Linedef type 331
Binary
Linedef type 331, Player Skin – Continuous, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player with the specified skin name activates a tagged trigger sector. The linedef executor will keep being triggered over and over again as long as the player is there.
Setup
The skin name should be written across the control linedef's front upper textures. It must match the name field provided in the character's S_SKIN lump. If Flag [6] / Not Climbable is set, the linedef executor will trigger for any skin except those with the specified name.
Valid Skin names for default characters are as follows:
| SONIC | TAILS | KNUCKLES | AMY | FANG | METALSONIC |
|---|---|---|---|---|---|
| ||||||||||||||
Sample
- Example file: ex_ld331_trigger_playerskincontinuous.wad (MAP01)
- Stepping on the green floor as Sonic is constantly rewarded with scores.
- Stepping on the yellow floor not as Tails is constantly rewarded with rings.
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UDMF
Linedef type 331, Player Skin, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player with the specified skin name activates a tagged trigger sector. The linedef executor will be triggered based on the trigger setting as long as the player is there.
Setup
The skin name should be written in the control linedef's Text Argument 1 field. It must match the name field provided in the character's S_SKIN lump. If the "Invert Choice?" argument is set, the linedef executor will trigger for any skin except those with the specified name.
Valid Skin names for default characters are as follows:
| SONIC | TAILS | KNUCKLES | AMY | FANG | METALSONIC |
|---|---|---|---|---|---|
| ||||||||
Sample
| This article or section should contain one or more samples. Please help the SRB2 Wiki by uploading sample WADs that work with v2.2. |
