User:GomaTheMascar
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Cool mapper that's currently developing SRB2, while also updating some outdated Binary map format' pages to their UDMF versions. If there's any page that wasn't updated with UDMF yet, let me know so I can take a look into it. Can't guarantee I will update all of them, since there's so many, but I will try as much as possible.
I made some videos about UZB on my YouTube channel, and I plan to make more, so check them out and let me know what you wanna see next. It's takes time to make these, and im usually very busy during the day, so don't expect these to be regular, but it's something that I am slowly working into to help with the mapping community.
Some links:
My very detailed to-do list:
- Update a few more binary effects with UDMF setups:
- Linedef type 9 and Linedef type 12 have been removed in UDMF because the parameters are now specified directly on their Thing, so those ones require a new page.
- All FOF linedef types (
Linedef type 100, Linedef type 120, Linedef type 150, Linedef type 160, Linedef type 170, Linedef type 190, Linedef type 200, Linedef type 202, Linedef type 220, Linedef type 223, Linedef type 250, Linedef type 251, Linedef type 254, Linedef type 257, Linedef type 258, Linedef type 259)- Exclusive to UDMF:
- Linedef type 70 (Add Raise Thinker)
- Linedef type 71 (Add Air Bobbing Thinker)
- Linedef type 72 (Add Thwomp Thinker)
- Linedef type 73 (Add Laser Thinker)
- Linedef type 74 (Make FOF Bustable)
- Linedef type 75 (Make FOF Quicksand)
- Linedef type 76 (Make FOF Bouncy)
- Linedef type 465 (Set Linedef Executor Delay)
- Linedef type 468 (Change Linedef Argument)
- Linedef type 469 (Change Tagged Sector's Gravity)
- Exclusive to UDMF:
- Linedef type 438 (Change Object Size)
- Linedef type 31 (Displacement by Front Sector)
- Linedef type 32 (Angular Displacement by Front Sector)
- Linedef type 300 (Basic)
- Update PolyObject tutorial with an UDMF tutorial.
Checklist for updated effects with UDMF information:
- Linedef type 1 (Per-Sector Gravity)*
- Linedef type 2 (Custom Exit)
- Linedef type 3 (Zoom Tube Parameters)
- Linedef type 4 (Speed Pad Parameters)
- Linedef type 5 (Camera Scanner)*
- Linedef type 7 (Sector Flat Alignment)
- Linedef type 8 (Set Camera Collision Planes)
- Linedef type 11 (Rope Hang Parameters)
- Linedef type 13 (Heat Wave Effect)*
- Linedef type 14 (Bustable Block Parameters)
- Linedef type 15 (Fan Particle Generator Heights)
- Linedef type 16 (Minecart Parameters)
- Linedef type 20 (First Line)
- Linedef type 40 (Visual Portal Between Tagged Linedefs)**
- Linedef type 41 (Horizon Effect)**
- Linedef type 53 (Continuous Plane Mover (Slowdown))
- Linedef types 96–99 (Apply tags)*
- Linedef type 400 (Set Tagged Sector's Heights/Textures)
- Linedef type 403 (Move Tagged Sector's Planes)
- Linedef type 408 (Set Tagged Sector's Flats)
- Linedef type 412 (Teleporter)
- Linedef type 100 (Solid)
- Linedef types 900–908, 910–939 (Translucent/blended walls)*
- Linedef type 909 (Fog Wall)*
*Removed for redundancy reasons
**No changes needed