Thing type 130, Pophat , is a snowman-like enemy , used in Frozen Hillside Zone . When this enemy sees a player, it will shoot a cannonball projectile at them. Afterwards, it will wait a little bit, then look for another target.
Object type info – MT_POPHAT
Thing type number
130
POPHA1
Object type
MT_POPHAT
Sprite name prefix
POPH
SpawnState
S_POPHAT_LOOK
SeeState
S_POPHAT_SHOOT1
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_XPLD_FLICKY
XDeathState
S_NULL
DeathSound
sfx_pop
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
1
PainChance
200
Speed
0
Radius
24*FRACUNIT
Height
64*FRACUNIT
Display offset
0
Mass
16
Damage
0
Flags
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY
States – MT_POPHAT
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_POPHAT_LOOK
POPH
A
2
A_Look
1
0
S_POPHAT_LOOK
No
0%
S_POPHAT_SHOOT1
POPH
B
0
A_MultiShotDist
4
24
S_POPHAT_SHOOT2
No
0%
S_POPHAT_SHOOT2
POPH
B
2
A_LobShot
MT_POPSHOT
60
S_POPHAT_SHOOT3
No
0%
S_POPHAT_SHOOT3
POPH
C
1
none
0
0
S_POPHAT_SHOOT4
No
0%
S_POPHAT_SHOOT4
POPH
A
57
none
0
0
S_POPHAT_LOOK
No
0%
Object type info – MT_POPSHOT
Thing type number
none
POPHD0
Object type
MT_POPSHOT
Sprite name prefix
POPH
SpawnState
S_POPSHOT
SeeState
S_NULL
SeeSound
sfx_kc4c
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_SONIC3KBOSSEXPLOSION1
XDeathState
S_NULL
DeathSound
sfx_cybdth
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
0
PainChance
200
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
0
Damage
0
Flags
MF_NOBLOCKMAP|MF_MISSILE
States – MT_POPSHOT
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_POPSHOT
POPH
D
3
A_SpawnObjectRelative
0
MT_POPSHOT_TRAIL
S_POPSHOT
No
0%
Object type info – MT_POPSHOT_TRAIL
Thing type number
none
DUSTA0
Object type
MT_POPSHOT_TRAIL
Sprite name prefix
DUST
SpawnState
S_POPSHOT_TRAIL
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
4*FRACUNIT
Radius
4*FRACUNIT
Height
4*FRACUNIT
Display offset
0
Mass
4
Damage
0
Flags
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP
States – MT_POPSHOT_TRAIL
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_POPSHOT_TRAIL
NULL
A
2
none
0
0
S_SPINDUST1
No
0%