2.0:List of sounds
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This is a full list of Sound slots available in SRB2 v2.0 and the Sounds assigned to them in an unmodified game. There are 291 Sounds and 800 freeslots. Each sound can be played by typing soundtest <soundnumber>
in the console, or by using the Secrets menu's Sound Test feature (unlocked by beating the game).
Sounds in SRB2 are stored in srb2.srb
. Their lump names are in uppercase and contain a "DS
" in place of the "sfx_
" prefix. For example, sfx_alarm
is stored in the lump DSALARM
. Slots 291 to 1090 are freeslots that allow modifications to have new sounds without overwriting the existing ones.
Sound Number | Sound Name | Description |
---|---|---|
0 | sfx_None | (none) |
1 | sfx_alarm | Alarm |
2 | sfx_altdi1 | Placeholder slot for custom character death sound |
3 | sfx_altdi2 | Placeholder slot for custom character death sound |
4 | sfx_altdi3 | Placeholder slot for custom character death sound |
5 | sfx_altdi4 | Placeholder slot for custom character death sound |
6 | sfx_altow1 | Placeholder slot for custom character hurt sound |
7 | sfx_altow2 | Placeholder slot for custom character hurt sound |
8 | sfx_altow3 | Placeholder slot for custom character hurt sound |
9 | sfx_altow4 | Placeholder slot for custom character hurt sound |
10 | sfx_ambin2 | Volcano Ambience |
11 | sfx_ambint | Disco Ambience |
12 | sfx_amwtr1 | Water Ambience A (Large) |
13 | sfx_amwtr2 | Water Ambience B (Large) |
14 | sfx_amwtr3 | Water Ambience C (Medium) |
15 | sfx_amwtr4 | Water Ambience D (Medium) |
16 | sfx_amwtr5 | Water Ambience E (Small) |
17 | sfx_amwtr6 | Water Ambience F (Small) |
18 | sfx_amwtr7 | Water Ambience G (Extra Large) |
19 | sfx_amwtr8 | Water Ambience H (Extra Large) |
20 | sfx_apl1 | A Pocket Lapse – "You do realize that those are prohibited on the plane, right?" |
21 | sfx_apl2 | A Pocket Lapse – "Aaahhh! He's got a hunky dunky supersize big mac really really big bomb! Aaahhh!" |
22 | sfx_apl3 | A Pocket Lapse – "Hey, let's order a pizza!" |
23 | sfx_apl4 | A Pocket Lapse – "Tails! You made the engines quit!" |
24 | sfx_apl5 | A Pocket Lapse – "Bugger me, what happened out here?!" |
25 | sfx_apl6 | A Pocket Lapse – "So that's it. I was so busy playing SRB2 I never noticed... but... everything's gone..." |
26 | sfx_appear | Appearing FOF |
27 | sfx_athun1 | Thunder |
28 | sfx_athun2 | Thunder |
29 | sfx_beedee | A Pocket Lapse – "Ahohoho! Good to see you, old chap! *B^D" |
30 | sfx_beeel | A Pocket Lapse – "Prepare to die, you bugger. *B^L" |
31 | sfx_beejay | A Pocket Lapse – "Huh? What? Where are we... ah yes, we were going to rescue Abby and restore justice! *B^J" |
32 | sfx_beeoh | A Pocket Lapse – "You kidnapped Abby! *B^O" |
33 | sfx_bkpoof | Armageddon Shield explosion |
34 | sfx_bnce1 | Bounce – sharp |
35 | sfx_bnce2 | Bounce – bass |
36 | sfx_bubbl1 | Bubbling – getting in/out of water |
37 | sfx_bubbl2 | Bubbling – getting in/out of water |
38 | sfx_bubbl3 | Bubbling – getting in/out of water |
39 | sfx_bubbl4 | Bubbling – getting in/out of water |
40 | sfx_bubbl5 | Bubbling – getting in/out of water |
41 | sfx_cgot | Collecting a Chaos Emerald |
42 | sfx_chchng | Score screen |
43 | sfx_crumbl | Crumbling FOF |
44 | sfx_cybdth | Boss being destroyed/Cannonball Launcher cannonball crashing sound |
45 | sfx_deton | Deton chasing after player |
46 | sfx_dmpain | Boss or Crawla Commander getting hurt |
47 | sfx_doora1 | Door opening – ERZ2 style |
48 | sfx_doorb1 | Door opening – ERZ2 style |
49 | sfx_doorc1 | Door opening – screeching |
50 | sfx_doorc2 | Door opening |
51 | sfx_doord1 | Door opening – screeching |
52 | sfx_doord2 | Door opening |
53 | sfx_drill1 | NiGHTS drill – Start |
54 | sfx_drill2 | NiGHTS drill |
55 | sfx_drip1 | Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders) |
56 | sfx_drip2 | Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders) |
57 | sfx_drip3 | Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders) |
58 | sfx_drip4 | Unoccupied slot (defaults to thok sound, originally a sound ripped from Lego Rock Raiders) |
59 | sfx_drown | Drowning |
60 | sfx_dwnind | Air countdown |
61 | sfx_eleva1 | ERZ2 elevator – 1st sound |
62 | sfx_eleva2 | ERZ2 elevator – 2nd sound |
63 | sfx_eleva3 | ERZ2 elevator – 3rd sound |
64 | sfx_elevb1 | Elevator – 1st sound |
65 | sfx_elevb2 | Elevator – 2nd sound |
66 | sfx_elevb3 | Elevator – 3rd sound |
67 | sfx_emfind | Emerald Hunt radar |
68 | sfx_fire | Flamethrower sound |
69 | sfx_fizzle | Turret being destroyed |
70 | sfx_floush | Shallow water |
71 | sfx_gasp | Player grabbing an air bubble |
72 | sfx_gbeep | Big Floating Mine approaching the player |
73 | sfx_gclose | Unoccupied slot (defaults to thok sound) |
74 | sfx_ghit | Goop landing on the ground |
75 | sfx_gloop | Dipping/plunging into water |
76 | sfx_gspray | Egg Slimer throwing goop |
77 | sfx_gravch | Recycler |
78 | sfx_hidden | NiGHTS mode – Hidden item |
79 | sfx_hoop1 | NiGHTS mode – Flying through a hoop |
80 | sfx_hoop2 | NiGHTS mode – Flying through a hoop |
81 | sfx_hoop3 | NiGHTS mode – Flying through a hoop |
82 | sfx_ideya | NiGHTS mode – Ending a stage |
83 | sfx_itemup | Collecting a Ring |
84 | sfx_jump | Player jumping |
85 | sfx_koopfr | King Bowser breathing fire |
86 | sfx_laser | Laser |
87 | sfx_litng1 | Lightning |
88 | sfx_litng2 | Lightning |
89 | sfx_litng3 | Lightning |
90 | sfx_litng4 | Lightning |
91 | sfx_lose | Time up (Special Stage)/Wrong Star Post (Race) |
92 | sfx_lvpass | End Level Sign spinning |
93 | sfx_mario1 | Mario mode – Hitting a ceiling |
94 | sfx_mario2 | Mario mode – Hitting a Koopa Shell |
95 | sfx_mario3 | Mario mode – Collecting a power-up |
96 | sfx_mario4 | Mario mode – Collecting a Coin |
97 | sfx_mario5 | Mario mode – Killing a Goomba |
98 | sfx_mario6 | Mario mode – Jumping |
99 | sfx_mario7 | Mario mode – Thokking/Shooting |
100 | sfx_mario8 | Mario mode – Getting hurt |
101 | sfx_mario9 | Mario mode – Opening a power-up |
102 | sfx_marioa | Mario mode – Extra Life |
103 | sfx_menu1 | Menu sound |
104 | sfx_mixup | Teleport |
105 | sfx_mswing | Mace (Spinning) |
106 | sfx_nbmper | NiGHTS Bumper |
107 | sfx_ncitem | Collecting item/weapon |
108 | sfx_ncspec | Super Loop/Drill Refill/NiGHTS Helper collect |
109 | sfx_ngdone | NiGHTS mode – Bonus time start |
110 | sfx_nghurt | NiGHTS Super Sonic hurt sound |
111 | sfx_ngskid | NiGHTS Immediate Stopping sound |
112 | sfx_poksoc1 | Pokémon Soccer – "You cheating, lying GIT!" (Note: the lump name for this is actually DSPKSOC1 )
|
113 | sfx_poksoc2 | Pokémon Soccer – "Hey... Are you my grandma?" (Note: the lump name for this is actually DSPKSOC2 )
|
114 | sfx_poksoc3 | Pokémon Soccer – "PIIIKKAAA!" (Note: the lump name for this is actually DSPKSOC3 .)
|
115 | sfx_poksoc4 | Pokémon Soccer – "You little bugger!" (Note: the lump name for this is actually DSPKSOC4 .)
|
116 | sfx_poksoc5 | Pokémon Soccer – "Oxy-pad, Oxy-pad, Oxy-pad, Ox-eeaygggh!" (Note: the lump name for this is actually DSPKSOC5 .)
|
117 | sfx_poksoc6 | Pokémon Soccer – "(Eggman's Japanese) That's not fair, now two of your players have to die!" (Note: the lump name for this is actually DSPKSOC6 .)
|
118 | sfx_pogo | Egg Slimer jumping |
119 | sfx_pop | Enemy or monitor being destroyed |
120 | sfx_prloop | NiGHTS mode – Paraloop |
121 | sfx_pstart | Placeholder crusher slot |
122 | sfx_pstop | Crusher |
123 | sfx_pudpud | Tails exhausted from flying |
124 | sfx_putput | Tails flying |
125 | sfx_radio | Netgame chat sound |
126 | sfx_rainin | Rain |
127 | sfx_rlaunc | Egg Mobile missile being fired |
128 | sfx_rumble | Sonic 2 Earth Quake/RVZ Quake sound |
129 | sfx_s3k_13 | S3&K: Fire shield |
130 | sfx_s3k_14 | S3&K: Water shield |
131 | sfx_s3k_15 | S3&K: Unused sound |
132 | sfx_s3k_16 | S3&K: Lightning shield |
133 | sfx_s3k_17 | S3&K: Insta-shield |
134 | sfx_s3k_18 | S3&K: Fire shield's fireball attack, Launch Base Zone flamethrower |
135 | sfx_s3k_19 | S3&K: Water shield's bounce attack, Signpost bouncing off hidden monitor |
136 | sfx_s3k_20 | S3&K: Lightning shield's double-jump SRB2: ERZ2 sound effect |
137 | sfx_s3k_21 | S3&K: Turning super in Doomsday Zone |
138 | sfx_s3k_22 | S3&K: Sandopolis rising sand wall |
139 | sfx_s3k_23 | S3&K: Rinobot skidding, Spiked crushing platforms from Lava Reef Zone flying SRB2: Button sound used in CEZ2 |
140 | sfx_s3k_24 | S3&K: Big rock falling down (used in a Knuckles cutscene) |
141 | sfx_s3k_25 | S3&K: Grabbing onto Tails or a bar, Knuckles latching onto wall |
142 | sfx_s3k_26 | S3&K: Disappearing rock platforms from Angel Island Zone, Angel Island Zone's boss appearing/disappearing from waterfall |
143 | sfx_s3k_27 | S3&K: Knuckles landing after gliding, Angel Island Zone's flipping bridges, Player decending using rappel wire in Sandopolis Zone |
144 | sfx_s3k_28 | S3&K: Enemy firing a projectile SRB2: Jetty-Syn Gunner firing bullet |
145 | sfx_s3k_29 | S3&K: Explosion sound, Hydrocity Zone's boss's depth charges exploding |
146 | sfx_s3k_30 | S3&K: Angel Island Zone's mini-boss's flamethrower |
147 | sfx_s3k_31 | S3&K: Launch Base Zone's mini-boss siren |
148 | sfx_s3k_32 | S3&K: Projectile falling SRB2: Jetty-Syn Bomber or Skim dropping bomb |
149 | sfx_s3k_33 | S3&K: Spike pop-up sound |
150 | sfx_s3k_34 | S3&K: Charging sound SRB2: ERZ2 sound effect, Brak Eggman preparing to destroy platform |
151 | sfx_s3k_35 | S3&K: Firing sound SRB2: ERZ2 sound effect, Brak Eggman destroying platform |
152 | sfx_s3k_36 | S3&K: Pushable rock moving on track in Sandopolis Zone SRB2: Rope pulley sound |
153 | sfx_s3k_37 | S3&K: Unused sound for Angel Island Zone 2's end bridge (?) |
154 | sfx_s3k_38 | S3&K: Door closing sound |
155 | sfx_s3k_39 | S3&K: Collapsing platform |
156 | sfx_s3k_40 | S3&K: Unused sound |
157 | sfx_s3k_41 | S3&K: Menu/Results screen beep, Player pressing a button |
158 | sfx_s3k_42 | S3&K: Metal Sonic flashing |
159 | sfx_s3k_43 | S3&K: Carnival Night Zone's boss dropping ball, Stalactite from Ice Cap Zone landing |
160 | sfx_s3k_44 | S3&K: Launch Base Zone's Corkey enemy firing laser |
161 | sfx_s3k_45 | S3&K: Crusher smashing |
162 | sfx_s3k_46 | S3&K: Marble Garden Zone's boss moving into the background |
163 | sfx_s3k_47 | S3&K: Marble Garden Zone's boss drilling into ground |
164 | sfx_s3k_50 | S3&K: Player grabbing pulley in Marble Garden Zone SRB2: Tumbleweed rolling around |
165 | sfx_s3k_51 | S3&K: Blue Sphere collected |
166 | sfx_s3k_52 | S3&K: Blue Sphere clear SRB2: Multiplayer Super form end |
167 | sfx_s3k_53 | S3&K: Head statue shooting arrows in Marble Garden Zone, Flying Battery Zone's missiles |
168 | sfx_s3k_54 | S3&K: Player can now be super |
169 | sfx_s3k_55 | S3&K: Pushing a rock/switch in Sandopolis Zone |
170 | sfx_s3k_56 | S3&K: Special Stage finish |
171 | sfx_s3k_57 | S3&K: Unused sound |
172 | sfx_s3k_58 | S3&K: Unused sound |
173 | sfx_s3k_59 | S3&K: Boss hit |
174 | sfx_s3k_60 | S3&K: Rumble |
175 | sfx_s3k_61 | S3&K: Hydrocity Zone's mini-boss flying up |
176 | sfx_s3k_62 | S3&K: Carnival Night Zone's hover fans, Launch Base Zone's cup elevator |
177 | sfx_s3k_63 | S3&K: Carnival Night Zone's vertical one-way tunnel sound, Teleporter from Hidden Palace Zone/Sky Sanctuary Zone, Death Egg Zone's gravity-reversal button SRB2: ERZ2 sound effect |
178 | sfx_s3k_64 | S3&K: Carnival Night Zone's horizontal one-way tunnel sound, Ice Cap Zone's mini-boss summoning ice balls, Death Egg Zone's Chainspike enemy moving, Puzzle bumpers from Death Egg Zone 1's engine room SRB2: ERZ2 sound effect |
179 | sfx_s3k_65 | S3&K: Carnival Night Zone's rising platforms |
180 | sfx_s3k_66 | S3&K: Trap door closing after player is ejected from a corkscrew in Carnival Night Zone |
181 | sfx_s3k_67 | S3&K: Balloon pop |
182 | sfx_s3k_68 | S3&K: Carnival Night Zone's boss's magnet |
183 | sfx_s3k_69 | S3&K: Carnival Night Zone's Sparkle enemy emitting electrical charge, Lightning from Death Egg Zone |
184 | sfx_s3k_70 | S3&K: Lava Reef Zone's boss appearing |
185 | sfx_s3k_71 | S3&K: Carnival Night Zone's bumpers SRB2: Player bouncing off Egg Guard's shield |
186 | sfx_s3k_72 | S3&K: Flying Battery Zone's magnetic platform |
187 | sfx_s3k_73 | S3&K: Unused sound |
188 | sfx_s3k_74 | S3&K: Knuckles skidding after landing from a glide |
189 | sfx_s3k_75 | S3&K: Freezer from Ice Cap Zone |
190 | sfx_s3k_76 | S3&K: Harmful ice spike ball from Ice Cap Zone being broken |
191 | sfx_s3k_77 | S3&K: Cannon launching/Player ejected from pipes in Launch Base Zone 2 |
192 | sfx_s3k_78 | S3&K: Launching out of ground in Launch Base Zone 1, Falling into ground and launching out in Sandopolis Zone 1, Sandopolis rising sand wall destroyed SRB2: Minus popping up |
193 | sfx_s3k_79 | S3&K: Angel Island Zone 2's end bridge collapsing |
194 | sfx_s3k_80 | S3&K: Unused sound |
195 | sfx_s3k_81 | S3&K: Unused sound |
196 | sfx_s3k_82 | S3&K: Launch Base Zone's alarm sound |
197 | sfx_s3k_83 | S3&K: Bouncing on a mushroom, Death Egg Zone's boss dropping crawling bombs |
198 | sfx_s3k_84 | S3&K: Mushroom Hill Zone's hand-operated elevator sound |
199 | sfx_s3k_85 | S3&K: Mushroom Hill Zone's boss satellite dish sound |
200 | sfx_s3k_86 | S3&K: Sandopolis Zone's ghosts disappearing, Sky Sanctuary Zone's bouncy clouds, Death Egg Zone's Spikebonker enemy shooting its spikeball |
201 | sfx_s3k_87 | S3&K: Mushroom Hill Zone's mini-boss chopping wood |
202 | sfx_s3k_88 | S3&K: Mushroom Hill Zone's mini-boss stuck in a log |
203 | sfx_s3k_89 | S3&K: Unused sound |
204 | sfx_s3k_90 | S3&K: Door opening |
205 | sfx_s3k_91 | S3&K: Door closing in Sandopolis Zone 2 |
206 | sfx_s3k_92 | S3&K: Sandopolis Zone 2's ghosts appearing |
207 | sfx_s3k_93 | S3&K: Unused sound SRB2: Sharp turning red |
208 | sfx_shield | Shield spawning around the player |
209 | sfx_shldls | Losing a shield |
210 | sfx_spdpad | Hitting a speed pad |
211 | sfx_spin | Player spinning |
212 | sfx_spkdth | Spike sound |
213 | sfx_splash | Water bubble sound |
214 | sfx_splish | Falling into water |
215 | sfx_spndsh | Spindashing rev |
216 | sfx_spring | Spring being hit |
217 | sfx_statu1 | Gargoyle being pushed (unused) |
218 | sfx_statu2 | Gargoyle being pushed |
219 | sfx_steam1 | Gas Jet |
220 | sfx_steam2 | Gas Jet |
221 | sfx_strpst | Star Post being activated |
222 | sfx_supert | Super transformation |
223 | sfx_taunt1 | Placeholder slot for custom character taunting sound |
224 | sfx_taunt2 | Placeholder slot for custom character taunting sound |
225 | sfx_taunt3 | Placeholder slot for custom character taunting sound |
226 | sfx_taunt4 | Placeholder slot for custom character taunting sound |
227 | sfx_telept | Egg Mobile Skull attack |
228 | sfx_thok | Sonic thokking |
229 | sfx_thwomp | Thwomp block hitting the floor |
230 | sfx_tink | Koopa Shell hitting a target |
231 | sfx_trfire | Turret/Pop-up Turret firing shot |
232 | sfx_trpowr | Turret loading |
233 | sfx_turhit | Turret laser crashing sound |
234 | sfx_victr1 | Placeholder slot for custom character victory sound |
235 | sfx_victr2 | Placeholder slot for custom character victory sound |
236 | sfx_victr3 | Placeholder slot for custom character victory sound |
237 | sfx_victr4 | Placeholder slot for custom character victory sound |
238 | sfx_wbreak | Crashing wood planks sound |
239 | sfx_wdjump | Whirlwind Shield jump |
240 | sfx_wslap | Water skipping |
241 | sfx_wtrdng | Underwater sound |
242 | sfx_zoom | Spindash release |
243 | sfx_wdrip1 | Water dripping |
244 | sfx_wdrip2 | Water dripping |
245 | sfx_wdrip3 | Water dripping |
246 | sfx_wdrip4 | Water dripping |
247 | sfx_wdrip5 | Water dripping |
248 | sfx_wdrip6 | Water dripping |
249 | sfx_wdrip7 | Water dripping |
250 | sfx_wdrip8 | Water dripping |
251 | sfx_buzz1 | Mechanical buzzing |
252 | sfx_buzz2 | Mechanical buzzing |
253 | sfx_buzz3 | Mechanical alarm sound |
254 | sfx_grind | Mechanical buzzing |
255 | sfx_lavbub | Bubbling lava |
256 | sfx_rocks1 | Falling rocks |
257 | sfx_rocks2 | Falling rocks |
258 | sfx_rocks3 | Falling rocks |
259 | sfx_rocks4 | Falling rocks |
260 | sfx_rumbam | Rumbling noise |
261 | sfx_jet | Bird Aircraft Strike Hazard flying |
262 | sfx_mindig | Minus tunneling underground |
263 | sfx_flgcap | Flag capture sound / S3&K Continue collected |
264 | sfx_bebomb | Brak Eggman bomb explosion (unused) |
265 | sfx_bechrg | Brak Eggman charging up his gun for a laser blast (unused) |
266 | sfx_becrsh | Brak Eggman incomprehensible unused sound with horrid filtering effect applied |
267 | sfx_bedeen | Brak Eggman hit |
268 | sfx_bedie1 | Brak Eggman dying (unused) |
269 | sfx_bedie2 | Brak Eggman dying |
270 | sfx_beeyow | Brak Eggman firing (unused) |
271 | sfx_befall | Brak Eggman landing |
272 | sfx_befire | Brak Eggman firing goop |
273 | sfx_beflap | Brak Eggman jumping |
274 | sfx_begoop | Brak Eggman cannonball fire |
275 | sfx_begrnd | Brak Eggman hitting antenna |
276 | sfx_behurt | Brak Eggman getting hurt |
277 | sfx_bejet1 | Brak Eggman charging up jetpack (unused) |
278 | sfx_belnch | Brak Eggman jumping |
279 | sfx_beoutb | Brak Eggman firing when out of bullets (unused) |
280 | sfx_beragh | Brak Eggman screaming |
281 | sfx_beshot | Brak Eggman shooting missiles |
282 | sfx_bestep | Brak Eggman walking |
283 | sfx_bestp2 | Brak Eggman walking |
284 | sfx_bewar1 | Brak Eggman laughing |
285 | sfx_bewar2 | Brak Eggman laughing |
286 | sfx_bewar3 | Brak Eggman laughing |
287 | sfx_bewar4 | Brak Eggman laughing |
288 | sfx_bexpld | Missile exploding |
289 | sfx_bgxpld | Brak Eggman exploding |
290 | sfx_cannon | Cannonball Launcher cannonball being fired |
291–1090 | sfx_fre001–sfx_fre800 | Free slots |