_level
png_memory_level
png_strategy
png_window_size
screenshot_folder
screenshot_option
Object placement mode
Controls
chasecam/chasecam2/chasecam3/chasecam4 <boolean>
help
flags:ACTION
- Default value: On
Turns the third-person camera on or off. If disabled, the first-person view is used.
flipcam/flipcam2/flipcam3/flipcam4 <boolean>
help
flags:AUTOSAVE
;ACTION
- Default value: No
If enabled, the view of the screen (except for the HUD) flips vertically when the player is in reverse gravity, making the game appear as if in normal gravity.
joyscale/joyscale2/joyscale3/joyscale4 <decimal>
help
flags:AUTOSAVE
;ACTION
- Default value: 1
Sets the range for how far an axis must be pushed in order for it to activate its command. [confirm? – discuss]
use_joystick/use_joystick2/use_joystick3/use_joystick4 <integer>
help
flags:AUTOSAVE
;ACTION
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Select Gamepad...
- Default values:
use_joystick
– 1;use_joystick2
– 2;use_joystick3
– 3;use_joystick4
– 4
Determines the joystick device number used for the player's joystick controls. If set to 0, no joystick is used.
controlperkey
invertmouse/invertmouse2
mouse2port
mousesens/mousesens2
mouseysens/mouseysens2
use_mouse/use_mouse2
Joystick axes
See Controls > List of joystick axes for the full list of possible values/names for axis-related variables.
joyaxis_turn/joyaxis2_turn/joyaxis3_turn/joyaxis4_turn <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Turn Left/Right
- Default value: X-Axis
Sets the joystick axis to use for turning left/right.
joyaxis_aim/joyaxis2_aim/joyaxis3_aim/joyaxis4_aim <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Aim Forward/Back
- Default value: Y-Axis
Sets the joystick axis to use for deciding where to throw certain items.
joyaxis_brake/joyaxis2_brake/joyaxis3_brake/joyaxis4_brake <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Brake
- Default value: (none)
Sets the joystick axis to use for braking.
joyaxis_drift/joyaxis2_drift/joyaxis3_drift/joyaxis4_drift <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Drift
- Default value: Z-Rudder
Sets the joystick axis to use for drifting.
joyaxis_move/joyaxis2_move/joyaxis3_move/joyaxis4_move <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Accelerate
- Default value: (none)
Sets the joystick axis to use for accelerating.
joyaxis_look/joyaxis2_look/joyaxis3_look/joyaxis4_look <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Look Up/Down
- Default value: (none)
Sets the joystick axis to use for looking up or down.
joyaxis_fire/joyaxis2_fire/joyaxis3_fire/joyaxis4_fire <integer>
help
flags:AUTOSAVE
- Menu location: Options → Control Setup... → Player # Controls → Gamepad Options... → Use Item
- Default value: Z-Axis
Sets the joystick axis to use for all items.
joy_deadzone/joy2_deadzone/joy3_deadzone/joy4_deadzone <decimal>
help
flags:AUTOSAVE
;FLOAT
- Default value: 0.5
Sets the area around the center of the joystick that does not respond to movement. Maximum value is 1, minimum value is 0.
Camera
cam_dist/cam2_dist/cam3_dist/cam4_dist <decimal>
help
flags:AUTOSAVE
;FLOAT
- Default value: 160
Sets the distance of the camera. You cannot use a negative value to zoom in.
cam_still/cam2_still/cam3_still/cam4_still <boolean>
help
flags: (none)- Default value: Off
If enabled, the camera angle stays in place instead of rotating with the player.
cam_height/cam2_height/cam3_height/cam4_height <decimal>
help
flags:AUTOSAVE
;FLOAT
- Default value: 50
Sets the height offset of the third-person camera. This is not calculated relative to the bottom of the player, but instead the first-person camera's vertical offset.
cam_speed/cam2_speed/cam3_speed/cam4_speed <decimal>
help
flags:AUTOSAVE
;FLOAT
- Default value: 0.4
Sets the speed of the camera. Maximum value is 1, minimum value is 0.
cam_rotate/cam2_rotate/cam3_rotate/cam4_rotate <integer>
help
flags:ACTION
- Default value: 0
Sets the angle of the camera's rotation. Maximum value is 720, minimum value is -720.
cam_rotspeed/cam2_rotspeed/cam3_rotspeed/cam4_rotspeed <integer>
help
flags:AUTOSAVE
- Default value: 10
Sets the rotation speed of the camera when controlled manually by the player. Currently does nothing in-game. Maximum value is 45, minimum value is 1.
fov <decimal>
help
flags:FLOAT
;ACTION
- Menu location: Options → Video Options... → Field of View
- Default value: 90
Sets the field of view. It affects the focal length (in degrees) of the camera. For example, smaller values make the camera focus on a smaller portion of the world, similarly to a telescopic sight or scope. Maximum value is 179, minimum value is 0.
Client options
skin/skin2/skin3/skin4 <name>
help
flags:AUTOSAVE
;ACTION
- Menu location: Multiplayer → Player Setup... → Character
- Default values:
skin
– sonic;skin2
– tails;skin3
– knuckles;skin4
– eggman
Sets your player's current character skin. In multiplayer the player's character can be changed freely provided forceskin
is not in effect. Regardless of gametype, character skins can only be changed while the player is standing still.
color/color2/color3/color4 <color>
help
flags:AUTOSAVE
;ACTION
- Menu location: Multiplayer → Player Setup... → Color
- Default values:
color
– Blue;color2
– Orange;color3
– Red;color4
– Red
Sets your player's current skin color. This can only be changed in multiplayer, while the player is standing still. Both the colors' names or their number values can be used.
See SRB2Kart/List of skin colors for a full list of skin colors.
name/name2/name3/name4 <name>
help
flags:AUTOSAVE
;ACTION
- Menu location: Multiplayer → Player Setup... → Name
- Default values:
name
– Sonic;name2
– Tails;name3
– Knuckles;name4
– Dr. Eggman
Changes your current name. If you wish to add spaces in your name, you must do so from the Player Setup menu.
Server options
advancemap <integer/string>
- Requirements: Server or admins only
help
flags:NETVAR
- Menu location: Options → Server Options... → Map Progression
- Default value: Vote
Sets which map to advance to when a round finishes.
Integer | String | Description |
---|---|---|
0 | Same
|
Repeats the same map. |
1 | Next
|
Advances to the next map in the rotation. |
2 | Random
|
Selects a random map from the rotation. |
3 | Vote
|
Advances to the voting screen. |
http_source <string>
help
flags:AUTOSAVE
- Default value: (none)
If set to an HTTP link, the game will attempt to download any missing files required to join the server off of the specified source via a direct download. If a file cannot be found through this, the game will fall back to using the internal downloader (provided it has been enabled by the downloading
variable).
ingamecap <integer>
- Requirements: Server or admins only
help
flags:NETVAR
- Default value: 0
Limits how many players are able to enter the game. If the limit is reached, other players will be able to join the server as normal but are forced to stay in Spectator mode. Maximum value is 15, minimum value is 0.
kartvoterulechanges <integer/string>
- Requirements: Server or admins only
help
flags:NETVAR
;ACTION
- Menu location: Options → Server Options... → Voting Gametype Changes
- Default value: Frequent
Determines how often the third entry in the voting screen is replaced by a rule-changing option, like changing between the Race or Battle gametypes and displaying Encore Mode tracks in Race.
Integer | String | Description |
---|---|---|
0 | Never
|
Rule changes will never occur. |
1 | Sometimes
|
Gametype changes are shown once every 5 maps. If Encore Mode is unlocked, there will also be a 1/8 chance of displaying an Encore track. |
2 | Frequent
|
Gametype changes are shown once every 2 maps. If Encore Mode is unlocked, there will also be a 1/2 chance of displaying an Encore track. |
3 | Always
|
Gametype changes will always be prompted. If Encore Mode is unlocked, it will alternate between a gametype change and an Encore track. |
pingtimeout <integer>
help
flags:AUTOSAVE
- Menu location: Options → Server Options... → Advanced Options... → Ping Timeout (s)
- Default value: 10
Determines how long a player's ping needs to stay above the server's maxping
value before they are automatically kicked by the server, in seconds. Maximum value is 120, minimum value is 8.
votetime <integer>
- Requirements: Server or admins only
help
flags:NETVAR
- Menu location: Options → Server Options... → Voting Timer
- Default value: 20
Sets how long players can vote for a map on the intermission screen, in seconds. Maximum value is 3600, minimum value is 10.
downloading
downloadspeed
inttime
jointimeout
maxping
maxplayers
maxsend
mute
nettimeout
noticedownload
pausepermission
servername
General netgame options
allowexitlevel
allowmlook
allowseenames
allowteamchange
forceskin
overtime
pointlimit
respawndelay
respawnitem
skipmapcheck
timelimit
Gametype options
basenumlaps <integer/string>
- Requirements: Server or admins only
help
flags:NETVAR
;ACTION
;CHEAT
- Menu location: Options → Gameplay Options... → Number of Laps
- Default value: Map default
Similarly to numlaps
, it sets the number of laps a player needs to complete to finish a course. Maximum value is 50, minimum value is 1. If set to 0, it reverts to "Map default"
. This takes effect upon changing maps.
kartbumpers <integer>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Starting Bumpers
- Default value: 3
Sets the number of bumpers that players start with in Battle mode. Maximum value is 12, minimum value is 1.
kartcomeback <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;ACTION
;CHEAT
- Menu location: Options → Gameplay Options... → Karma Comeback
- Default value: On
Enables/disables the ability to rejoin a Battle game after the player has been eliminated.
karteliminatelast <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;ACTION
;CHEAT
- Default value: Yes
Toggles the automatic "NO CONTEST." explosion for last place when all the other players have finished. Only used in the Race gametype.
kartencore <boolean>
- Requirements: Server or admins only, Encore Mode unlocked
help
flags:NETVAR
;ACTION
- Menu location: Options → Gameplay Options... → Encore Mode
- Default value: Off
Toggles Encore Mode for all Race tracks on or off. If in-game, changes are applied on next race.
kartfrantic <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;ACTION
;CHEAT
- Menu location: Options → Gameplay Options... → Frantic Items
- Default value: Off
Sets the probability of powerful items appearing more often.
kartspeed <integer/string>
- Requirements: Server or admins only
help
flags:NETVAR
- Menu location: Options → Gameplay Options... → Game Speed
- Default value: Normal
Sets the overall game speed. This is forced to Easy
on Battle mode and Hard
on Record Attack.
Integer | String |
---|---|
0 | Easy
|
1 | Normal
|
2 | Hard
|
Multiplayer cheats
Miscellaneous cheats/Netgame options
Sound
playmusicifunfocused <boolean>
help
flags:AUTOSAVE
;ACTION
- Menu location: Options → Sound Options... → Play Music While Unfocused
- Default value: No
If enabled, the game will keep playing music even if the window is not currently focused.
playsoundsifunfocused <boolean>
help
flags:AUTOSAVE
;ACTION
- Menu location: Options → Sound Options... → Play SFX While Unfocused
- Default value: No
If enabled, the game will keep playing sound effects even if the window is not currently focused.
digimusic
digmusicvolume
precachesound
samplerate
snd_channels
sounds
soundtest
soundvolume
stereoreverse
surround
Video
drawdist
drawdist_precip
fullscreen
gamma
homremoval
maxportals
renderview
scr_depth
scr_height
scr_width
showfps
skybox
translucency
vid_wait
OpenGL
gr_fakecontrast <integer/string>
- Requirements: Using the OpenGL renderer
help
flags:AUTOSAVE
- Menu location: Options → Video Options... → OpenGL Options... → Wall Contrast Style
- Default value: Standard
Enables fake contrast.
Integer | String |
---|---|
0 | Off
|
1 | Standard
|
2 | Smooth
|
gr_fallbackplayermodel <boolean>
- Requirements: Using the OpenGL renderer
help
flags:AUTOSAVE
- Menu location: Options → Video Options... → OpenGL Options... → Fallback Player 3D Model
- Default value: On
If enabled and while using 3D models, any characters that do not have a corresponding model will fall back to a "default" model specified by the PLAY
entry in mdls.dat, rather than using their normal sprites.
gr_mdls <boolean>
- Requirements: Using the OpenGL renderer
help
flags:AUTOSAVE
- Menu location: Options → Video Options... → OpenGL Options... → 3D Models
- Default value: On
Determines whether models are rendered.
gr_shearing <boolean>
- Requirements: Using the OpenGL renderer
help
flags:AUTOSAVE
- Menu location: Options → Video Options... → OpenGL Options... → Software Perspective
- Default value: On
Enables y-shearing.
gr_shaders <boolean>
- Requirements: Using the OpenGL renderer
help
flags:AUTOSAVE
- Menu location: Options → Video Options... → 3D Models
- Default value: On
Toggles shaders on or off, affecting some features like accurate colormap and fog rendering.
gr_alpha
gr_anisotropicmode
gr_beta
gr_correcttricks
gr_filtermode
gr_fogdensity
gr_fovchange
gr_gammablue
gr_gammagreen
gr_gammared
gr_rounddown
gr_solvetjoin
gr_spritebillboarding
CPU
Online replays
netdemo_syncquality <integer>
help
flags:AUTOSAVE
- Menu location: Options → Data Options... → Replay Options... → Sync Check Interval
- Default value: 1
Changes how often player position and angle data is saved to online replays to help recover from desyncs, in tics. Higher values decrease replay filesize at the cost of less accurate resync behavior. Maximum value is 35, minimum value is 1.
netdemo_record <integer/string>
help
flags:AUTOSAVE
- Menu location: Options → Data Options... → Replay Options... → Record Replays
- Default value: Manual Save
Determines how online replays are saved.
Integer | String | Description |
---|---|---|
0 | Disabled
|
Replay saving is disabled. |
1 | "Manual Save"
|
Display a prompt to save a replay by pressing the Look Backwards key at the end of a match. |
2 | "Auto Save"
|
All replays are saved automatically, with a prompt to change its title by pressing the Look Backwards key at the end of a match. |
Item toggles
sneaker <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Sneakers
- Default value: On
Toggles the Sneakers item from appearing in Random Item boxes on or off.
rocketsneaker <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Rocket Sneakers
- Default value: On
Toggles the Rocket Sneakers item from appearing in Random Item boxes on or off.
invincibility <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Invincibility
- Default value: On
Toggles the Invincibility item from appearing in Random Item boxes on or off.
banana <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Banana
- Default value: On
Toggles the Banana item from appearing in Random Item boxes on or off.
eggmanmonitor <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Eggman Monitors
- Default value: On
Toggles the Eggman Monitor item from appearing in Random Item boxes on or off.
orbinaut <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Orbinauts
- Default value: On
Toggles the Orbinaut item from appearing in Random Item boxes on or off.
jawz <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Jawz
- Default value: On
Toggles the Jawz item from appearing in Random Item boxes on or off.
mine <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Mines
- Default value: On
Toggles the Mine item from appearing in Random Item boxes on or off.
ballhog <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Ballhogs
- Default value: On
Toggles the Ballhog item from appearing in Random Item boxes on or off.
selfpropelledbomb <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Self-Propelled Bombs
- Default value: On
Toggles the Self-Propelled Bomb item from appearing in Random Item boxes on or off.
grow <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Grow
- Default value: On
Toggles the Grow item from appearing in Random Item boxes on or off.
shrink <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Shrink
- Default value: On
Toggles the Shrink item from appearing in Random Item boxes on or off.
thundershield <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Thunder Shields
- Default value: On
Toggles the Thunder Shield item from appearing in Random Item boxes on or off.
hyudoro <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Hyudoros
- Default value: On
Toggles the Hyudoro item from appearing in Random Item boxes on or off.
pogospring <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Pogo Springs
- Default value: On
Toggles the Pogo Spring item from appearing in Random Item boxes on or off.
kitchensink <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Kitchen Sinks
- Default value: On
Toggles the Kitchen Sink item from appearing via Hyudoro on or off.
triplesneaker <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Sneakers x3
- Default value: On
Toggles the Sneaker x3 item from appearing in Random Item boxes on or off.
triplebanana <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Bananas x3
- Default value: On
Toggles the Banana x3 item from appearing in Random Item boxes on or off.
decabanana <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Bananas x10
- Default value: On
Toggles the Banana x10 item from appearing in Random Item boxes on or off.
tripleorbinaut <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Orbinauts x3
- Default value: On
Toggles the Orbinaut x3 item from appearing in Random Item boxes on or off.
quadorbinaut <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Orbinauts x4
- Default value: On
Toggles the Orbinaut x4 item from appearing in Random Item boxes on or off.
dualjawz <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Menu location: Options → Gameplay Options... → Random Item Toggles... → Jawz x2
- Default value: On
Toggles the Jawz x2 item from appearing in Random Item boxes on or off.
Debug variables
kartdebugamount <integer>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Default value: 1
If set to a number higher than 1, it will force all item amounts to the specified value. kartdebugitem
must be used for this to take effect. Maximum value is 255, minimum value is 1.
kartdebugcheckpoint <boolean>
help
flags: (none)- Default value: Off
When enabled, a display at the bottom of the screen displays the current checkpoint, the total amount of checkpoints in the map and how many checkpoints are needed to complete a lap, as well as the player's distance from the previous and next waypoints in fracunits.
kartdebugcolorize <boolean>
help
flags: (none)- Default value: Off
Displays the current character's WANT
icon at the top half of the screen in all available colors.
kartdebugitem <integer>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Default value: 0
Forces all item boxes to give out a specified item.
Integer | Item |
---|---|
-1 | Invalid item |
0 | Disabled |
1 | Sneaker |
2 | Rocket Sneaker |
3 | Invincibility |
4 | Banana |
5 | Eggman |
6 | Orbinaut |
7 | Jawz |
8 | Mine |
9 | Ballhog |
10 | Self-Propelled Bomb |
11 | Grow |
12 | Shrink |
13 | Lightning Shield |
14 | Hyudoro |
15 | Pogo Spring |
16 | Kitchen Sink |
kartdebugdistribution <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Default value: Off
Displays raw item odds values at the top of the screen.
kartdebughuddrop <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Default value: Off
If enabled, it will forcibly drop any held or deployed items upon taking damage.
kartdebugnodes <boolean>
help
flags: (none)- Default value: Off
Displays information of all 16 nodes on the bottom left corner. Going from left to right, the values shown are the player number, their node, as well as their current cmd.latency
value.
kartdebugshrink <boolean>
- Requirements: Server or admins only
help
flags:NETVAR
;CHEAT
- Default value: Off
Forces all players to a permanent Shrink state. Changes are applied upon next map load.