2.0:Castle Eggman Zone Act 1
Single Player levels | ||
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MAP10: Castle Eggman Zone Act 1 | ||
ACZ |
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Secret levels | ||
SRB1 Remake | ||
Special Stages | ||
Circuit stages | ||
Capture the Flag stages | ||
Match stages |
MAP10, Castle Eggman Zone Act 1, abbreviated as CEZ1, is the first act of Castle Eggman Zone, the fourth zone in Sonic Robo Blast 2 v2.0. It takes place in a forest leading to Eggman's castle, which the player enters at the end. It features spinning maces as hazards, as well as spinning chains that players can use to throw themselves upwards and forwards, and swinging chains that players can hang on to.
CEZ1 introduces several new enemies: Most of the level is pouplated by the Robo-Hood, a stationary enemy that shoots arrows at the player. The Sharp, a blue enemy with spikes that periodically turns red and chases the player, appears once as part of a trap. Two more enemies appear in the castle entrance at the end: The CastleBot FaceStabber is a large knight-like enemy with a lance who charges at players that come too close, and the Egg Guard carries a shield that pushes the player away.
Walkthrough
First section
You start out in a small cave, with a fenced area in front of you. Turn left and run along the U-shaped ledge. At the end of it, jump down to the forest area to your lower left. Here the path splits: You can go either left or right.
Left
You will step on a wooden bridge surrounded by fences. Continue forward until you come to the edge of the bridge. Drop down the hole in front of you. You will enter a room with several tree trunks that are surrounded by wooden platforms. Jump onto the lowest platform and use the yellow spring to get up to the next platform. Walk around the tree trunk and walk over the bridge to the third platform. On it is another spring leading to a smaller platform up high. From there, you can use another spring to reach a narrow wooden ledge suspended over a bottomless pit. Walk over it until you reach an outside area with a large lake in the center. Here the paths rejoin.
Right
You will step on a wooden bridge. Continue forward until it descends to the floor in a series of stairs. Jump down the stairs and turn right. In front of you is a wooden staircase that winds around a tree trunk. Jump onto it and work your way up. Continue forwards, crossing several bridges and climbing up more staircases, until you reach a cliff with a Star Post and a swinging chain. Grab on to it and jump off at the trail of rings pointing downwards. You will land on a wooden platform floating in the water. Jump across two more floating platforms to reach a spring that will propel you up to a ledge above.
Walk across the ledge, taking care to avoid the Robo-Hood that shoots at you, to reach another spring. It leads up to a second ledge, which in turn leads up to the entrance of a hollow tree. Jump into the tree and walk through it quickly to avoid the shots of the Robo-Hood standing inside it. At the other end is a cut-off tree trunk with a row of diagonal red springs leading to a fenced area. Strafe left after using the springs to land on a small ledge on the left side of the room. If you miss, you will be thrown into an arena with a Crawla and two Sharps. Kill them to bring up a staircase that leads back up. The only way to kill the Sharps is to spindash into them while they're blue. When they turn red, they become invincible and start chasing you, so try to avoid them. Once you make it past the arena, you will enter an outside area with a large lake in the center. Here the paths rejoin.
Second half
Walk across the bridge that you enter the lake area on until you reach the lake and then jump into it. If you fall onto the ground surrounding the lake, there is a row of springs next to the entrance from the right path that will bring you back up to the bridges. Inside the lake, look towards the left to see three pillars with gargoyles on top of them. Between the pillars is a drop in the floor with several air bubbles. Jump down there and walk forward to enter a current that leads into a zoom tube. The zoom tube will lead you to a fenced-off area past the lake, where you will find a Star Post.
Walk past the Star Post and proceed across the bridge in the next room. At the end of the bridge, turn right and jump across the platforms in front of you. Descend down the staircase to your left to reach a room with a wooden beam spanning over a bottomless pit filled with water. Jump on top of the beam and follow it until you reach a Star Post and a spinning chain. Stand under the chain and jump up where it passes over you to grab on to it. Press forward to make the chain rotate faster and jump off at the right moment to be propelled across the pit to the ledge in front of you.
After reaching the other side, enter the room to your right. Walk over the bridges and take the yellow springs until you reach a platform with a row of diagonal yellow springs. Use the diagonal springs to reach the next platform, which is connected to a third platform by a wooden beam and a dark gray platform. A mace rotates around the third platform. The dark gray platform will crumble when stood upon, so walk across the wooden beam until you are in front of the mace, but still out of reach from ot. To your left behind the platform is another dark gray platform. Wait for the mace to rotate past you and then quickly jump to the dark gray platform. Run forward and step onto another wooden beam before the platform crumbles. From there, jump to a cut-off tree trunk attached to the entrance to a hollow tree.
In the center of the tree is a rotating chain. Use the strafe or turn keys to change the direction of the chain and line it up with the row of rings on the wall. Then, use the chain to propel yourself to the top, where you will reach an opening to another tree with another rotating chain. Repeat the same process here and continue forward until you reach an outdoor area. Jump across the tree trunks in front of you and take the row of springs. Then jump to the tree branch in front of you, walk to its end and jump to another tree branch. Follow it to an alcove in a tree trunk. A Robo-Hood stands next to you, so quickly turn right and jump to the grassy platform with the spinning chain below. Another Robo-Hood stands on this platform, so quickly grab on to the spinning chain and use it to propel yourself towards the dam on the far side of the room. If you wall into the water at any point before the dam, the current will transport you back to the beginning of the room, where a row of spring will propel you out of the water.
From the dam, jump across another platform to reach a wooden bridge. Walk across the bridge and continue forward until you reach a gate. The gate will open, leading into a large room with the castle entrance. Continue forward until you stand in front of the entrance. Jump across the water and avoid the enemies to reach the Level End Sign.
Points of interest
Extra lives
- In the lake room where the paths merge, an extra life is hidden in a field of moss. It's to your right from the left path, and to your left from the right path.
- In the waterslide in the lake room, an extra life is located next to the right wall. Move up to the wall and jump at the right moment to grab it.
Shields
- Take the left path at the beginning. On the third wooden platform attached to a tree trunk, there's an Attraction Shield right beside the trunk.
- In the square room with the bridge after the lake area, drop down to your right. Beneath the large structure in the center of the room is a Whirlwind Shield.
- In the same room, fly or climb up the tree directly in front of you when you enter the room. Take the yellow spring to enter a secret passage leading up to the top of the trees in the next room. The tree you're standing on contains a spinning chain that you can use to propel yourself to the tree on the other side of the room, where you can find an Elemental Shield.
- In the room with the rotating mace, fly or climb up the rocky pillar to your right to reach an Armageddon Shield.
Super Sneakers
- If you take the right path at the beginning, a Super Sneakers monitor will be in plain sight on the ground after the wooden bridge. If you choose to grab them, be careful with your speed on the tree staircases to avoid falling off.
- A Super Sneakers monitor is in plain sight at the entrance to the room with the wooden beam that stretches over a death pit filled with water.
Technical data
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Things | |
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Player starts | Occurrences |
Player 1 Start | 1 |
Player 2 Start | 1 |
Player 3 Start | 1 |
Player 4 Start | 1 |
Player 5 Start | 1 |
Player 6 Start | 1 |
Player 7 Start | 1 |
Player 8 Start | 1 |
Enemies | Occurrences |
Crawla (Blue) | 1 |
Sharp | 2 |
Robo-Hood | 32 |
CastleBot FaceStabber | 4 |
Egg Guard | 2 |
Rings and weapon panels | Occurrences |
Ring | 275 |
Super Ring Monitor (10 Rings) | 4 |
Total rings | 315 |
Other collectibles | Occurrences |
Special Stage Token | 2 |
Monitors | Occurrences |
Attraction Shield Monitor | 1 |
Armageddon Shield Monitor | 1 |
Whirlwind Shield Monitor | 1 |
Elemental Shield Monitor | 1 |
Super Sneakers Monitor | 2 |
Extra Life Monitor | 2 |
Miscellaneous | Occurrences |
Air Bubble Patch | 5 |
Level End Sign | 1 |
Star Post | 3 |
Chain (Swinging) | 1 |
Chain (Spinning) | 6 |
Hazards | Occurrences |
Mace (Spinning) | 1 |
Springs and fans | Occurrences |
Yellow Spring | 125 |
Red Spring | 1 |
Diagonal Yellow Spring | 9 |
Diagonal Red Spring | 4 |
Miscellaneous invisible | Occurrences |
Zoom Tube Waypoint | 5 |
PolyObject Anchor | 2 |
PolyObject Spawn Point | 2 |
Scenery | Occurrences |
CEZ Flower | 55 |