Linedef type 403
Linedef type 403, Move Tagged Sector's Floor, is a type of linedef executor which, when triggered, starts moving every tagged sector's floor until it reaches a specified height.
Setup
The new floor height of the target sector or sectors is determined by the floor height of the control sector. The speed of the movement is indicated by the length of the linedef; one fracunit of length equals 0.125 fracunits per tic.
If Flag [6] / Not Climbable is checked, the floor flat will change after the move to that on the control sector's floor, just like what linedef type 400 does.
If Flag [1] / Block Enemies is checked, another linedef executor will run when the floor movement is finished. (If multiple sectors finish at different times, it goes by the lowest numbered sector, but you should probably try to avoid this scenario.) The tag of the new linedef executor to run is specified by the front texture X offsets. Note that Flag [6] / Not Climbable will not work if Flag [1] / Block Enemies is checked.
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UDMF Setup
The new floor height of the target sector or sectors is determined by the floor height of the control sector. The speed of the movement is set in Argument 3, 1 speed equals 1 fracunits per tic.
If Argument 4 has a tag of another trigger in it's entry, another linedef executor will run when the floor movement is finished. (If multiple sectors finish at different times, it goes by the lowest numbered sector, but you should probably try to avoid this scenario.)
If Argument 5 is tagged with Flag [1], the floor flat will change after the move to that on the control sector's floor.
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Sample
- Example file: ex_ld403_movefloor.wad (MAP01)
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