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Linedef type 428

From SRB2 Wiki
An example of activating two platforms with different speeds.

Linedef type 428, Start Platform Movement, is a type of linedef executor which, when triggered, makes a tagged FOF move. It essentially does the same thing as linedef type 60, the difference being that the latter invariably executes on level load, whereas this linedef type can be activated by any desired executor trigger.

Setup

This linedef requires three control sectors, each of which must be connected to another with at least one linedef. The easiest way to set this up is to make three square sectors together in a row. One of the linedefs on the middle sector should contain the floor over floor linedef special that you want the floating platform to exhibit. This will be the FOF control sector. One of the linedefs in any of these three sectors (it doesn't matter which) should be set to have linedef type 428, and be tagged to the middle sector. The same sector should also have the trigger linedef.

The starting point of the platform is determined by the floor and ceiling height of the middle sector. The top and bottom of the platform's movement are determined by the floor and ceiling heights of the other two control sectors. The floating platform will constantly move, first so that it is equal to the floor and ceiling heights of the lower one of the outer control sectors, then so that it is equal to the floor and ceiling heights of the higher one of the outer control sectors, then the first one again, and so forth. The speed of the platform movement is determined by the length of the control linedef; one fracunit of length equals 0.25 fracunits per tic.

It is possible to add a delay before the platform begins to move, by setting the time in tics in the control linedef's front texture Y offset. If you want the platform to delay every time before changing direction, you can do so by setting the time in tics in the control linedef's front texture X offset.

If Flag [6] / Not Climbable is checked, the platform will begin moving upwards, rather than downwards.

Sample

Example file: ex_ld428_startplatformmovement.wad (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld428_startplatformmovement.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld428_startplatformmovement.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.



  Linedef types – Linedef executors [view]
Triggers:

Continuous • Each Time • Once • Ring Count (Continuous • Once) • Character Ability (Continuous • Each Time • Once) • Race Only – Once • CTF Red Team (Continuous • Each Time) • CTF Blue Team (Continuous • Each Time) • No More Enemies – Once • Number of Pushables (Continuous • Once) • Condition Set Trigger (Continuous • Once) • Unlockable (Continuous • Once) • Trigger After X Calls (Continuous • Each Time) • NiGHTSerize (Each Time • Once) • De-NiGHTSerize (Each Time • Once) • NiGHTS Lap (Each Time • Once) • Ideya Capture Touch (Each Time • Once) • Player Skin (Continuous • Each Time • Once) • Object Dye (Continuous • Each Time • Once) • Emerald Check (Continuous • Each Time • Once) • NiGHTS Mare (Continuous • Each Time • Once) • Gravity Check (Continuous • Each Time • Once) • Level Load


Actions:
Sector:
Set Tagged Sector's Floor Height/Texture • Set Tagged Sector's Ceiling Height/Texture • Copy Light Level to Tagged Sectors • Set Tagged Sector's Flats • Change Tagged Sectors' Tag • Change Front Sector's Tag • Start Adjustable Flickering Light • Start Adjustable Pulsating Light • Start Adjustable Blinking Light (unsynchronized) • Start Adjustable Blinking Light (synchronized) • Fade Light Level • Stop Lighting Effect • Change Plane Scroller Direction • Set Tagged Sector's Light Level
Plane movement:
Move Tagged Sector's Floor • Move Tagged Sector's Ceiling • Move Floor According to Front Texture Offsets • Move Ceiling According to Front Texture Offsets • Stop Plane Movement • Start Platform Movement • Crush Ceiling Once • Crush Floor Once • Crush Ceiling and Floor Once
Player/Object:
Teleporter • Change Object State • Stop Object • Award Score • Enable/Disable 2D Mode • Enable/Disable Gravity Flip • Award Power-Up • Disable Player Control • Change Object Size • Change Object Type State • Enable Bosses with Parameter • Track Object's Angle • Stop Tracking Object's Angle • Award Rings • Spawn Object • Stop Timer/Exit Stage in Record Attack • Dye Object • Trigger Egg Capsule
Other:
Change Music • Play Sound Effect • Run Script • Switch to Cut-Away View • Change Sky • Change Weather • Shatter FOF • Change Tagged Linedef's Textures • Start Metal Sonic Race • Condition Set Trigger • Call Lua Function • Earthquake • Make FOF Disappear/Reappear • Make FOF Crumble • Change Tagged Sector's Colormap • Change Skybox • Execute Linedef Executor (from Tag) • Execute Linedef Executor (Random Range) • Set FOF Translucency • Fade FOF • Stop Fading FOF • Fade Tagged Sector's Colormap • Stop Fading Tagged Sector's Colormap • Control Text Prompt • Toggle Level Fail
PolyObject:
Door Slide • Door Swing • Move • Move, Override • Rotate Right • Rotate Right, Override • Rotate Left • Rotate Left, Override • Move by Waypoints • Turn Invisible, Intangible • Turn Visible, Tangible • Set Translucency • Fade Translucency