Thing type 1002, Dripping Water , is a type of scenery Thing seen in Deep Sea Zone and many water-themed custom maps. It instantly attaches to the ceiling when used and makes drops of blue water drip down to the floor.
The Angle determines the delay between the spawning of each water drip. If the Angle is 0 or less, a default delay of 3 seconds (105 tics) is used. If the Angle is larger than 0, it determines the amount of tics added to 3 seconds of delay, e.g., an Angle of 35 will cause a delay of 105 + 35 = 140 tics, or 4 seconds.
Object type info – MT_WATERDRIP
Thing type number
1002
Object type
MT_WATERDRIP
Sprite name prefix
NULL
SpawnState
S_DRIPA1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
1*FRACUNIT
Height
15*FRACUNIT
Display offset
0
Mass
4
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY
States – MT_WATERDRIP
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_DRIPA1
NULL
A
3*TICRATE
none
0
0
S_DRIPA2
No
30%
S_DRIPA2
DRIP
A
2
none
0
0
S_DRIPA3
No
30%
S_DRIPA3
DRIP
B
2
none
0
0
S_DRIPA4
No
30%
S_DRIPA4
DRIP
C
2
A_SpawnObjectRelative
0
MT_WATERDROP
S_DRIPA1
No
30%
Object type info – MT_WATERDROP
Thing type number
none
DRIPD0
Object type
MT_WATERDROP
Sprite name prefix
DRIP
SpawnState
S_DRIPB1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_DRIPC1
XDeathState
S_NULL
DeathSound
sfx_wdrip1
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
2*FRACUNIT
Height
8*FRACUNIT
Display offset
0
Mass
8
Damage
0
Flags
MF_SPECIAL|MF_SCENERY
States – MT_WATERDROP
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_DRIPB1
DRIP
D
-1
none
0
0
S_DRIPB1
No
30%
S_DRIPC1
DRIP
E
1
none
0
0
S_DRIPC2
No
30%
S_DRIPC2
DRIP
F
1
none
0
0
S_NULL
No
30%