1.09.4:Sector types
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This is a list of all sector types that are available in SRB2 v1.09.4.
Sector types
- Sector type 1: Light Blink Randomly
- Sector type 2: Light Blink Every Half Second
- Sector type 3: Light Blink Every Second
- Sector type 4: Spikes
- Sector type 5: Death Pit (No Camera Mod)
- Sector type 6: Space Countdown
- Sector type 7: Damage (Fire)
- Sector type 8: Light Pulse Smoothly
- Sector type 9: Special Stage Damage
- Sector type 10: Instant Kill
- Sector type 11: Damage (Plain)
- Sector type 12: Light Blink Every Half Second Synch
- Sector type 13: Light Blink Every Second Synch
- Sector type 14: Bouncy FOF
- Sector type 16: Death Pit (Camera Modification)
- Sector type 17: Light Flicker
- Sector type 18: Damage (Electric)
- Sector type 33: Special Stage Goal
- Sector type 256: Ice/Sludge
- Sector type 512: Wind/Current
- Sector type 519: Damage (Fire) and Current
- Sector type 666: Egg Trap Capsule
- Sector type 690: Button for Door 700
- Sector type 691: Button for Door 702
- Sector type 692: Button for Door 704
- Sector type 693: Button for Door 706
- Sector type 694: Button for Door 708
- Sector type 695: Button for Door 710
- Sector type 696: Button for Door 712
- Sector type 697: Button for Door 714
- Sector type 698: Button for Door 716
- Sector type 699: Button for Door 718
- Sector type 700: Button for Door 720
- Sector type 701: Button for Door 722
- Sector type 702: Button for Door 724
- Sector type 703: Button for Door 726
- Sector type 704: Button for Door 728
- Sector type 705: Button for Door 730
- Sector type 706: Button for Door 732
- Sector type 707: Button for Door 734
- Sector type 708: Button for Door 736
- Sector type 709: Button for Door 738
- Sector type 710: Button 21 (THZ2)
- Sector type 711: Button for Door 743 (Fast)
- Sector type 768: Ice/Sludge and Wind/Current
- Sector type 967: Trigger Linedef Executor (Emerald Check)
- Sector type 968: Trigger Linedef Executor (NiGHTS Mare)
- Sector type 969: Super Sonic Transform
- Sector type 970: Check for pushable specials on FOFs
- Sector type 971: Trigger Linedef Executor (Pushable Objects)
- Sector type 972: Trigger Linedef Executor (Anywhere in Sector, All Players)
- Sector type 973: Trigger Linedef Executor (Floor Touch, All Players)
- Sector type 974: Trigger Linedef Executor (Anywhere in Sector)
- Sector type 975: Trigger Linedef Executor (Touch Sector Floor)
- Sector type 976: Speed Pad (No Spin)
- Sector type 977: Speed Pad (Spin)
- Sector type 978: Ring Drainer (Floor Touch)
- Sector type 979: Spinner
- Sector type 980: Ring Drainer (No Floor Touch)
- Sector type 981: Raise Ceiling to Highest
- Sector type 982: Exit Sector
- Sector type 983: Damage (Water)
- Sector type 984: Damage (Water) with Current
- Sector type 985: Conveyor Belt
- Sector type 986: THZ2 Slime Raise
- Sector type 987: No Tag Zone
- Sector type 988: CTF Red Team Base
- Sector type 989: CTF Blue Team Base
- Sector type 990: Special Stage Time
- Sector type 991: Custom Gravity
- Sector type 992: Ramp Sector
- Sector type 993: Starpost Activator
- Sector type 994: Circuit: Finish Line
- Sector type 995: Return Dropped Flag
- Sector type 996: Non-Ramp Sector
- Sector type 997: Fan Sector
- Sector type 998: Zoom Tube Start
- Sector type 999: Zoom Tube End
- Sector type 1500–1515: Bustable Block Sprite Parameter (ROIA–ROIP)