Black Core Zone Act 2
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Single Player levels | ||
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MAP26: Black Core Zone Act 2 | ||
RVZ | ||
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Bonus stages | ||
Special Stages | ||
Capture the Flag stages | ||
Match stages | ||
Auxiliary stages |
MAP26, Black Core Zone Act 2, abbreviated as BCZ2, is the second act of Black Core Zone, the final zone in Sonic Robo Blast 2 v2.2. It is a boss fight against Metal Sonic.
Walkthrough
The battle takes place in an arena enclosed by damaging electrical barriers. At first, Metal Sonic will hover around the arena. If you try jumping at him, he will try to dodge you, so thok at him instead or trap him in a corner. Right before touching him, he will spin out, moving to a different part of the arena. Jump on him while he's still spinning to damage him. After a certain amount of time, he will move to the top of the arena and gather energy balls to shoot at you. Depending on his current health points, he will choose one of the following attacks:
- 8 health points (no hits) – One large energy ball: To avoid it, run out of the way.
- 7 health points (1 hit) – Column of small energy balls: Similar to the one large energy ball – run out of the way to avoid it.
- 6 health points (2 hits) – Three consecutive large energy balls: To avoid them, run in circles around the arena until the attack finishes.
- 5 health points (3 hits) – Row of small energy balls: You can avoid them by jumping over them or running out of the way.
- 4 health points (4 hits) – Five consecutive columns of small energy balls: Like with three large energy balls, run in circles around the arena to avoid them.
After performing the attack, Metal Sonic will return to hovering around the arena and can be hit again. After five hits, he will enter his pinch phase. In this phase, he will use his pinball attack: He will rise to the top of the arena, charge for a few seconds and then dash at you. When hitting a wall, he will rebound like a pinball, bouncing around the arena a few times before recharging and dashing at you again. After a few dashes, he will hover around the arena again. However, now you can only hit him once before he will perform his attack again. The dash will get faster after each subsequent hit.
The best way to dodge the pinball attack is to line up with Metal Sonic while he is charging, and move out of the way directly before he starts dashing. This way, he will move parallel to the arena boundaries and bounce back and forth in the same straight line. If he moves diagonally, his path becomes much harder to predict.
After three more hits, Metal Sonic will be defeated and the elevator will slow down as it nears the ground. You will then have to run through two straight hallways then run into a glass window containing the Level End Sign. You will hear Brak Eggman's laugh and the floor crumbles, ending the level.
Technical data
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