Turret
(Redirected from THZ Turret)
This article is about the rapid-fire turret. For the pop-up version, see Pop-up Turret.
Thing type 110, Turret, is an enemy used in Techno Hill Zone Act 2 and Egg Rock Zone Act 2 that rapidly shoots projectiles at the player for a few seconds and then recharges for a short time to shoot again. It is intangible to the player and can only be defeated by contact with any kind of liquid or being crushed. Such effects are usually triggered with switches.
It is recommended that the Turret be used sparingly, as large quantities of Turrets in one room can be very annoying. There should also be hiding spots where the player is safe from the fire, especially when platforming is involved.
Upon being destroyed, a Turret calls a trigger linedef with tag 32000 if such a linedef exists.
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States – MT_TURRET | ||||||||
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State | Sprite prefix | Frame | Frame flags | Duration (tics) | Action | Var1 | Var2 | Next state |
S_TURRET | SPR_TRET | A | FF_FULLBRIGHT | 105 | A_TurretStop | 0 | 0 | S_TURRETFIRE |
S_TURRETFIRE | SPR_TRET | A | FF_FULLBRIGHT | 105 | A_TurretFire | 0 | 0 | S_TURRET |
S_TURRETSHOCK1 | SPR_TRET | B | FF_FULLBRIGHT | 7 | A_Pain | 0 | 0 | S_TURRETSHOCK2 |
S_TURRETSHOCK2 | SPR_TRET | C | FF_FULLBRIGHT | 7 | none | 0 | 0 | S_TURRETSHOCK3 |
S_TURRETSHOCK3 | SPR_TRET | D | FF_FULLBRIGHT | 7 | none | 0 | 0 | S_TURRETSHOCK4 |
S_TURRETSHOCK4 | SPR_TRET | E | FF_FULLBRIGHT | 7 | none | 0 | 0 | S_TURRETSHOCK5 |
S_TURRETSHOCK5 | SPR_TRET | B | FF_FULLBRIGHT | 7 | none | 0 | 0 | S_TURRETSHOCK6 |
S_TURRETSHOCK6 | SPR_TRET | C | FF_FULLBRIGHT | 7 | A_Pain | 0 | 0 | S_TURRETSHOCK7 |
S_TURRETSHOCK7 | SPR_TRET | D | FF_FULLBRIGHT | 7 | none | 0 | 0 | S_TURRETSHOCK8 |
S_TURRETSHOCK8 | SPR_TRET | E | FF_FULLBRIGHT | 7 | none | 0 | 0 | S_TURRETSHOCK9 |
S_TURRETSHOCK9 | SPR_TRET | E | FF_FULLBRIGHT | 7 | A_LinedefExecute | LE_TURRET | 0 | S_XPLD1 |
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States – MT_TURRETLASER | ||||||||
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State | Sprite prefix | Frame | Frame flags | Duration (tics) | Action | Var1 | Var2 | Next state |
S_TURRETLASER | SPR_TRLS | A | FF_FULLBRIGHT | 1 | none | 0 | 0 | S_TURRETLASER |
S_TURRETLASEREXPLODE1 | SPR_TRLS | B | FF_FULLBRIGHT | 2 | none | 0 | 0 | S_TURRETLASEREXPLODE2 |
S_TURRETLASEREXPLODE2 | SPR_TRLS | C | FF_FULLBRIGHT | 2 | none | 0 | 0 | S_NULL |
Thing types – Enemies | [view] | |
Crawla (Blue) • Crawla (Red) • Stupid Dumb Unnamed RoboFish • Buzz (Gold) • Buzz (Red) • Deton • Turret • Pop-up Turret • Spring Shell (Green) • Spring Shell (Yellow) • Skim • Jet Jaw • Crushstacean • Banpyura • Robo-Hood • Lance-a-Bot • Suspicious Lance-a-Bot Statue • Egg Guard • Bird Aircraft Strike Hazard • Green Snapper • Minus • Canarivore • Unidus • Pterabyte Spawner • Pyre Fly • Dragonbomber • Jetty-Syn Bomber • Jetty-Syn Gunner • Spincushion • Snailer • Penguinator • Pophat • Crawla Commander • Spinbobert • Cacolantern • Hangster • Hive Elemental • Bumblebore • Buggle • Pointy |