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Linedef type 331

From SRB2 Wiki

Binary

Linedef type 331, Player Skin – Continuous, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player with the specified skin name activates a tagged trigger sector. The linedef executor will keep being triggered over and over again as long as the player is there.

Setup

The skin name should be written across the control linedef's front upper textures. It must match the name field provided in the character's S_SKIN lump. If Flag [6] / Not Climbable is set, the linedef executor will trigger for any skin except those with the specified name.

Valid Skin names for default characters are as follows:

SONIC TAILS KNUCKLES AMY FANG METALSONIC

Sample

Example file: ex_ld331_trigger_playerskincontinuous.wad (MAP01) 
  • Stepping on the green floor as Sonic is constantly rewarded with scores.
  • Stepping on the yellow floor not as Tails is constantly rewarded with rings.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld331_trigger_playerskincontinuous.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld331_trigger_playerskincontinuous.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.


UDMF

Linedef type 331, Player Skin, is a type of linedef executor trigger which activates any linedef executor in the control sector when a player with the specified skin name activates a tagged trigger sector. The linedef executor will be triggered based on the trigger setting as long as the player is there.

Setup

The skin name should be written in the control linedef's Text Argument 1 field. It must match the name field provided in the character's S_SKIN lump. If the "Invert Choice?" argument is set, the linedef executor will trigger for any skin except those with the specified name.

Valid Skin names for default characters are as follows:

SONIC TAILS KNUCKLES AMY FANG METALSONIC

Sample

This article or section should contain one or more samples. Please help the SRB2 Wiki by uploading sample WADs that work with v2.2.

  Linedef types – Linedef executors [view]
Triggers:

Continuous • Each Time • Once • Ring Count (Continuous • Once) • Character Ability (Continuous • Each Time • Once) • Race Only – Once • CTF Red Team (Continuous • Each Time) • CTF Blue Team (Continuous • Each Time) • No More Enemies – Once • Number of Pushables (Continuous • Once) • Condition Set Trigger (Continuous • Once) • Unlockable (Continuous • Once) • Trigger After X Calls (Continuous • Each Time) • NiGHTSerize (Each Time • Once) • De-NiGHTSerize (Each Time • Once) • NiGHTS Lap (Each Time • Once) • Ideya Capture Touch (Each Time • Once) • Player Skin (Continuous • Each Time • Once) • Object Dye (Continuous • Each Time • Once) • Emerald Check (Continuous • Each Time • Once) • NiGHTS Mare (Continuous • Each Time • Once) • Gravity Check (Continuous • Each Time • Once) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/Texture • Set Tagged Sector's Ceiling Height/Texture • Copy Light Level to Tagged Sectors • Set Tagged Sector's Flats • Change Tagged Sectors' Tag • Change Front Sector's Tag • Start Adjustable Flickering Light • Start Adjustable Pulsating Light • Start Adjustable Blinking Light (unsynchronized) • Start Adjustable Blinking Light (synchronized) • Fade Light Level • Stop Lighting Effect • Change Plane Scroller Direction • Set Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's Floor • Move Tagged Sector's Ceiling • Move Floor According to Front Texture Offsets • Move Ceiling According to Front Texture Offsets • Stop Plane Movement • Start Platform Movement • Crush Ceiling Once • Crush Floor Once • Crush Ceiling and Floor Once
Player/Object:
Teleporter • Change Object State • Stop Object • Award Score • Enable/Disable 2D Mode • Enable/Disable Gravity Flip • Award Power-Up • Disable Player Control • Change Object Size • Change Object Type State • Enable Bosses with Parameter • Track Object's Angle • Stop Tracking Object's Angle • Award Rings • Spawn Object • Stop Timer/Exit Stage in Record Attack • Dye Object • Trigger Egg Capsule
Other:
Change Music • Play Sound Effect • Run Script • Switch to Cut-Away View • Change Sky • Change Weather • Shatter FOF • Change Tagged Linedef's Textures • Start Metal Sonic Race • Condition Set Trigger • Call Lua Function • Earthquake • Make FOF Disappear/Reappear • Make FOF Crumble • Change Tagged Sector's Colormap • Change Skybox • Execute Linedef Executor (from Tag) • Execute Linedef Executor (Random Range) • Set FOF Translucency • Fade FOF • Stop Fading FOF • Fade Tagged Sector's Colormap • Stop Fading Tagged Sector's Colormap • Control Text Prompt • Toggle Level Fail
PolyObject:
Door Slide • Door Swing • Move • Move, Override • Rotate Right • Rotate Right, Override • Rotate Left • Rotate Left, Override • Move by Waypoints • Turn Invisible, Intangible • Turn Visible, Tangible • Set Translucency • Fade Translucency