Deton
Thing type 108, Deton, is a red spherical enemy used in Techno Hill Zone Act 2. It stands still at first, but when it spots a player, it quickly dashes at them, adjusting its direction if the player moves. On impact with a player, the Deton explodes, damaging the player and anything around them, though it will also explode if it collides with a wall or any Object with the flags MF_SOLID
or MF_SHOOTABLE
. As directly attacking Detons without invincibility harms the player, the only safe way to kill them is with a ranged attack, such as an Armageddon Shield or Fang's Pop Gun.
Detons spawn 33 fracunits above the ground by default, which can be overridden by changing their Z position. The Deton will automatically be set to move at 3/4 of the top speed of the character it chases to make sure every character can avoid it – this must be kept in mind when using the action A_DetonChase
for a custom Object.
Checking flags [1] / Block Enemies or [0] / Impassable on a linedef will not prevent this enemy from crossing it.
|
States – MT_DETON | ||||||||
---|---|---|---|---|---|---|---|---|
State | Sprite prefix | Frame | Frame flags | Duration (tics) | Action | Var1 | Var2 | Next state |
S_DETON1 | SPR_DETN | A | 35 | A_Look | 0 | 0 | S_DETON1 | |
S_DETON2 | SPR_DETN | A | 1 | A_DetonChase | 0 | 0 | S_DETON3 | |
S_DETON3 | SPR_DETN | B | 1 | A_DetonChase | 0 | 0 | S_DETON4 | |
S_DETON4 | SPR_DETN | C | 1 | A_DetonChase | 0 | 0 | S_DETON5 | |
S_DETON5 | SPR_DETN | D | 1 | A_DetonChase | 0 | 0 | S_DETON6 | |
S_DETON6 | SPR_DETN | E | 1 | A_DetonChase | 0 | 0 | S_DETON7 | |
S_DETON7 | SPR_DETN | F | 1 | A_DetonChase | 0 | 0 | S_DETON8 | |
S_DETON8 | SPR_DETN | G | 1 | A_DetonChase | 0 | 0 | S_DETON9 | |
S_DETON9 | SPR_DETN | H | 1 | A_DetonChase | 0 | 0 | S_DETON10 | |
S_DETON10 | SPR_DETN | G | 1 | A_DetonChase | 0 | 0 | S_DETON11 | |
S_DETON11 | SPR_DETN | F | 1 | A_DetonChase | 0 | 0 | S_DETON12 | |
S_DETON12 | SPR_DETN | E | 1 | A_DetonChase | 0 | 0 | S_DETON13 | |
S_DETON13 | SPR_DETN | D | 1 | A_DetonChase | 0 | 0 | S_DETON14 | |
S_DETON14 | SPR_DETN | C | 1 | A_DetonChase | 0 | 0 | S_DETON15 | |
S_DETON15 | SPR_DETN | B | 1 | A_DetonChase | 0 | 0 | S_DETON2 |
Thing types – Enemies | [view] | |
Crawla (Blue) • Crawla (Red) • Stupid Dumb Unnamed RoboFish • Buzz (Gold) • Buzz (Red) • Deton • Turret • Pop-up Turret • Spring Shell (Green) • Spring Shell (Yellow) • Skim • Jet Jaw • Crushstacean • Banpyura • Robo-Hood • Lance-a-Bot • Suspicious Lance-a-Bot Statue • Egg Guard • Bird Aircraft Strike Hazard • Green Snapper • Minus • Canarivore • Unidus • Pterabyte Spawner • Pyre Fly • Dragonbomber • Jetty-Syn Bomber • Jetty-Syn Gunner • Spincushion • Snailer • Penguinator • Pophat • Crawla Commander • Spinbobert • Cacolantern • Hangster • Hive Elemental • Bumblebore • Buggle • Pointy |