User contributions for Flarn2006
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24 September 2023
- 16:5216:52, 24 September 2023 diff hist +2 m NiGHTS tutorial →Inverted Axis Points: replace "his" with neutral "their" current
4 September 2023
- 21:2221:22, 4 September 2023 diff hist +141 Custom character tutorial/Sprites →Recommended programs: Added Libresprite
3 September 2023
- 18:0218:02, 3 September 2023 diff hist +16 Deep Sea Zone Act 1 →Secrets: Having to go through the exit sector isn't usually a problem in Co-op
22 August 2023
- 20:2220:22, 22 August 2023 diff hist +205 Linedef type 606 →Vanilla colormap values: Add Dual Fortress Zone water current
20 August 2023
- 19:1619:16, 20 August 2023 diff hist +265 Spring →Custom springs: Added info about ReactionTime (stumbled on this behavior by accident) current
16 August 2023
- 01:1301:13, 16 August 2023 diff hist +3 S SKIN →Patching existing skins: Might as well use a more widely-recognized alternate name
8 August 2023
- 01:2701:27, 8 August 2023 diff hist +160 Game modes →Supplementary level types: Added note about Custom < freeslot
24 May 2023
- 17:0817:08, 24 May 2023 diff hist +1 Characters →Dr. Eggman: Even Fang?
21 May 2023
- 20:0320:03, 21 May 2023 diff hist +171 PolyObject Added suggestion about using parent/child polyobjects for concave shapes. current
3 May 2023
- 20:0520:05, 3 May 2023 diff hist 0 Trigger Linedef Executor (NiGHTS Mare) I checked the WAD; it's MAP01, not MAP58. Tag: Visual edit: Switched
13 April 2022
- 17:5817:58, 13 April 2022 diff hist +230 Linedef types Add multitagging linedefs (96-99)
12 September 2021
- 20:0620:06, 12 September 2021 diff hist +105 Level Design 101/General information →Sector layout: Added note about Super form making unescapable hazards worse; also added mention of the spike pit being changed for the mobile port current
24 August 2021
- 17:0517:05, 24 August 2021 diff hist +38 Linedef type 259 Might as well say what the answer is--kind of weird to have an example without actually saying what the value is.
16 August 2021
- 23:0823:08, 16 August 2021 diff hist −128 Lua/Functions →Base functions: Replace outdated freeslot type list with link to Freeslot article
30 July 2021
- 16:5316:53, 30 July 2021 diff hist +120 Ideya Capture No edit summary current
22 July 2021
- 18:3818:38, 22 July 2021 diff hist +1 m Freeslot →SOC
- 18:3818:38, 22 July 2021 diff hist +55 Freeslot →SOC
20 July 2021
- 02:3802:38, 20 July 2021 diff hist +2 Version 2.2 →Gameplay mechanics: It's not immediate.
1 July 2021
- 20:5920:59, 1 July 2021 diff hist +231 Linedef type 51 Slopes current
- 20:5820:58, 1 July 2021 diff hist +254 Linedef type 50 Add another suggested use, and an example of said use. current
- 20:5520:55, 1 July 2021 diff hist +128 N File:Ex ld050 instantlylowerfloor slope.wad An example of using linedef type 50 to make a slope where both sides are above the surrounding sector's floor. current
29 June 2021
- 20:2620:26, 29 June 2021 diff hist +118 Linedef type 443 →Setup: The tag isn't necessarily irrelevant. current
26 June 2021
- 21:4521:45, 26 June 2021 diff hist 0 m Ultimate mode No edit summary
- 17:4917:49, 26 June 2021 diff hist +150 Race →Circuit levels: add point about Circuit Finish Line = circuit mode
21 June 2021
- 23:0923:09, 21 June 2021 diff hist −10 m Linedef type 250 Most of the tips have nothing to do with aesthetics. current
- 16:5816:58, 21 June 2021 diff hist +36 Linedef type 250 →Aesthetic tips
13 June 2021
- 23:0123:01, 13 June 2021 diff hist +8 Linedef type 438 That part was removed in 2.2
- 20:4120:41, 13 June 2021 diff hist +31 N Minecart Should probably be made into its own article, but in the meantime, I'll redirect it to the tutorial page. current Tag: New redirect
- 20:4020:40, 13 June 2021 diff hist +102 Axis Minecarts use them too current
7 June 2021
- 23:5423:54, 7 June 2021 diff hist −158 Network documentation Remove PT_RESYNCHING; didn't notice that was removed current
- 23:2223:22, 7 June 2021 diff hist −125 Network documentation Update for 2.2.9 (comments taken from d_clisrv.h)
5 June 2021
- 03:4803:48, 5 June 2021 diff hist −60 m MainCfg (Dummy edit) D'oh. I meant 2021, not 2016. No idea why I put 2016...
- 03:4703:47, 5 June 2021 diff hist +60 m MainCfg (Dummy edit) The discussion mentioned in the previous edit summary is in the #wiki channel.
- 03:4703:47, 5 June 2021 diff hist −134 MainCfg →Timers: Removed misleading warning about trivial SOC files being frowned upon; see discussion on Discord starting at 3:30 AM UTC on June 5, 2016
27 May 2021
- 20:1820:18, 27 May 2021 diff hist +107 Hoop (Customizable) Specified mathematical relationship between flags and radius current
26 May 2021
- 17:2417:24, 26 May 2021 diff hist +7 Deton Fang can kill them safely
18 May 2021
- 04:1704:17, 18 May 2021 diff hist −10 m Zoom Tube Start I think this wording is a bit better current
15 May 2021
- 03:1503:15, 15 May 2021 diff hist +28 Monitor Add missing step to linedef executor trigger (Extra flag)
11 May 2021
- 05:2305:23, 11 May 2021 diff hist +2 m Zone Builder tutorial/Getting started →Linux: Add missing '}}' to close template syntax
- 05:2205:22, 11 May 2021 diff hist +361 Zone Builder tutorial/Getting started →Linux: Added warning about symlink preventing SRB2 from starting
7 May 2021
- 19:0819:08, 7 May 2021 diff hist +370 S SKIN Add new flags from 2.2.9
- 19:0419:04, 7 May 2021 diff hist −1 m S SKIN Remove decimal point; it's 131072, not 131.072
5 May 2021
- 00:1200:12, 5 May 2021 diff hist −20 Lua/Functions Clarified in which case P_MobjFlip returns each value
28 April 2021
- 18:3018:30, 28 April 2021 diff hist +18 SRB2 Workbench →External links: Replace source code link--glad I saved that file locally. I looked in the ZIP file and it says it's licensed under the GPL, so should be all good to rehost. current
29 April 2020
- 17:5517:55, 29 April 2020 diff hist 0 Thing →Z position: This is what the "Flags" subsection says, and it's also consistent with my own observations.
- 03:4603:46, 29 April 2020 diff hist +534 Linedef type 606 I was looking for this information before.
27 April 2020
- 15:5815:58, 27 April 2020 diff hist +188 SRB2 Workbench No edit summary Tag: Visual edit: Switched