Sector types
(Redirected from Sector type)
This is a list of all sector types that are available in SRB2 v2.2.
Group 1
- Sector type 1 (Group 1 – Effect 1): Damage
- Sector type 2 (Group 1 – Effect 2): Damage (Water)
- Sector type 3 (Group 1 – Effect 3): Damage (Fire)
- Sector type 4 (Group 1 – Effect 4): Damage (Electrical)
- Sector type 5 (Group 1 – Effect 5): Spikes
- Sector type 6 (Group 1 – Effect 6): Death Pit (Camera Tilt)
- Sector type 7 (Group 1 – Effect 7): Death Pit (No Camera Tilt)
- Sector type 8 (Group 1 – Effect 8): Instant Kill
- Sector type 9 (Group 1 – Effect 9): Ring Drainer (Floor Touch)
- Sector type 10 (Group 1 – Effect 10): Ring Drainer (Anywhere in Sector)
- Sector type 11 (Group 1 – Effect 11): Special Stage Damage
- Sector type 12 (Group 1 – Effect 12): Space Countdown
- Sector type 13 (Group 1 – Effect 13): Ramp Sector
- Sector type 14 (Group 1 – Effect 14): Non-Ramp Sector
- Sector type 15 (Group 1 – Effect 15): Bouncy FOF
Group 2
- Sector type 16 (Group 2 – Effect 1): Trigger Linedef Executor (Pushable Objects)
- Sector type 32 (Group 2 – Effect 2): Trigger Linedef Executor (Anywhere in Sector, All Players)
- Sector type 48 (Group 2 – Effect 3): Trigger Linedef Executor (Floor Touch, All Players)
- Sector type 64 (Group 2 – Effect 4): Trigger Linedef Executor (Anywhere in Sector)
- Sector type 80 (Group 2 – Effect 5): Trigger Linedef Executor (Floor Touch)
- Sector type 96 (Group 2 – Effect 6): Trigger Linedef Executor (Emerald Check)
- Sector type 112 (Group 2 – Effect 7): Trigger Linedef Executor (NiGHTS Mare)
- Sector type 128 (Group 2 – Effect 8): Check for Linedef Executor on FOFs
- Sector type 144 (Group 2 – Effect 9): Egg Capsule
- Sector type 160 (Group 2 – Effect 10): Special Stage Time/Spheres Parameters
- Sector type 176 (Group 2 – Effect 11): Custom Global Gravity
Group 3
- Sector type 512 (Group 3 – Effect 2): Wind/Current
- Sector type 1024 (Group 3 – Effect 4): Conveyor Belt
- Sector type 1280 (Group 3 – Effect 5): Speed Pad
- Sector type 1536 (Group 3 – Effect 6): Flip Gravity on Jump
Group 4
- Sector type 4096 (Group 4 – Effect 1): Star Post Activator
- Sector type 8192 (Group 4 – Effect 2): Exit Sector/Special Stage Pit/Return Flag
- Sector type 12288 (Group 4 – Effect 3): CTF Red Team Base
- Sector type 16384 (Group 4 – Effect 4): CTF Blue Team Base
- Sector type 20480 (Group 4 – Effect 5): Fan Sector
- Sector type 24576 (Group 4 – Effect 6): Super Sonic Transform
- Sector type 28672 (Group 4 – Effect 7): Force Spin
- Sector type 32768 (Group 4 – Effect 8): Zoom Tube Start
- Sector type 36864 (Group 4 – Effect 9): Zoom Tube End
- Sector type 40960 (Group 4 – Effect 10): Circuit Finish Line
- Sector type 45056 (Group 4 – Effect 11): Rope Hang
- Sector type 49152 (Group 4 – Effect 12): Intangible to the Camera