Linedef type 325
Linedef type 325, De-NiGHTSerize – Each Time, is a type of linedef executor trigger which activates any linedef executor in the control sector once for each time a player runs out of time on a NiGHTS track and transforms back into 3D mode.
Setup
The tag given to this linedef is irrelevant. By default, this linedef only triggers on a specified mare and on a specified lap in that mare. The mare is determined by the front X offset of the control linedef and the lap by the front Y offset. If Flag [6] / Not Climbable is set, it triggers only if the current mare is less than or equal to the specified mare. If Flag [1] / Block Enemies is set, it triggers only if the current mare is greater than or equal to the specified mare. If Flag [5] / Slope Skew / Effect 1 is set, it triggers only if the current lap is less than or equal to the specified lap. If Flag [7] / No Midtexture Skew / Effect 2 is set, it triggers only if the current lap is greater than or equal to the specified lap. If Flag [8] / Peg Midtexture / Effect 3 is set, only laps in bonus time are counted in the lap comparison. Note that bonus time laps start counting at 1, while regular laps start counting at 0.
In multiplayer, the "current" mare and lap are those of the player who has advanced the furthest, i.e., the highest reached mare and the highest reached lap on that mare. If Flag [4] / Lower Unpegged is set, they are instead taken from the player who is the furthest behind. If Flag [9] / Solid Midtexture / Effect 4 is set, they are taken from the player who triggered the linedef executor.
If Flag [15] / Transfer Line is set, the linedef triggers only if no more players are on a NiGHTS track after the triggering player has run out of time. If Flag [3] / Upper Unpegged is set, it triggers only if at least one other player is still on the NiGHTS track.
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Sample
- Example file: Ex_ld323_nightserize_eachtime.wad (MAP01)
- The floor with
GFZFLR01
will rise each time the player enters the NiGHTS track, and lower each time they run out of time and transform back into 3D mode.
How to use |
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