A simple, non-shadowcasting FOF.
Linedef type 101, Solid, Opaque, Non-Shadowcasting , is a basic type of floor over floor block. It is identical to linedef type 100 , except that it does not cast a shadow.
Setup
The flats, floor height, and ceiling height of the FOF are determined by the flats, floor height, and ceiling height of the control sector, and the sidedefs of the FOF's walls are determined by the sidedef of the control linedef. The light level of the control sector has no influence on the target sector's light.
Linedef special info
Floor height
Height of bottom of FOF
Ceiling height
Height of top of FOF
FOF info
Tangibility
Solid
Visibility
Opaque
Shadowcasting
No
Specials
None
Flags
FF_EXISTS
, FF_SOLID
, FF_RENDERALL
, FF_NOSHADE
, and FF_CUTLEVEL
.
Custom FOF value
1DF
Sample
Example file: ex_ld101_fofsolidopaquenonshadow.wad (MAP01)
How to use
You may load this file into your favorite map editor, such as Zone Builder . Select MAP01
as the map to load.
You may also load this file in the game:
Save ex_ld101_fofsolidopaquenonshadow.wad
into the addons
folder of your SRB2 directory.
Start SRB2, go to the Addons menu, and then select ex_ld101_fofsolidopaquenonshadow.wad
.
Start the game in Single Player mode.
Press the Console button (~
), and type in the command MAP MAP01
to access the example map.
When you load this file in the game, it replaces Greenflower Zone Act 1 .
Linedef types – Floor over floor
[view]
Solid: Solid, Opaque, Shadowcasting • Solid, Opaque, Non-Shadowcasting • Solid, Translucent • Solid, Sides Only • Solid, No Sides • Solid, Invisible • Intangible from Bottom, Opaque • Intangible from Bottom, Translucent • Intangible from Bottom, Translucent, No Sides • Intangible from Top, Opaque • Intangible from Top, Translucent • Intangible from Top, Translucent, No Sides • Only Tangible from Sides
Intangible: Water, Opaque • Water, Translucent • Water, Opaque, No Sides • Water, Translucent, No Sides • Goo Water, Translucent • Goo Water, Translucent, No Sides • Intangible, Opaque • Intangible, Translucent • Intangible, Sides Only • Intangible, Invisible
Moving: Air Bobbing • Air Bobbing (Adjustable) • Reverse Air Bobbing (Adjustable) • Dynamically Sinking Platform • Water Bobbing • Rising Platform, Solid, Opaque, Shadowcasting • Rising Platform, Solid, Opaque, Non-Shadowcasting • Rising Platform, Solid, Translucent • Rising Platform, Solid, Invisible • Rising Platform, Intangible from Bottom, Opaque • Rising Platform, Intangible from Bottom, Translucent
Crumbling: Crumbling, Respawn • Crumbling, No Respawn • Crumbling, Respawn, Intangible from Bottom • Crumbling, No Respawn, Intangible from Bottom • Crumbling, Respawn, Intangible from Bottom, Translucent • Crumbling, No Respawn, Intangible from Bottom, Translucent • Crumbling, Respawn, Floating, Bobbing • Crumbling, No Respawn, Floating, Bobbing • Crumbling, Respawn, Floating • Crumbling, No Respawn, Floating • Crumbling, Respawn, Air Bobbing
Special: Light Block • Half Light Block • Fog Block • Mario Block • Thwomp Block • Shatter Block • Shatter Block, Translucent • Bustable Block • Spin-Bustable Block • Spin-Bustable Block, Translucent • Quicksand • Laser • Custom FOF