Thing type 1012, Big Floating Mine , is a type of Thing used in Deep Sea Zone . It is a mine for underwater use that moves slowly towards the player when they are near it. It will explode upon touching the player, causing non-elemental damage.
Object type info – MT_BIGMINE
Thing type number
1024
BMNEA1
Object type
MT_BIGMINE
Sprite name prefix
BMNE
SpawnState
S_BIGMINE_IDLE
SeeState
S_BIGMINE_ALERT1
SeeSound
sfx_s3k5c
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_s3k86
MeleeState
S_BIGMINE_SET1
MissileState
S_NULL
DeathState
S_BIGMINE_SET2
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_gbeep
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
8
PainChance
0
Speed
2*FRACUNIT
Radius
28*FRACUNIT
Height
56*FRACUNIT
Display offset
0
Mass
MT_UWEXPLODE
Damage
64*FRACUNIT
Flags
MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE|MF_ENEMY
States – MT_BIGMINE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BIGMINE_IDLE
BMNE
A
2
A_Look
1
0
S_BIGMINE_IDLE
No
0%
S_BIGMINE_ALERT1
BMNE
B
2
A_MineRange
112
0
S_BIGMINE_ALERT2
No
0%
S_BIGMINE_ALERT2
BMNE
C
2
A_MineRange
112
0
S_BIGMINE_ALERT3
No
0%
S_BIGMINE_ALERT3
BMNE
A
1
A_Look
1
0
S_BIGMINE_IDLE
No
0%
S_BIGMINE_SET1
BMNE
D
25
A_Pain
0
0
S_BIGMINE_SET2
No
0%
S_BIGMINE_SET2
BMNE
D
10
A_SetObjectFlags
MF_SHOOTABE
1
S_BIGMINE_SET3
No
0%
S_BIGMINE_SET3
BMNE
D
1
A_MineExplode
0
0
S_BIGMINE_BLAST1
No
0%
S_BIGMINE_BLAST1
BMNE
A
2
none
0
0
S_BIGMINE_BLAST2
Yes
0%
S_BIGMINE_BLAST2
BMNE
B
2
none
0
0
S_BIGMINE_BLAST3
Yes
0%
S_BIGMINE_BLAST3
BMNE
C
1
none
0
0
S_BIGMINE_BLAST4
Yes
0%
S_BIGMINE_BLAST4
BMNE
D
1
none
0
0
S_BIGMINE_BLAST5
Yes
0%
S_BIGMINE_BLAST5
NULL
A
35
none
0
0
S_NULL
No
0%
Object type info – MT_UWEXPLODE
Thing type number
none
BOM4D0
Object type
MT_UWEXPLODE
Sprite name prefix
BOM4
SpawnState
S_WPLD1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
32
PainChance
200
Speed
1*FRACUNIT
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY
States – MT_UWEXPLODE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_WPLD1
BOM4
A
3
A_ShadowScream
0
0
S_WPLD2
No
0%
S_WPLD2
BOM4
B
3
none
0
0
S_WPLD3
No
0%
S_WPLD3
BOM4
C
3
none
0
0
S_WPLD4
No
0%
S_WPLD4
BOM4
D
3
none
0
0
S_WPLD5
No
0%
S_WPLD5
BOM4
E
3
none
0
0
S_WPLD6
No
0%
S_WPLD6
BOM4
F
3
none
0
0
S_NULL
No
0%