A fog block with reduced brightness and a green colormap.
Linedef type 202, Fog Block, is a type of floor over floor block which acts like fog. The textures and flats of the block are not rendered, but a change in the light level of the control sector , or any colormap applied to the control sector, is made visible in the target sector.
Setup
The floor height and ceiling height of the FOF are determined by the floor height and ceiling height of the control sector. The light level of the control sector will determine the light level of the fog, and any colormap tagged to the control sector will appear inside the fog block.
Linedef special info
Floor height
Height of bottom of FOF
Ceiling height
Height of top of FOF
Sector light level
Light level of fog block
FOF info
Tangibility
Intangible
Visibility
Semi-Visible
Shadowcasting
No
Specials
No
Flags
FF_EXISTS
, FF_RENDERALL
, FF_CUTEXTRA
, FF_CUTSPRITES
, FF_BOTHPLANES
, FF_EXTRA
, FF_FOG
, FF_INVERTPLANES
, FF_ALLSIDES
, FF_INVERTSIDES
, and FF_DOUBLESHADOW
.
Custom FOF value
3EF19
Sample
Example file: ex_ld202_foffogblock.wad (MAP01)
How to use
You may load this file into your favorite map editor, such as Zone Builder . Select MAP01
as the map to load.
You may also load this file in the game:
Save ex_ld202_foffogblock.wad
into the addons
folder of your SRB2 directory.
Start SRB2, go to the Addons menu, and then select ex_ld202_foffogblock.wad
.
Start the game in Single Player mode.
Press the Console button (~
), and type in the command MAP MAP01
to access the example map.
When you load this file in the game, it replaces Greenflower Zone Act 1 .
Linedef types – Floor over floor
[view]
Solid: Solid, Opaque, Shadowcasting • Solid, Opaque, Non-Shadowcasting • Solid, Translucent • Solid, Sides Only • Solid, No Sides • Solid, Invisible • Intangible from Bottom, Opaque • Intangible from Bottom, Translucent • Intangible from Bottom, Translucent, No Sides • Intangible from Top, Opaque • Intangible from Top, Translucent • Intangible from Top, Translucent, No Sides • Only Tangible from Sides
Intangible: Water, Opaque • Water, Translucent • Water, Opaque, No Sides • Water, Translucent, No Sides • Goo Water, Translucent • Goo Water, Translucent, No Sides • Intangible, Opaque • Intangible, Translucent • Intangible, Sides Only • Intangible, Invisible
Moving: Air Bobbing • Air Bobbing (Adjustable) • Reverse Air Bobbing (Adjustable) • Dynamically Sinking Platform • Water Bobbing • Rising Platform, Solid, Opaque, Shadowcasting • Rising Platform, Solid, Opaque, Non-Shadowcasting • Rising Platform, Solid, Translucent • Rising Platform, Solid, Invisible • Rising Platform, Intangible from Bottom, Opaque • Rising Platform, Intangible from Bottom, Translucent
Crumbling: Crumbling, Respawn • Crumbling, No Respawn • Crumbling, Respawn, Intangible from Bottom • Crumbling, No Respawn, Intangible from Bottom • Crumbling, Respawn, Intangible from Bottom, Translucent • Crumbling, No Respawn, Intangible from Bottom, Translucent • Crumbling, Respawn, Floating, Bobbing • Crumbling, No Respawn, Floating, Bobbing • Crumbling, Respawn, Floating • Crumbling, No Respawn, Floating • Crumbling, Respawn, Air Bobbing
Special: Light Block • Half Light Block • Fog Block • Mario Block • Thwomp Block • Shatter Block • Shatter Block, Translucent • Bustable Block • Spin-Bustable Block • Spin-Bustable Block, Translucent • Quicksand • Laser • Custom FOF